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 Post subject: Gaming Thread!
PostPosted: Sat May 17, 2008 8:08 pm 
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Random Man
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Dunno, I just want one thread for these. I'm tired of making threads for every little game news that catch my eye.

GTA4 sandboxing fun sux. GTA4 = the missions pack. GTA4 fun codes sold seperately. GTA4, gta PS2's little brother.

Now that that's out of the way. Post your gaming stuff and let's talk. Leave ffxi out of the gaming thread. :lolhammer:


Last edited by Ploid on Wed Nov 13, 2013 3:40 am, edited 5 times in total.

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 Post subject: Re: Gaming thread part 2
PostPosted: Sat May 17, 2008 8:12 pm 
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Random Man
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Little Big Planet. I had a thread on this in the old forum but not this. New dev walkthrough and info (robot creations, elemental effects, item creation, and customizations).

Part 1: http://www.gametrailers.com/player/34172.html

Part 2: http://www.gametrailers.com/player/34174.html

Part 3: http://www.gametrailers.com/player/34184.html

gofreak wrote:
If you can't see the videos, this is what electricity, fire, ice look like. They've changed also how you add dangerous materials..they're not their own seperate material type any more, but functions you apply to other materials, which is a lot more powerful when you think about it. I.e. you could have a spongy fire-y material, or a solid one, or a rubber-y one etc. So you have combinations of properties instead of one set dangerous material type.

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If you touch the ice for too long, you get frozen into a block of ice...and you can either shake free, OR move around as a block of ice, with different behaviour (e.g. sliding)..he suggests that as an iceblock you might be able to get into places you wouldn't have been able to as a normal sackboy.

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Also, they've added an optional grid system for 'precision engineering' :)

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When I get this, I shall look for the recreated mario levels, or create my ice block race level that goes in loops like sonic with a bit of fire floor panels along the ground to melt you a bit causing you to speed up (if possible).


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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 21, 2008 11:17 pm 
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Random Man
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Oh man, good times.
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[Picture of gameboy brick]

[Picture of super mario brothers 1 nes]

[Picture of super mario brothers 3 nes]

[Picture of super mario all-stars snes]


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 Post subject: Re: Gaming thread part 2
PostPosted: Thu May 22, 2008 4:48 am 
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Random Man
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If this plays as good as it looks, wow.

Prince of Persia Prodigy
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I never owned a Prince of Persia, nor played one of them from the PS2 era. I only played a demo of the first 3d one that was on pc via a school computer a long time ago.


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 Post subject: Re: Gaming thread part 2
PostPosted: Thu May 22, 2008 8:51 am 
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Crustache

Joined: Tue Mar 20, 2007 1:11 am
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Location: Canada
i love the PoP games D; what's that one coming out for?


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 Post subject: Re: Gaming thread part 2
PostPosted: Thu May 22, 2008 10:25 am 
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Random Man
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PC/PS3/Xbox360


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 Post subject: Re: Gaming thread part 2
PostPosted: Thu May 22, 2008 2:46 pm 
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Black Thumb
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Location: East Coast, United States
Prince of Persia was Assassin's Creed before Assassin's Creed was Assassin's Creed.

I have the PSP version of PoP. Fucking awesome game. Absolutely love the combat combos. The way your character moves around while he's fighting is smooth and turns out it's good cause things can get a bit hairy at times using the PSP joystick.

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Lies are a funny thing,
they slip through your fingertips because
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 Post subject: Re: Gaming thread part 2
PostPosted: Thu May 22, 2008 7:27 pm 
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Crustache

Joined: Tue Mar 20, 2007 1:11 am
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Location: Canada
yeah... i've owned all 3 of the games that came out for GC (sands of time, warrior, 2 thrones) and i loved all of them. the combat was awesome, the platforming is one of the bests i've ever played, and overall just amazing games.


