Adjustments to Einherjar

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Aemora
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Adjustments to Einherjar

#1 Post by Aemora »

Adjustments to Einherjar (02/06/2008)

The next version update will contain a number of changes to the Einherjar venue.

A recent increase in the number of player suggestions and concerns received regarding Einherjar has led the development and operations teams to reconsider a number of that system's features.

Particularly, many players are of the opinion that the efforts demanded by Einherjar yield too little return, that the structure of layered challenges makes it difficult to introduce new members midway into a progressing group, and that players who may miss out on even a single chamber may find themselves unable to participate in subsequent runs with their group. All of this constructive feedback has led to a series of changes whose implementation will begin in the next version update.

Ampoules of Therion Ichor
Until now, the acquisition of ampoules of therion ichor has been contingent upon successful clearing of an entire chamber. However, this will no longer be the case. Instead, regardless of whether the chamber is cleared or not, players will receive ampoules in proportion to the total number of monsters they have slain. In addition, the amount of ampoules available per chamber will be increased. Defeating the final bosses, the so-called Guardians of Asgarth, will not yield additional ampoules.

Entry into Wings
Entry into all wings of Einherjar will be made less demanding for the majority of participants. The organizing player who obtains the Smouldering Lamp and reserves an Einherjar chamber will still need to fulfill all of the same requirements as before. All other players, however, will now be able to enter any of the chambers in Wings I, II, and III regardless of previous clears or valkyrie feathers in their possession.

Entry into Valgrind
At present, entry into Valgrind, the most remote chamber in the Hazhalm Testing Grounds, requires that all participants have cleared all chambers in Wings I, II, and III, and have the appropriate key item in their possession.
This requirement of clearing all nine wings will now apply only to the player making the reservation for Odin's Chamber. All other participating members now need only have cleared one chamber from each wing, and thus be in possession of a total of at least three valkyrie feathers.
Entry into Valgrind will still result in the loss of any and all related key items in all player inventories.

Rewards
Though we are still looking into ways to increase compensation and rewards, players can expect to see a number of new items added to the Einherjar lineup. More detailed information regarding how to obtain these new items will be released in the Topics post on the day of the version update.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

O M F G ... Here's hoping they add Abjurations to the list of Ampoule items, and yey moire Odins!
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Aemora
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Re: Adjustments to Einherjar

#2 Post by Aemora »

Odin every 2 weeks wot?!

    - Linkshell gets 9 Feathers
    - Someone with 9 Feathers Enters Group to Odin
    - Clear 1 Chamber from each set of Chambers (3 Runs)
    - Someone with 9 Feathers Enters Group to Odin
    - Clear 1 Chamber from each set of Chambers (3 Runs, different to previous set)
    - Someone with 9 Feathers Enters Group to Odin
    - Clear 1 Chamber from each set of Chambers (3 Runs, last chamber from each set)
    - Everyone but 2 people are back to 9 Feathers, rinse repeat.

You'll need to rotate the same 3 people for Odin access onry.
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Re: Adjustments to Einherjar

#3 Post by Risbyn »

This. Is. Awesome.

As a side note, perhaps this is the answer to the king camping congestion???
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Re: Adjustments to Einherjar

#4 Post by Mertron »

Grats on never being able to skip einherjar Eudon!

WHERE IS MY BLU AF2

Edit: The every two week idea might not work Aemo, have to wait and see how its actually implemented first. It's possible the reserving player will get something different from others.
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Re: Adjustments to Einherjar

#5 Post by Herant »

brb fappin
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Re: Adjustments to Einherjar

#6 Post by Mertron »

Oh btw, if there is no special item the lamp-getter needs for entry to Odin.

Verve is already 9/9.

(and oraphin, and we have some 8/9 people)

ODIN THE DAY OF THE UPDATE!
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Re: Adjustments to Einherjar

#7 Post by Treciont »

YAY! i feel so useful now!
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Re: Adjustments to Einherjar

#8 Post by Lutia »

IDK if I want to use my 15k ampoules today <_<;
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Re: Adjustments to Einherjar

#9 Post by Scorsese »

Incoming drama! :popcorn:
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Re: Adjustments to Einherjar

#10 Post by Lolmy »

inc better items hopefully and if odin every 2 weeks works, LEWL@KINGS (dibs on dalmy nlegs kbody)
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Aemora
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Re: Adjustments to Einherjar

#11 Post by Aemora »

Mertron wrote:Oh btw, if there is no special item the lamp-getter needs for entry to Odin.

Verve is already 9/9.

(and oraphin, and we have some 8/9 people)

ODIN THE DAY OF THE UPDATE!


I'm 9/9. And I don't see how the 2 week idea can't work, unless of course, you fail a tier, etc... But yeah, some people skip and miss and whatnot.

I said, get the ENTIRE linkshell 9/9 Chambers first, that way they are cleared for a few of each Tier, or at least make sure that everyone is cleared of at least 1 room. Then all you have to do, is make sure the same 3 people who rotate Odin entry are at every Einherjar. This makes sure that everyone is guarenteed entry even if they miss the Chamber clears between Odins, as they already have them cleared because we already cleared them beforehand.

But you have to make sure people are cleared of at least 7/9 chambers first for this to work.
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Re: Adjustments to Einherjar

#12 Post by superfob »

Superfob's 8/9 too if Astat hasn't cleared the last one and used him on the last Odin attempt. :popcorn:
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Re: Adjustments to Einherjar

#13 Post by Asta »

Well this linkshell has about 30 real members and about 70 mules. The mules can be brought along to get 9/9.

Superfob is 8/9, so thats 1 free Odin just a feather away.
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Re: Adjustments to Einherjar

#14 Post by Darkwarrior »

odin spam time? shit... that means we might actually get ebodies now
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Re: Adjustments to Einherjar

#15 Post by Safersephx »

Aemora wrote:I said, get the ENTIRE linkshell 9/9 Chambers first, that way they are cleared for a few of each Tier, or at least make sure that everyone is cleared of at least 1 room. Then all you have to do, is make sure the same 3 people who rotate Odin entry are at every Einherjar. This makes sure that everyone is guarenteed entry even if they miss the Chamber clears between Odins, as they already have them cleared because we already cleared them beforehand.

But you have to make sure people are cleared of at least 7/9 chambers first for this to work.



actually, getting everyone cleared to 9/9 first is a bad idea, as anyone who enters odin's chambers will lose any feathers they currently possess... we already have enough people to do this with, and begin our 2week odin rotation

aemo/superfob/verve (oraphin too?... someone get lotmorning to do an odin with us too)
thats like 5 people right there, use up 1 persons feathers while everyone else only has 3... after 2 rotations, megami and darklink will be 9/9 feathers (since they have some cleared already) and we can start using mules exclusively so no one else has to miss out on stuff
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Re: Adjustments to Einherjar

#16 Post by Darkwarrior »

need a third mule to have a full rotation covered though.

who wants to be the third mule?!
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Re: Adjustments to Einherjar

#17 Post by Bodycount »

8/9 feathers! need a tier2 omf

einherjar update seems like win ;o
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Re: Adjustments to Einherjar

#18 Post by Epaque »

ope and i'm 8/9 too
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Re: Adjustments to Einherjar

#19 Post by Psoleus »

could use psoleus as a mule
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Re: Adjustments to Einherjar

#20 Post by MrBleil »

Darkwarrior wrote:that means we might actually get ebodies now

i lol'd irl
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