http://www.playonline.com/pcd/topics/ff ... etail.html
Several adjustments to the battle system are scheduled for the upcoming version update.
Merit Points Group 2: Maximum Raised for Ability Increases
Adjustments to the Group 2 section of the merit point job categories will be implemented in the upcoming version update.
The current total maximum ability increase of 6 and the individual maximum ability increase of 3 will be raised to match the Group 1 values of 10 and 5, respectively.
New Job Abilities and Spells
In conjunction with the scheduled job adjustments, the monk, paladin, and bard jobs will be receiving new abilities and spells.
For monks, we will be adding a new job ability that allows them to restrict their attacks to kicks only. In exchange for a penalty to attack delay, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick.
Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
Lastly, bards will gain a job ability that allows them to limit the area effect of a song to a single target.
For example, if a bard casts "Mage's Ballad" after activating this new ability, only the selected target will receive the effect of the song.
In other words:
persononbg wrote:- 5min Warriors charges
- 1min 40 penance for seamless rotation on Salvage things
- 10min devotion
- Level 5 Ancient 2 Nukes
- Level 5 Tier 2 enfeebles & 6 dmg more reduced by Phalanx 2 (take that SCH!)
- 5min Assasins Charge
- Super strong Guardian on Sentinal and 10 minute Chivalry
- 25% HASTE DESPERATE BLOWS! I geuss SEs reason to get a Haste Cap in there
- 10 mnute troubadours to match BRD/BLM Elemental seal
- 25% Overwhelm
- 2.5min Angon
- 25% Optimisation on and Fine tuning on pup YES THAT IS AWESOME (no joke)
TON of merits to get again yay