Battle Adjustments (05/28/2008) -_-

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Battle Adjustments (05/28/2008) -_-

#1 Post by Lolmy »

http://www.playonline.com/pcd/topics/ff ... etail.html

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Several adjustments to the battle system are scheduled for the upcoming version update.

Merit Points Group 2: Maximum Raised for Ability Increases

Adjustments to the Group 2 section of the merit point job categories will be implemented in the upcoming version update.
The current total maximum ability increase of 6 and the individual maximum ability increase of 3 will be raised to match the Group 1 values of 10 and 5, respectively.


New Job Abilities and Spells

In conjunction with the scheduled job adjustments, the monk, paladin, and bard jobs will be receiving new abilities and spells.

For monks, we will be adding a new job ability that allows them to restrict their attacks to kicks only. In exchange for a penalty to attack delay, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick.

Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.

Lastly, bards will gain a job ability that allows them to limit the area effect of a song to a single target.
For example, if a bard casts "Mage's Ballad" after activating this new ability, only the selected target will receive the effect of the song.


In other words:

persononbg wrote:- 5min Warriors charges
- 1min 40 penance for seamless rotation on Salvage things
- 10min devotion
- Level 5 Ancient 2 Nukes
- Level 5 Tier 2 enfeebles & 6 dmg more reduced by Phalanx 2 (take that SCH!)
- 5min Assasins Charge
- Super strong Guardian on Sentinal and 10 minute Chivalry
- 25% HASTE DESPERATE BLOWS! I geuss SEs reason to get a Haste Cap in there
- 10 mnute troubadours to match BRD/BLM Elemental seal
- 25% Overwhelm
- 2.5min Angon
- 25% Optimisation on and Fine tuning on pup YES THAT IS AWESOME (no joke)



TON of merits to get again yay
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Re: Battle Adjustments (05/28/2008) -_-

#2 Post by Mrdude »

Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.


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Re: Battle Adjustments (05/28/2008) -_-

#3 Post by Risbyn »

- 25% HASTE DESPERATE BLOWS!

O
M
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Re: Battle Adjustments (05/28/2008) -_-

#4 Post by Aemora »

Also:

Snake Eye timer from 15minutes (1 Merit) to 5minute (5 Merits), which means you can Perfect Roll a Roll every 5 minutes, which is the same duration that a roll lasts for.

Add in the JA that increases Roll Duration, and you're looking at 6:40 minute Rolls, which means you can Perfect Roll a lot of shit.

And 200% TP Bloodpacts... Maybe they will be good now?

Sucks that when Sch Merits are released, they'll take all this new fangled shit into consideration, and not let the Merits be as pimped as other jobs. That, or I can foresee Square-Enix gimpin' all Tier2 Merits to have less recasts and shit, so you have to work harder to get the same result you have now. Certain things on the list of Tier2 Merit upgrades, to 5 buff'd, is simply hax.
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Re: Battle Adjustments (05/28/2008) -_-

#5 Post by Tyriac »

just when i thought Paladin merits were almost done with

Merit PT anyone?
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Re: Battle Adjustments (05/28/2008) -_-

#6 Post by Mertron »

fucking bullshit

i was almost totally done with merits

sigh

(2 more blu points yey, maybe ill get those ja's now or something)
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Re: Battle Adjustments (05/28/2008) -_-

#7 Post by Herant »

brb quitting nin.
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Re: Battle Adjustments (05/28/2008) -_-

#8 Post by Scorsese »

For example, if a bard casts "Mage's Ballad" after activating this new ability, only the selected target will receive the effect of the song.


Well, at least something like this would be handy for stuff like Einherjar...when the WHM is too close to melees and I end up hitting them w/ Ballad. ><

Or for Mert's Minne!
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Re: Battle Adjustments (05/28/2008) -_-

#9 Post by Safersephx »

sighhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

so many more merits to get... looks like the ones i saved for pup will be spent on rdm -_-

good news is that i was debating removing my devotion merits for shell5.. now i can cap shell and get protect5 lol
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Re: Battle Adjustments (05/28/2008) -_-

#10 Post by Ploid »

Man screw Phalanx 2, what about Phalanx 1 buff, or phalanx 3 self buff but way stronger than phalanx1. :cry:

As expected, thf gets nothing good.

