Available for Pre-order April 10th!

Standard: $59.99
Digital Deluxe: $79.99
Collector's Edition: $149.99
Still crossing my fingers for this month's beta invite =x
Bodycount wrote:It looks good, but I don't think I can make time for mmo's anymore.
I don't care what they say, you can't play a mmo casulally and get much accomplished
Ploid wrote:I looked at a Guild Wars 2 beta vid and noticed Necromancer! How are the pets? Are they easy to die? Do the Necromancers change up to Poison Darts because their summons are useless after a while?
Ploid wrote:Reading about the diversity of a class as you describe it seem totally different from Diablo. They seemed to want to make things diverse in that game but I'm not seeing it. I liked the way this game looked in the videos. Going to do the Necromancer thing for sure.
How will alt characters be? It seem you have to buy another slot like ffxi. Can you respec your main? No job change?
Dhiloda wrote:Whats the skinny on crafting?
Dhiloda wrote:Whats the skinny on crafting?
Crafting disciplines
Armorsmith Heavy armor
(Used by Soldiers) Talismans and runes inventory boxes
Artificer Magical weapons
(Foci, staffs, scepters, and tridents) Sigils
Chef Food
Huntsman Ranged weapons
(Harpoon guns, longbows, pistols, rifles , shortbows, torches, and warhorns) Sigils
Jeweler Jewelry
(Rings and necklaces) Jewels
Leatherworker Medium armor
(Used by Adventurers) Marks and runes Inventory packs
Tailor Light armor
(Used by Scholars) Crests and runes Inventory packs
Weaponsmith
Gathering Materials
Primary article: Crafting materials
There are four main methods for obtaining crafting materials:
Gathering raw materials from resource nodes.
Looting fallen foes.
Salvaging scrap items.
Purchasing from vendors or via the Trading Post.
Skill level
Each discipline has 400 skill points spread over 40 levels of advancement. For example, a novice becomes an initiate when they have earned 100 skill points. As a character advances in skill, they will unlock recipes for basic crafting components. Combining suitable components allows a player to discover new recipes via the discovery tab of the crafting station. Although you can unlock recipes for higher level items early on, you will be unable to craft the component items required to craft them until you obtain a comparable crafting rank.
Crafting skill level is also used to determine some titles and achievements.
Crafting experience
Each time an item is crafted, the player earns an amount of crafting experience applied towards the discipline of the crafting station they are using. For example, refining jute shreds into bolts of jute at the Tailor station will earn points towards that discipline, although they can also be refined at other stations. You gain bonuses for certain types of crafting:
Discovering a recipe grants a 100-150% bonus to the base experience earned.
Crafting multiple items as a stack grants a bonus of 15-50%.
You do not gain any experience for crafting lesser items.
A critical success can also grant bonus experience.
Creating items
You can only craft at designated crafting stations, which are located in every city and major outpost. The crafting panel includes two tabs:
The recipe tab shows all available recipes.
Recipes are color-coded to show their required level relative to the character's crafting rank: red (for items of higher level), gold (items of comparable level), green (items of slightly lower level), and white (items far below the character's level). This affects the amount of experience earned (with no experience earned for using white recipes).
The game shows you how many items you can craft using each recipe, based on the contents of the character's inventory.
The discovery tab allows you to attempt to mix and match components to learn a new recipe. Drag and drop or double-click items to add (or remove them) from the mix.
Only items that can be used to unlock a new recipe are shown.
You can use this tab to create a single high-level item if it unlocks a new recipe, even if that recipe requires a level far in excess of the character's current rank in the discipline.
As you add (or remove items), you can also see how many unlocked recipes remain. If there are none, you can press the reset button to start from scratch.
Recipes
Primary article: Recipe
A recipe is a list of component ingredients required to craft a particular item. There are three primary methods to unlocking new recipes:
Discovery, by mixing an matching items at a crafting station.
Obtaining a recipe item, either as loot or from a vendor.
Earning ranks in a discipline.
When you speak to a master crafter for the first time to take on a new discipline.
Notes
The crafting process never fails, while a critical success in crafting can either grant an experience refund or refund some of the materials used.
When crafting a stack of items, the process speeds up: each item queued reduces the required crafting time by half. For example, if it takes two seconds to create a single bronze ingot, it will take only one second to create the second, and an additional half second to craft a third.
Recipes are the same for all players and all characters.