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 Post subject: Re: Gaming thread part 2
PostPosted: Fri May 23, 2008 12:03 am 
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Purposely trained wrong as a joke.
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i onry own crisis core for PSP
N DATS ALL I NEED

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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 12:13 am 
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Random Man
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Starcraf 2 new screens.

http://www.shacknews.com/images/image-o ... 03e385.jpg

http://www.shacknews.com/images/image-o ... 38b4b6.jpg

http://www.shacknews.com/images/image-o ... 733534.jpg

http://www.shacknews.com/images/image-o ... aa7755.jpg

http://www.shacknews.com/images/image-o ... e2f433.jpg

http://www.shacknews.com/images/image-o ... 21c9ef.jpg

http://www.shacknews.com/images/image-o ... 98dbca.jpg


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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 1:20 am 
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Keyboard Cowboy
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Location: Upstate's Bed... Wanna join in?
The new PoP game looks sick. I have the Sands of Time Trilogy on my Xbox and love them all.

GoW is awesome and all and is a similar style of game, but I miss the acrobatics of PoP. Something in the 1st look of the new PoP on IGN hit home tho. While playing Assassin's Creed I was SO thinking if they could make a PoP game similar to this... DAM!

I really hope it is as good as it looks.

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PostPosted: Wed May 28, 2008 2:28 am 
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Random Man
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Quote:
Shaun White Snowboarding may remind you a bit of the popular Amped series. The entire game exists online at all times (though you can play offline if you like). The mountain will have between 16-32 gamers depending on how much juice Ubisoft can squeeze out of the PC, PS3 and Xbox 360. Those boarders will be on the mountain with you at all times. You can free roam and just have some fun, hop into multiplayer modes, or target single-player challenges. Once you finish with a challenge you instantly pop back onto the mountain where everyone else is still boarding.

Rather than go for the over-the-top action route of EA's SSX, Shaun White Snowboarding (or SWS) shoots for realism. The goal is to give gamers a sense of what it's like to snowboard and to inspire n00bs to head to the nearest snow-capped mountain with board in hand. SWS uses the Assassin's Creed engine, which isn't readily apparent considering the gameplay, but means you can expect large environments, awesome graphics and great animations.

SWS is a phsyics-based game that factors in gravity and friction. The board you choose has an affect on your performance on the snow. The snow itself plays its own part. Your board cuts through powder a bit slower and turns wider, while you'll move faster on packed snow. It's easy to tell the difference when on your board and this will lead you to alter your course down the mountain depending on what you're trying to accomplish. Some boards also perform better on different types of snow, so don't think that riding through powder is going to be like cutting through quicksand.

Every move in the game is one that Shaun White has pulled off in some capacity -- and most likely during a mo-cap session. You won't be stringing together dozens of tricks while executing star power or any of that crap. This is a slightly more slow-paced and skill-based game.


Quote:
There are four moutains in SWS, including Alaska, Park City and Japan. Each mountain features up to three different sections: peak, back country and park (or resort). All three offer very different challenges and completely change the way you'll use your board. At the peak, it's all about getting big air, sliding on the lips of canyons and building speed.

The back country is packed with trees. In fact, you can see the entirety of the back country from the mountain peak -- and the thousands of trees being rendered. Here you have plenty of obstacles to avoid and may need to cut quicker. A pro tip is that you can suck up your legs during a jump to help clear an obstacle. The park or resort area is where you find the most pedestrians. There you get cabins, benches and perhaps even the occasional snowman.

Ubisoft was only looking to show off the mountain peak in Alaska for our demo. Seeing the course run several times, you can see the openness of the mountain. Part of the thrill is discovering good jumps and finding new avenues to gain air and then perfecting your tricks. There are four layers of grabs, though we only saw some very basic moves. The right thumbstick is used to add style in the air and the triggers are used to tweak grabs. We saw some truly squirrelly landings that in real life might have lead to total disaster but in the game world could be stuck. But that sense of realism was there in every move despite this.

