Job Adjustments and Additions Part II (07/09/2009)

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Lutia
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Job Adjustments and Additions Part II (07/09/2009)

#1 Post by Lutia »

As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update.

Rate of Gain for Combat and Magic Skills

The introduction of in-game systems such as Level Sync and Fields of Valor, while expediting job level increases in the low and middle level ranges, has caused gains made in combat and magic skills to lag behind.

To address this issue, the rate at which combat and magic skills increase during low and middle job levels is set to be given a boost.

Circle-type Abilities

Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability.

The following abilities will benefit from the above adjustment:
Holy Circle / Arcane Circle / Warding Circle / Ancient Circle / Killer Instinct

Blue Magic

Two new blue magic spells are scheduled to be added in the coming version update.

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Tomiko
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Re: Job Adjustments and Additions Part II (07/09/2009)

#2 Post by Tomiko »

Lutia wrote:Rate of Gain for Combat and Magic Skills


Meh, people should be keeping their skills capped anyways. Plus it says low-mid level which is already easy to skill up at higher levels.

Lutia wrote:Circle-type Abilities


Looking forward to this even though I'm sure it'll still be crap.

Lutia wrote:Blue Magic


Meh.
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Dhiloda
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Re: Job Adjustments and Additions Part II (07/09/2009)

#3 Post by Dhiloda »

Tomiko wrote:
Lutia wrote:Rate of Gain for Combat and Magic Skills


Meh, people should be keeping their skills capped anyways. Plus it says low-mid level which is already easy to skill up at higher levels.

Lutia wrote:Circle-type Abilities


Looking forward to this even though I'm sure it'll still be crap.

Lutia wrote:Blue Magic


Meh.



1) 95% of my combat skills are capped

2) No one will still use those jas... half probably don't even know they had it

3) \_/ blu

4) ninja sucks past/present/future

= this update sucks unless they give Thf a one-hit kill ability!!!
:fag:

NINJA EDIT: I skimmed over it quickly at first and saw "Combat skills", got super-happy thinking it was added points for merits.... now I am super-pissed. :complain:
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dionious
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Re: Job Adjustments and Additions Part II (07/09/2009)

#4 Post by dionious »

1. Increased Combat skills -- My dragoon is suffering from too much level synch and my polearm is under cap :D

2. Dragon Ward Ability Increase -- Sure why not :dunno:

3. Blue Magic :fag:
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Yorke
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Re: Job Adjustments and Additions Part II (07/09/2009)

#5 Post by Yorke »

You can't mean it~
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Ploid
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Re: Job Adjustments and Additions Part II (07/09/2009)

#6 Post by Ploid »

Circle-type Abilities

Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability.


Mug still takes too long for no good reason. The money isn't even worth using it. Just take the money aspect out and make it a big damage ability with a possible reduced time added since you can't get rich off of mug without the gil steal. Such a useless JA.
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Yorke
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Re: Job Adjustments and Additions Part II (07/09/2009)

#7 Post by Yorke »

SE certainly improved their circle jerk abilities with this update.
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Ploid
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Re: Job Adjustments and Additions Part II (07/09/2009)

#8 Post by Ploid »

Ooh good one VD.
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ItsSeflol
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Re: Job Adjustments and Additions Part II (07/09/2009)

#9 Post by ItsSeflol »

Yorke wrote:SE certainly improved their circle jerk abilities with this update.

Excellent.
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