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PostPosted: Sat Apr 14, 2012 5:48 am 
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Purposely trained wrong as a joke.
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Naw its hilarious.

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PostPosted: Tue Apr 24, 2012 12:56 am 
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GOT MY FIRST CELEBRITY REPLY

Iliza Shlesinger, probably the hottest female comedian ever LOVED ONE OF MY JOKES OMG.

Damn, I wish we were having that conversation face to face ;[

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My next tweet to her is going to be "Will you marry me?"

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PostPosted: Tue Apr 24, 2012 2:13 am 
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I see you use the word "love" loosely.

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PostPosted: Tue Apr 24, 2012 3:30 am 
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As loosely as I possibly could to make myself look amazingly awesome.

All jokes aside, she is smokin.

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PostPosted: Tue Apr 24, 2012 7:24 pm 
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Don't break her heart VD. Also Twitter is confusing as heck to me. Found it though, she was on a scrod joke run and VD knocked it out of the park with a better one I'm guessing.


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PostPosted: Tue Apr 24, 2012 7:39 pm 
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BACK BACK BACK BACK GONE

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Lies are a funny thing,
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PostPosted: Tue Apr 24, 2012 9:48 pm 
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Baseball references

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PostPosted: Tue Apr 24, 2012 10:02 pm 
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SEE YOU TONIGHT BLEW JAY, WE'LL SEE WHO'S ACTUALLY AT THE TOP OF THE PECKING ORDER (c wut i did?)

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Lies are a funny thing,
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PostPosted: Tue Apr 24, 2012 11:27 pm 
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6/10
And that's being generous.

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PostPosted: Wed Apr 25, 2012 12:19 am 
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:plain: /10

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PostPosted: Wed Apr 25, 2012 12:47 am 
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I started looking for a gif of that moment on Fresh Prince where Will Smith went on stage to do stand up even though his friend DL Hughley was against it, saying it wasn't easy as it seemed. Then I thought, "No it has to be a chick in Hughley's place though."


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PostPosted: Wed Apr 25, 2012 2:18 am 
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billion/10?

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PostPosted: Thu Jul 05, 2012 8:19 pm 
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This happened today:
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PostPosted: Fri Jul 06, 2012 1:48 am 
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Twitter and facebook is a mega advertising stream. Companies put their websites there, and twiter allow them to keep their presence all over the place. Mention a actor and they will know it because of a search feature. Someone on twitter was talking about a actor possibly providing the voice for a character in some movie but that actor (or people that manage his twitter) commented that it wasn't him. Be careful what you say or you may summon that person.

Hallie Berry, Sanaa Lathan, Dania Ramírez, my house, no my cousin's house July 6th 2012.


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PostPosted: Fri Jul 06, 2012 1:55 am 
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Just funny that they pay someone to do what they did...my favorite part was how they knew what I meant by straight G.

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PostPosted: Fri Jul 06, 2012 2:41 am 
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Yeah, random stuff like that is good, especially if he would carry out a conversation with you. Though do people talk like that on twitter? A conversation as if they are texting. I'd like to be Gs with meow mix. Add me on twitter MM!

Edit: I noticed he tried to sneak in a survey to you, asking if you had a cat.


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PostPosted: Fri Jul 06, 2012 2:54 am 
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My cat was too good for those surveys.

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PostPosted: Fri Jul 06, 2012 3:31 am 
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I laughed at your final message.
But yeah the reply to your comment about being a straight G is clutch.

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PostPosted: Fri Jul 06, 2012 10:52 pm 
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I have scoured the internet for you....or just my Twitter feed.

http://kotaku.com/5923932/diablo-iii-su ... socialflow

Quote:
Regardless of how good a game might be, regardless of how many hours of entertainment it provides, a game that dares to end is a game that has damned itself. We don't want our games to end, and the recent complaints around the Diablo III endgame are a testament to that desire.

Taking a look at a thread on the Blizzard forums reveals players who felt robbed on their $60 dollar purchase despite wringing hundreds upon hundreds of hours of play-time. Hours of play time from a single-player game that isn't meant to continually update with new content like an MMO would. Hours of content for a game that lacks something like a ‘season pass,' or a subscription that would pay for additional content.

What gives?

I don't think it's entitlement. I don't think people are expecting Diablo III to be something it's not—an MMO, for instance. I think this is the natural outcome of an audience that has been weaned on games as services. Games that do not just end.

This is true even when artistic vision begs the user to consider a definite ending, like in the case of Fallout 3. Nope, there's no room for artistic vision—not if it gets in the way of a player engulfing themselves in their universe of choice. Bethesda undid the original ending of Fallout 3 so that players could continue their adventures for as long as they wanted to.

It makes sense that players are expecting more than what Diablo III currently provides. This is the type of audience the gaming industry—with its day 1 DLC and long-term content plans— has primed. An audience hungry for more, because there always is more.

I'd go as far as to say that games like Diablo III are already somewhat complicit in that reality. Games that have procedurally generated elements have greater replay value, and if a player doesn't lose interest, the game does its best to provide ‘new' material to stay engaged with indefinitely.

Consider, too, that design sees constant player engagement as the holy grail. If a game doesn't provide content in equal measure, however, then creating a game that knows how to keep users playing is useless.

You can't create an environment like that and wonder why users clamor for more. Of course 500+ hours of content is not enough. 500+ hours is still a game that ends.

From a business perspective, this is great news. It means there's an audience that is very eager to keep playing, possibly keep paying to make that happen. Of course, there's a benefit to the player, too. Games can go on for as long as someone is willing to play them.

We know all of this. What I'd like to consider for a second is the long-term implications of an industry that works this way.

Creating games that do not end is the tip of the iceberg. Ultimately, I see everything in a game working toward endless engagement. Imagine an industry that creates experiences that are constantly evolving. Imagine returning to a game you played as a child and finding that it speaks to your adult sensitivities—not through nostalgia, but through a game that grew up with you.

Imagine being able to interact with artificial intelligence sophisticated enough that we don't have just static characters, but dynamic ones that we can really get to know. Something that might resemble a person. We already find characters incredibly compelling, already find it difficult to say goodbye. I don't think it's going to get any easier.

Imagine a reality where the hardest choice a player can make is the decision to stop playing.

Right now, development is not agile enough to meet consumer demand: it takes months for content to be produced. This is why development of DLC often happens in-tandem with development of the game proper. As tools get better, that might not be the case in the future.

For now, nobody wants a game that ends.

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PostPosted: Sat Jul 07, 2012 1:10 am 
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The part that's wrong is that people are treating it like an MMO. I remember reading the first day people were asking about x-pacs and blizzard was like uh what are you talking about.

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