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PostPosted: Fri May 18, 2007 11:08 am 
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Peaches 'n Cream
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Chains of Promathia Battlefield Adjustments (18/05/2007)

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In response to many player requests, we are planning to adjust the difficulty of the Chains of Promathia missions in the upcoming version update, as well as introduce a new experience point reward upon the completion of a mission battlefield.

Adjustments to Difficulty
Particularly challenging Chains of Promathia battlefields, such as those that appear in the Promyvion areas (Holla, Dem, Mea, Vahzl), and the missions "Flames for the Dead" and "The Warrior's Path", will have their difficulty level toned down. These adjustments will include changes to monster level and placement.
We also hope that the following changes to items used specifically against Chains of Promathia enemies will encourage players to brave the dangers found in the mission battlefields.

- Rare/Ex Properties
The special items introduced for use against enemies found within the Chains of Promathia battlefields will have their "Ex" properties removed, allowing these items, such as psychoanima and mistmelt, to be put up for auction. Certain items will also have the "Rare" property removed, allowing players to carry multiples of the same item.

Experience Point Rewards
After changes made in the March 8 version update, players no longer lose experience when being KO'd within a Chains of Promathia mission battlefield. In the upcoming version update, players will also be rewarded with experience points (or limit points) upon the successful completion of a battlefield. The experience point reward will be slightly less than the amount received for ENM quests, but it will be possible for players to obtain this new reward once every Earth day.
These changes will provide a tangible benefit for those who have completed a Chains of Promathia battlefield and wish to aid other players with their first attempts.

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PostPosted: Fri May 18, 2007 11:23 am 
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Back Sheep
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I think they want to start preping for when the expansion comes out and have people with completed CoP. Of course, SE is usually a little too late with their adjustments. Better late than never though, ne?

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PostPosted: Fri May 18, 2007 11:51 am 
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lolmithrapld

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Poppet will get sea and sky yay

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PostPosted: Fri May 18, 2007 1:55 pm 
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Better than Kooyo
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not only did i have to do CoP before any changes took place, but i had to do them with davor...

i demand everyone suffer as i did

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PostPosted: Fri May 18, 2007 2:06 pm 
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Eden Failure +1
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Well, I can't really complain. I did the majority of CoP before the RNG nerf ages ago.
1 PLD, 1 WHM, 1 RDM, 3 RNG = Success

They're just making it easier for everyone to get stuff now. I mean, I remember when I would go to sky before the PLD shield nerf and sat for hours trying to cap my shield back when it nulled dmg instead of decreasing it. Now you can cap your shield just from XPing.

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PostPosted: Fri May 18, 2007 2:36 pm 
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Peaches 'n Cream
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I did mine with a static Mnk Whm and War(62...Fkn Mrdude gimp ass mofo), Thf/Rdm, Nin and an epicly awesome fearless leader who had Blm and leveled Smn just for CoP purposes.

< . <

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PostPosted: Fri May 18, 2007 7:46 pm 
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President
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Safersephx wrote:
not only did i have to do CoP before any changes took place, but i had to do them with davor...

i demand everyone suffer as i did


dont forget prom-vahzl with teslas!

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PostPosted: Fri May 18, 2007 7:53 pm 
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President
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wait a second

theyre making TENZEN easier?

IT TAKES 20 SECONDS TO KILL HIM

WHY DOES THIS NEED TO BE EASIER

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PostPosted: Fri May 18, 2007 8:05 pm 
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Ice is strong against fire!!

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About a year and a half too late, eh wemo? Good times though. srsly never forget Sacarium, fucking owner time. Now U/O is something I would like to forget.

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PostPosted: Fri May 18, 2007 8:47 pm 
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Random Man
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I can finally get sea.


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