AV/PW nerfed hehehe

Anything goes here.
Post Reply
Message
Author
Lolmy
Gender Illusionist
Posts: 6212
Joined: Tue Mar 20, 2007 2:27 am
Linkshell: Eden
Job Classes: 75BLM/75WAR/75SAM/75DRK/75RNG
Location: Star gazing with dudes

AV/PW nerfed hehehe

#1 Post by Lolmy »

http://www.playonline.com/ff11us/pol...ews13981.shtml

The past two weeks have seen considerable feedback from players regarding the amount of time required to combat the Pandemonium Warden, a recently implemented Notorious Monster (NM). Discussion has spread significantly throughout forums, and it has become apparent that this is indeed an issue of major unrest in the community.

We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.

Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.

The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.




All it took was some LS fighting PW for 18 hours :failidea: TO SEA! Dibs on first Mar's/Ninruta's
I hate this linkshell with a fiery passion.
Image
superfob
Goblin Smithy
Posts: 239
Joined: Tue Jan 08, 2008 4:23 pm

Re: AV/PW nerfed hehehe

#2 Post by superfob »

Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult.


So it took SE 2 years to figure out AV was broken? :lmao:
Image
Iticus
K-Fed Stunt Double
Posts: 1640
Joined: Tue Mar 20, 2007 8:35 pm
Linkshell: Eden
Job Classes: 75 !
75Blm/75Rng/75Mnk
Location: shopping for white tees
Contact:

Re: AV/PW nerfed hehehe

#3 Post by Iticus »

!!!!!! To sea indeed. Let's get this fat fuck his novio!!!!! Gives us incentive to sea farm on a consistant basis know. Kinda excited.
User avatar
Ploid
Random Man
Posts: 8958
Joined: Tue Mar 20, 2007 5:22 am
Linkshell: Eden
Job Classes: THF/SAM/RDM/BST/WAR75

Re: AV/PW nerfed hehehe

#4 Post by Ploid »

Image

And here I thought amy and the other eden members didn't mind this due to their lack of interest in my thread about it.
User avatar
Scorsese
Eden Alumni
Posts: 4783
Joined: Mon Mar 19, 2007 5:14 pm
Linkshell: Eden
Job Classes: BLM75 WHM75 BRD75 RDM75 SMN75 SCH75
Location: The Twisting Nether
Contact:

Re: AV/PW nerfed hehehe

#5 Post by Scorsese »

I haz novio. I quit sea. :zzz:
Image
User avatar
Lutia
Hexabox Aspirant
Posts: 3254
Joined: Sat May 12, 2007 10:24 pm

Re: AV/PW nerfed hehehe

#6 Post by Lutia »

I can see SE just implementing time limits for all those mobs. Cant beat JoL in 15 minutes? Depop. FIXED!
Image
Iticus
K-Fed Stunt Double
Posts: 1640
Joined: Tue Mar 20, 2007 8:35 pm
Linkshell: Eden
Job Classes: 75 !
75Blm/75Rng/75Mnk
Location: shopping for white tees
Contact:

Re: AV/PW nerfed hehehe

#7 Post by Iticus »

Ploid...... Is that pic fake?
User avatar
Asta
Daddy
Posts: 543
Joined: Thu Nov 01, 2007 9:13 pm

Re: AV/PW nerfed hehehe

#8 Post by Asta »

Doesn't say anywhere they will be weakened. Seems they go out of their way to avoid it. I vote for rage timers.

I like the "the only reason these battles take too long is because you guys are too noob and stupid to do it right."
User avatar
ItsSeflol
Purposely trained wrong as a joke.
Posts: 7548
Joined: Thu May 08, 2008 7:04 am
Location: Toronto

Re: AV/PW nerfed hehehe

#9 Post by ItsSeflol »

Nothing good is going to happen <_<
Image
Tyriac
lolmithrapld
Posts: 4324
Joined: Mon Mar 19, 2007 5:23 pm
Linkshell: Eden
Job Classes: 75WAR 75PLD 40RNG 37MNK 37SAM 37THF 37NIN 37BLM 36WHM

Re: AV/PW nerfed hehehe

#10 Post by Tyriac »

Image
ImageImage
User avatar
Ploid
Random Man
Posts: 8958
Joined: Tue Mar 20, 2007 5:22 am
Linkshell: Eden
Job Classes: THF/SAM/RDM/BST/WAR75

Re: AV/PW nerfed hehehe

#11 Post by Ploid »

I'm not sure if it's real but it sure does look purdy.
Tyriac
lolmithrapld
Posts: 4324
Joined: Mon Mar 19, 2007 5:23 pm
Linkshell: Eden
Job Classes: 75WAR 75PLD 40RNG 37MNK 37SAM 37THF 37NIN 37BLM 36WHM

Re: AV/PW nerfed hehehe

#12 Post by Tyriac »

Isn't there some Giant wave competition held once a year where there's a freak Megawave happens because of the tidal change or something, i'm thinking Hawaii or Mavericks but i'm not sure
Image
ImageImage
Iticus
K-Fed Stunt Double
Posts: 1640
Joined: Tue Mar 20, 2007 8:35 pm
Linkshell: Eden
Job Classes: 75 !
75Blm/75Rng/75Mnk
Location: shopping for white tees
Contact:

Re: AV/PW nerfed hehehe

#13 Post by Iticus »

