New Super Stardust HD game came out yesterday (PSN 7.99). Having a lot of fun in bursts. Easy to pick up and put down, well maybe not put down if you're trying to break someone's score. It's darn deep for a shooter up (Schump or whatever the kids call it these days to not get it confused with games like serious sam, fps, contra and such. Although maybe Contra is the same type game and I'm just confusing it myself). Anyway, it's a asteroid type game. Very addicting and fun even if I don't do too good. Awesome graphics also.
of a guy doing a good job.
Quote from a great shump player.
Quote:
okay... i'm a big *Blah blah* fanboy. if you're on my *bloop* friends list you should know that (all 12 *bing* and 4 million score). now that it's out of the way, super stardust HD > *blah blah*.
here are a few reasons i think why.
* selectable, upgradable weapons - very raiden-like where upgrades change according to their duration on on the field (and the game actually tells you how much % each weapon is upgraded)
* weapons are situational - according to what type of rocks or enemies you're shooting, there is an optimal choice of weapon to help you finish the job off.
* better graphics - wow. that's all i have to say.
* soundtrack rocks - if you're into electronic music, it's bangin'
* boss battles - probably a weak point of the game (some bosses are repeated), but a nice inclusion nonetheless
* more enemy variety (they actually fire back at you)
* boost ability (break through tough situations)
* score is not only calculated by # of baddies shot, but by gathering physical points on the field
* multiple ways to gain a high score
* multiple environments - 5 planets to choose from, each with their own set of baddies
the game is very rich and deep for an arcade robotron style shooter. i've downloaded all the *blah blah* style games on both the 360 and PS3, and i've been waiting for a successor to it... SSHD is it. period. *blah blah* 2 better be some fantastic shit because it just got owned.
i scored 15 million my first run through. hoping to build on that tonight. add me if you wanna compare scores (gt: hypoetical)
Where SSD really succeeds, other than it's amazing production quality and polish of course, is that it successfully merges best aspects of the most iconic western developed shooters (Asteroids, Robotron), such as their randomization of situation and player constantly affecting the ever-changing playing field around him/her, and best aspects of Japanese shooters, such as powerup system, weapons selection, bullet patterns during boss battles, etc.
It's really like East meats West or more precisely Buddha meets Jesus, and then they both shake hands and decide to help ex-Amiga demoscene guys make the game just for the hell of it. End result cannot logically be any better if you think about it.