A multiplier meter builds as you string together tricks, giving incentive to push for more jumps and not just loaf down the mountainside. But it seems undeniable that part of the appeal for SWS is going to be just cruising down the mountain at a relaxed pace. We can expect some hidden goodies as well that reward exploration. And fortunately, there are checkpoints throughout the mountain so you can teleport to a specific area rather than having to start at the top of the mountain for each run. And yes, you can get on foot in certain areas and there will be a reason to do so, though Ubisoft isn't saying exactly what you will do off your board.

One of the most impressive aspects of SWS is the dynamic camera. There are several different camera angles, which are automatically switched to based on the situation. Let's say there is a crevice ahead, one that, due to the topography, you might not be able to see with the default up-close third-person camera. Slowly the camera pulls back so you see the crevice in time and can adjust for a jump. Get major air and the cinematic camera turns on, showing off how slick your created character looks. There's even a first-person camera view.


Full article
http://ps3.ign.com/articles/876/876930p1.html


http://xbox360media.ign.com/xbox360/ima ... 248409.jpg
http://xbox360media.ign.com/xbox360/ima ... 246456.jpg
http://xbox360media.ign.com/xbox360/ima ... 252612.jpg
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 Post subject: What game am I?
PostPosted: Wed May 28, 2008 10:14 am 
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Random Man
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What game am I?
Blood thirsty dogs.
Green plant + Red plant = Blue plant.
Lollipops are liked by Lickers.
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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 10:31 am 
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Crustache

Joined: Tue Mar 20, 2007 1:11 am
Posts: 1475
Location: Canada
resident evil?


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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 6:42 pm 
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Random Man
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Yea, too obvious.


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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 7:52 pm 
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Keyboard Cowboy
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OMF i wants RE5 now.

Also ur equation in RONG!!!!

Green plant = cure health
Blue plant = cure poison
Red plant = triples effect of plant it is mixed with.

Green + Blue + Red = Gold mess, at least on the original. In 4 it is just a 3 tier'd test tube.

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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 8:06 pm 
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Random Man
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I thought I remember mixing red and green to get something blue in RE2. Maybe it was powder and not a plant?


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 Post subject: Re: Gaming thread part 2
PostPosted: Wed May 28, 2008 11:06 pm 
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Keyboard Cowboy
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The plants turn to powder when u mix them. In the original games it turned to a pile of powder on a piece of paper. But when u mixed red and green u jus got a red and green pile. Or it might have been silver (was a while ago). I jus know mixing all 3 was gold.

Blue was always to cure poison.

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 Post subject: Re: Gaming thread part 2
PostPosted: Fri May 30, 2008 5:15 am 
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Random Man
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OMG guys, guys omg. You must check this thread out if you are interested in mgs4 at all. It's one of the best original posts I ever seen. There's everything from custom graphic art to custom theme just for this thread. It's amazing.

It's also good to read this if you're getting MGS4 and need to catch up on info, and history of the series in a short to the point way.

Not sure if it works, but here is the first segment of it.

Click to go to the thread.
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=================================================================================================================
The PS3 theme is this.
It also has the original MGS sounds and such when you navigate through the PS3's cross media bar (XMB). The wallpaper change each time you boot the ps3, exit a game to return to the xmb, or change from one user back to the user that has this wallpaper active.

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===================================================================================================================

PC friendly wallpapers.

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1920 x 1080 = http://www.globalstudio.com/ps3/mgs4/wallpaper/1.jpg
1024 x 768 = http://www.globalstudio.com/ps3/mgs4/wa ... /11024.jpg


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 Post subject: Re: Gaming thread part 2
PostPosted: Sat May 31, 2008 9:52 am 
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Random Man
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Hawt black girl is the new character. Maybe co op re5.

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I wasn't expecting to be interested in a resident evil game after playing them all up to RE:CV which I couldn't stand after playing so many RE's and their tank controls. Now I'm thinking about picking up RE4 and getting RE5 when it hits.

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New trailer:
http://www.gametrailers.com/player/34647.html


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