Haste and Monk
- Knyght
- Lost Gaiters
- Posts: 1209
- Joined: Tue Mar 20, 2007 11:48 pm
- Linkshell: Eden... since '04
- Job Classes: Don't got none.
- Location: Mordian Gaol
Re: Haste and Monk
Ok so the new haste hypothesis is:
3% Haste addition:
[(256-(256*.03)/256]*348=338
10 Floored Delay
5% Haste addition:
[(256-(256*.05)/256]*348=331
17 Floored Delay
12% Haste addition:
[(256-(256*.12)/256]*348=307
41 Floored Delay
So say you had Haidate (-17D) + Turban (-17D) + Black Belt (-41D) = 273 flooredDelay @ 22% Haste.
------------------------------------------------------------------------------------------
Difference from other formulas:
The "Cumulatively additive" [baseDelay*(1.00-item1Haste%)*(1.00-item2Haste%)*(...)=newDelay]formula returns a delay of
348 * .88 * .95 * .95 = 276 Floored Delay
The "Straight Cumulative" [baseDelay*(1.00-totalHaste%)=newDelay] formula returns a delay of
348 * .78 = 271 Floored Delay
*Note that newDelay is calculated as 348 because Martial Arts IV reduces inate hand-to-hand delay to 300, with Destroyers having +48 delay.
Code: Select all
[256-(256*item1haste%)/256]*baseDelay=newDelay
3% Haste addition:
[(256-(256*.03)/256]*348=338
10 Floored Delay
5% Haste addition:
[(256-(256*.05)/256]*348=331
17 Floored Delay
12% Haste addition:
[(256-(256*.12)/256]*348=307
41 Floored Delay
So say you had Haidate (-17D) + Turban (-17D) + Black Belt (-41D) = 273 flooredDelay @ 22% Haste.
------------------------------------------------------------------------------------------
Difference from other formulas:
The "Cumulatively additive" [baseDelay*(1.00-item1Haste%)*(1.00-item2Haste%)*(...)=newDelay]formula returns a delay of
348 * .88 * .95 * .95 = 276 Floored Delay
The "Straight Cumulative" [baseDelay*(1.00-totalHaste%)=newDelay] formula returns a delay of
348 * .78 = 271 Floored Delay
*Note that newDelay is calculated as 348 because Martial Arts IV reduces inate hand-to-hand delay to 300, with Destroyers having +48 delay.

-
- Keyboard Cowboy
- Posts: 1438
- Joined: Mon Mar 19, 2007 8:44 pm
- Linkshell: Eden
- Job Classes: 75SAM/75MNK/50NIN/WANNABEDNC
- Location: Upstate's Bed... Wanna join in?
Re: Haste and Monk
Scorsese wrote:And besides, Ora, I'm not into British ppl.
I'll cyber Up tho!
U'd love to get "into" me and u kno it

You cannot make another post so soon after your last.

- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
Actually...
Haidate: floor[5 * 256/100] = 12.8 > 12
Turban: same deal 12
BB: floor[12 * 256/100] = 30.72 > 30
So... floor[(256 - (12+12+30))/256 * 348] = floor[(256 - 54)/256 * 348] = floor[202/256 * 348] = 274
Haste is additive, but the game adds the real values together, when it's calculated. This means the 256th of each item is added together, and that number is what gives the actual resulting haste. Difference of 1 between the two, but yeah, I'm just being picky, lol
Haidate: floor[5 * 256/100] = 12.8 > 12
Turban: same deal 12
BB: floor[12 * 256/100] = 30.72 > 30
So... floor[(256 - (12+12+30))/256 * 348] = floor[(256 - 54)/256 * 348] = floor[202/256 * 348] = 274
Haste is additive, but the game adds the real values together, when it's calculated. This means the 256th of each item is added together, and that number is what gives the actual resulting haste. Difference of 1 between the two, but yeah, I'm just being picky, lol

Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa
-
- Better than Kooyo
- Posts: 2768
- Joined: Mon Mar 19, 2007 6:03 pm
- Linkshell: PrettyPrincessClub
- Job Classes: Puppetmaster
- Location: waiting for you... at the end of time~
-
- Peaches 'n Cream
- Posts: 4164
- Joined: Mon Mar 19, 2007 11:44 pm
- Linkshell: Eden
- Job Classes: Blm75, Smn75, Cor75, Brd75, Sch75 womg
- Location: Alzadaal Undersea Ruins
Re: Haste and Monk
Safersephx wrote:wowo so boring
You cannot make another post so soon after your last. x16 RECORD!


