Oh and saboteur is a stinking slick class. I can't believe how sick it was watching my friend who was on my team shoot me down. I felt betrayed and then I notice him blink red. The punk was impersonating my buddy. lol
Bang bang, he shot me down.
Bang bang, I hit the ground.
Bang bang, that awful sound.
Bang bang, my backup shot me down.
There is a lot of chaos in the game as well. So much going on, and things are so frenetic that you kinda get overwhelmed at times. I really need to unlock those classes. Rifleman is too standard at the start. I haven't unlocked weapons for this first class, and I have no secondary badge to add to it, so the versatility isn't there. Need more exp!
The class demonstrations (not all of them demonstrated in these videos yet).
Badge video demonstration (Classes).
Badge Abilities Part 1: Assault Video demonstrationBadge Abilities Part 2: Engineer Video demonstrationBadge Abilities Part 3: Medic Video demonstrationBadge Abilities Part 4: Saboteur Video demonstration Badge Abilities Part 6: Scout Video demonstrationBadge Abilities Part 5: Tactician Video demonstrationDon't forget you have sub badges too. A medic can equipt a engineer's secondary ability, and a scout can equipt a tactician secondary ability.
Sorry for the sloppyness.
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CLASSES6 classes with a primary badge ability and a secondary badge ability each (+ Rifleman base class).
You can combine a primary badge ability and a secondary badge ability to create a hybrid class.
The classes are:
The default multiplayer character is assigned when no primary badge is selected. A secondary
badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which
broadcasts their coordinates to team mates.
*Some of these classes enjoy specialized weapons.Video demonstration of all the classes.
Badge system part 1Badge system part 2Other mp stuffs
BotsMultiplayer demonstrationMy next update is shotgun, smg. Going to use that sure enough. Shotgun pwn faces. Wow I'm pretty close to medic badge, guess I'll end up subbing that.
Edit: Oh I forgot, you also level up those abilities. Like Saboteur level up his proximity mines. The higher the level the more you have to use. Engineer get to have more sentry turrets on the field at the same time I think.