PLD is insane now.

Sam-Give me more please.

BST get's nothing at all!
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Re: Battle Adjustments (05/28/2008) -_-

#11 Post by Yorke »

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Re: Battle Adjustments (05/28/2008) -_-

#12 Post by Eudon »

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Re: Battle Adjustments (05/28/2008) -_-

#13 Post by Darkwarrior »

NEEDS MORE COMBAT MERITS.

seriously, i wanna be able to get +16 skill on more than just 2 weapons -.-;
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Re: Battle Adjustments (05/28/2008) -_-

#14 Post by Herant »

Risbyn wrote:- 25% HASTE DESPERATE BLOWS!

O
M
G


marchx2/hasso/haste/DBlvl3 etc ur already close to the cap, lvl5 not so worth imho :\
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Re: Battle Adjustments (05/28/2008) -_-

#15 Post by Ploid »

Darkwarrior wrote:NEEDS MORE COMBAT MERITS.

seriously, i wanna be able to get +16 skill on more than just 2 weapons -.-;


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Re: Battle Adjustments (05/28/2008) -_-

#16 Post by Squallxyz »

Herant wrote:
Risbyn wrote:- 25% HASTE DESPERATE BLOWS!

O
M
G


marchx2/hasso/haste/DBlvl3 etc ur already close to the cap, lvl5 not so worth imho :\


o.O notrly Her, u can easly go close to che cap w/o SV with Lvl5 o.o

*-* btw ^ Ris

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Re: Battle Adjustments (05/28/2008) -_-

#17 Post by Oraphin »

OMF my monk and sam aren't capped merits. Logging on to cap them then afk for ages again. :<
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Re: Battle Adjustments (05/28/2008) -_-

#18 Post by Lolmy »

level 5 DB doesn't seem as great as I thought at first, but level 5 diabolic eye is 20acc for 75% of the time (i.e agressor basicallly) ^^b

Other than that level 5 overwhelm is completely BROKEN, 25% damage increase no matter how shitty your gear is, and level 5 burst2 = 4k on FAF?????????????? also constant penace from 2 MNKs with level 5 will maybe help you guys not wipe to bosses so often :binky:

time to resave and rebuy hagun ;/ :spin:
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Re: Battle Adjustments (05/28/2008) -_-

#19 Post by Ploid »

Mnk new weapon

Spiked leg guards.
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Re: Battle Adjustments (05/28/2008) -_-

#20 Post by Risbyn »

Really? Level 5 desperate blows suck? So explain to me why I spank people in parse? I blame Desperate blows and it's the reason why I can keep up with insanity Ridill/Joy WARs. And they want to give me another 10% delay reduction? What's your excuse?

Oh and another thing... you're not close to cap on haste if your marchs aren't SV. Which in merits/HNMs that aren't zerged, you're not gonna have.

Honestly...

Edit: 17% haste in gear, 15% haste spell, 20% 2x Marchs, and 25% desperate blows is close but not quite cap. And this is without 2hrs.

Edit2: Ok, I can't blame me for being awesome on desperate blows cause then every tom/dick/harrynuts would be awesome. I blame me being awesome because I'm awesome.

Edit3: When I pop LR and I'm buffed to the fkn hell, max I can get is 79% when I swap in Turban for Aces and my Blitz ring. 1% from cap with no 2hrs. Holy. Fuckin. Shit. And I can do this every 4min with 25% attack boost? Sign me up

Edit34567342: SAM 25% Overwhelm... every WS has a Berserk behind it. W.O.W.
Last edited by Risbyn on Wed May 28, 2008 9:40 pm, edited 2 times in total.
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