Idk but that pic ploid posted is ridiculous. That has to be like a 50ft wave.
Tyriac
lolmithrapld
Posts: 4324
Joined: Mon Mar 19, 2007 5:23 pm
Linkshell: Eden
Job Classes: 75WAR 75PLD 40RNG 37MNK 37SAM 37THF 37NIN 37BLM 36WHM

Re: AV/PW nerfed hehehe

#14 Post by Tyriac »

from the little knowledge i have on surfing i believe mavericks' surf can be anywhere between 30' and 50'
Image
ImageImage
User avatar
Sureaboutthis
Norwegian Bombshell
Posts: 678
Joined: Sun Apr 08, 2007 2:41 pm

Re: AV/PW nerfed hehehe

#15 Post by Sureaboutthis »

The past two weeks have seen considerable feedback from players regarding the amount of time required to combat the Pandemonium Warden, a recently implemented Notorious Monster (NM). Discussion has spread significantly throughout forums, and it has become apparent that this is indeed an issue of major unrest in the community.

mhhh, complaints about AV isnt exactly new, however coverage on yahoo.com frontpage is >.>

We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult.

gimpslolol

As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times.

stuuupid players that l2p :twisted:

It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete.

right...

It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.

ragetimer, lolol

Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.

2 years late, lololol
The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.

and to hopefully keep lawsuits away >.>
Image
Tyriac
lolmithrapld
Posts: 4324
Joined: Mon Mar 19, 2007 5:23 pm
Linkshell: Eden
Job Classes: 75WAR 75PLD 40RNG 37MNK 37SAM 37THF 37NIN 37BLM 36WHM

Re: AV/PW nerfed hehehe

#16 Post by Tyriac »

taken from wiki

Maverick's or Mavericks is a world-famous, but for some a notorious and deadly, surfing location in Northern California. It is located approximately one-half mile (0.8 km) from shore in Pillar Point Harbor, just north of Half Moon Bay at the village of Princeton-By-The-Sea. After a strong winter storm has occurred in the northern Pacific Ocean, waves can routinely crest at over 25 feet (8m) and top out at over 50 feet (15m). The break is caused by an unusually-shaped underwater rock formation.
Image
Mavericks is a winter destination for some of the world's premier big wave surfers. Very few riders become big wave surfers; and of those, only a select few are willing to risk the hazardous conditions at Maverick's. An invitation-only contest is held there every winter, depending on wave conditions.
Image

The Origin of the Name

In early March of 1961, three surfers, Alex Matienzo, Jim Thompson, and Dick Knottmeyer, decided to try the distant waves off Pillar Point. With them was a white-haired German Shepherd named Maverick, owned by a roommate of Matienzo. Maverick was used to swimming out with his owner, or with Matienzo, while they were out surfing.

The trio left Maverick on shore, but he swam out and caught up with them. Finding the conditions too unsafe for the dog, Matienzo paddled back in and tied Maverick to the car bumper, before rejoining the others. The riders had limited success that day, surfing the tail end of the break and generally deeming the conditions too dangerous.

They decided to name the point after Maverick, who seemed to have gotten the most out of the experience. It became known as "Maverick's Point", and later simply "Maverick's".

In the Special Features section of Riding Giants, Jeff Clark is said to be the next person to surf Mavericks (1975) mentioning that his junior high teacher used to refer to this distant break as Mavericks.

Jeff Clark's Discovery

Jeff Clark, having grown up near Half Moon Bay, learned about Maverick's at an early age. At that time the location was deemed too dangerous to surf. He spent time watching the break, and conceived the possibility of riding Hawaii-sized waves right there in Northern California. One day in 1975, with the waves topping out at 10 to 12 feet, Clark paddled out alone to face Maverick's. He was successful, catching a number of left-breaking waves, thereby becoming the first person to tackle Maverick's head-on.

For the next 15 years, Clark continued surfing Maverick's alone. It was Clark's secret winter 'giant north shore-sized surf' surfing spot. Other than a few close friends who had paddled out and seen Maverick's themselves, no one believed in its existence. The popular opinion of the time was that there simply were no large, Hawaii-sized waves in California.

The next two people to surf at Maverick's, on January 22, 1990, in the company of Clark, were Dave Schmidt (brother of big wave legend Richard Schmidt) and Tom Powers, both from Santa Cruz. John Raymond, from Pacifica, and Mark Renneker, from San Francisco, surfed Maverick's a few days later.
Image
ImageImage
Aemora
Peaches 'n Cream
Posts: 4164
Joined: Mon Mar 19, 2007 11:44 pm
Linkshell: Eden
Job Classes: Blm75, Smn75, Cor75, Brd75, Sch75 womg
Location: Alzadaal Undersea Ruins

Re: AV/PW nerfed hehehe

#17 Post by Aemora »

I think everyone has pretty much thought that it was ridiculous that the game has enemies in it that are undefeatable. The method to which Square-Enix intented these monsters to be fought were never made common knowledge, even after hundreds of attempts at Absolute Virtue and I think 3 to Pandemonium Warden. I think the community owes a huge thanks to the idiots that spent 18 hours fighting PW or it to make headlines around the world, which finally make SE sit up and be all like, "womgggggg we're jewed".

Looking forward to AV's regen being abolished, and PW's pets becoming 6 not 8. :D
ImageImage
Post Reply