Preview of Adjustments for June Version Update (Part 2) (20/05/2008)As a part of our continuing efforts to improve the convenience and enjoyment of life in Vana’diel, we plan to introduce several changes that include the appearance of nomad moogles in Selbina and Mhaura, as well as adjustments to the supply quests.
Read on to discover what the upcoming version update holds in store.
Nomad Moogles in Selbina and Mhaura After considering the continuing influx of new players, the changes made to the offer requirements for several quests, and the special task force’s efforts in maintaining a fair and balanced playing environment, we have decided that the inclusion of nomad moogles and delivery NPCs in Selbina and Mhaura will prove to be a beneficial addition to the game. Look forward to these new arrivals in the next version update!
Supply Quest Records As you are no doubt aware, in order to make use of the regional teleport services, it is first necessary to complete a supply quest to the outpost in question. We will be implementing a change wherein along with your mission rank and conquest points, a record of completed supply quests will now be retained even after transferring your allegiance to another nation.
Item Autosort Function This particular function has been requested many times by the community, and is scheduled to be implemented along with the various other adjustments introduced in recent Topics. As well as the difficulties encountered in preventing potential misuse, we have avoided the implementation of this function in the past in order to prevent confusion for crafters—items carefully separated for synthesis would have been forcibly stacked. However, with the same consideration given to the placement of nomad moogles in Selbina and Mhaura, we believe that the current stability of FINAL FANTASY XI allows for this feature to be introduced without adversely affecting gameplay.
Players will be provided with the option to deactivate automatic sorting as part of the new function we have planned.
Sucks that most Lv75's no longer have any job that can actually utalise this...
Apart from Nyzul Weapons (which, btw, we're classified as "Notes" not "Update"), released info all seems to be about lowbie stuff to increase and better lower-level play.
As well as the difficulties encountered in preventing potential misuse, we have avoided the implementation of this function in the past in order to prevent confusion for crafters—items carefully separated for synthesis would have been forcibly stacked.
SE needs to put nomad moogles in sky ffs that way we can finally avoid the hours of sitting around while ppl change jobs/grab pop items idk why they have never thought of this before a nomad moogle in sky would be more beneficial to well damn near everyone than the moogles in the dunes and other crap being as 90% of the people playing this game at this point are not really new players anymore.
Infact, why don't we just make the whole game so convenient, that you can change jobs wherever you go, get items from where you stuff it in oyur Bahut from anywhere you like through the click of a few buttons, and have good delivered to you when camping shit so you can get new shinies when someone else claims.
Infact, why don't we just make the whole game so convenient, that you can change jobs wherever you go, get items from where you stuff it in oyur Bahut from anywhere you like through the click of a few buttons, and have good delivered to you when camping shit so you can get new shinies when someone else claims.
WHY DOESN'T SE JUST IMPLIMENT THESE FFS
PS2 limitations.
j/k, it's probably caus it would break the game mechanics. just like having a moogle in selbina pre-this update would have.