- Knyght
- Lost Gaiters
- Posts: 1209
- Joined: Tue Mar 20, 2007 11:48 pm
- Linkshell: Eden... since '04
- Job Classes: Don't got none.
- Location: Mordian Gaol
Re: Haste and Monk
but mach the 12s you get aren't the delay numbers, those are the X/256s numbers... 12.8/256 is for 5% haste which is floored to 12/256 which when plugged in, nets 331.6~ which is again floored down to 331, so a 17 delay difference from 0 haste.

- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
That's right. Haste is purely additive. This means you figure out the real haste value of each item first. Add those values together, and then use the real haste value with the delay. 12.8/256 floored is the real haste value of Haidate and Turban. What you've done is find the haste value for a single item, then used that value against the base delay to calculate the reduction that item gives. Can't do that when you have more than one item, though. It's the total haste value that has to be used.
It's all as simple as just remembering that haste is purely additive, you just don't get the real haste values from the item description.
It's all as simple as just remembering that haste is purely additive, you just don't get the real haste values from the item description.
Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa
- Knyght
- Lost Gaiters
- Posts: 1209
- Joined: Tue Mar 20, 2007 11:48 pm
- Linkshell: Eden... since '04
- Job Classes: Don't got none.
- Location: Mordian Gaol
Re: Haste and Monk
We're 1 delay off >( you condensed your X/256's at a different point in your formula, I'm pretty sure that's where we split paths. My way's better.

- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
fraid not. Men have one thing too much and two things too little, if you know what I mean.
Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa
- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
lol, seriously. We could argue, but if you ever want to check the validity, just test it with damage reduction, it gives you a straight numerical result, which incidentally, is why I know my way is right ;P
Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa
- Knyght
- Lost Gaiters
- Posts: 1209
- Joined: Tue Mar 20, 2007 11:48 pm
- Linkshell: Eden... since '04
- Job Classes: Don't got none.
- Location: Mordian Gaol
Re: Haste and Monk
With BB's DMG reduc, I took 953 from 1k needles, but i care not to work backwards from that... but obviously it's not 5% for sure. -4.7% is what it would be, but wouldn't that be floored to read "Physical damage taken -4%"?
Edit: And in the grand scheme of things, either one of our equations will net the same results, or otherwise untestable differences between them. The whole reason I did this was out of A) Boredom and B) to give a general, yet not vague, idea of what MNK Vs LBC was capable of in terms of DoT. -.1%+ won't significantly change anything to do within even 9 LBC fights, possibly noting 1 attack round extra on the 10th LBC. >.>a
Edit: And in the grand scheme of things, either one of our equations will net the same results, or otherwise untestable differences between them. The whole reason I did this was out of A) Boredom and B) to give a general, yet not vague, idea of what MNK Vs LBC was capable of in terms of DoT. -.1%+ won't significantly change anything to do within even 9 LBC fights, possibly noting 1 attack round extra on the 10th LBC. >.>a

- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
The mathematics of actual game mechanics always floors, but the item descriptions aren't based off internal mechanics, they're straight values assigned by the developers. It is, for their initial intent 5%, but as it gets converted into lower value through the 256th flooring, it lowers in actual effect. I'm pretty sure there's a good chance the people who label these items don't even know how their own equations work.
edit: And yeah, I'm doing this because I'm bored, too, lol =o
edit: And yeah, I'm doing this because I'm bored, too, lol =o
Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa
- Knyght
- Lost Gaiters
- Posts: 1209
- Joined: Tue Mar 20, 2007 11:48 pm
- Linkshell: Eden... since '04
- Job Classes: Don't got none.
- Location: Mordian Gaol
Re: Haste and Monk
When are you coming back
I haven't been to KRT in 4-5 months and you promised me a party there a lonnnnnnnng time ago (I think D: ) Anyway, come back and find a good KRTBrd and let's go 



- Machdaddy
- Cock atrice
- Posts: 465
- Joined: Tue Mar 20, 2007 4:55 am
- Linkshell: Eden, fags
- Job Classes: 75NIN/75SAM/75MNK/71RNG
Re: Haste and Monk
I'm logged in right now, lol. Reactivated an hour or so ago, logged in, then went afk to postwhore and watch Death Note.
Yes, I am better than you.
... at sex, at least. ;oa
... at sex, at least. ;oa