Here's a few pics of my Asura Engineer. They use weapon kits, turrets, guns, and tools to fight. I only got it to 6 though so I didn't get access to many cool things yet.
At the starter area for each race, you follow a dynamic quest line that leads you to a giant boss fight.
There's audio/text dialogue throughout the whole event. This appears to be the norm throughout the majority of the game. You either get audio queues as to what's going on around you, or visual updates on the screen.
I played this character for awhile but the engineer didn't hold my attention nearly as much as the elementalist. The elementalist just drew me in more. Also I did part of the demo story for the Asura and the story arc that I chose wasn't all that engaging to me.
The Sylvari race/starting area by far impressed me the most, which is what I'll end up creating come launch.
Cool cutscene of this giant golem boss coming to life. Everyone around has to take it out.
As you play this game, the "Dodge" mechanic becomes your best friend, you'll will need to use it at key times. The earlier levels are forgiving as far as taking hits go, but later on you'll get owned if you don't pay attention.
This guy went down pretty easy, but then again it's basically your first fight after you create your character so I imagine it has to be easy.
In usual fashion I was too distracted to SS the victory.