6/5 Update Details thread

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Lolmy
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Re: 6/5 Update Details thread

#81 Post by Lolmy »

I did it the manaburn way like 2 years ago with Pale and Kny ^.^, but ive done the regular method a few times too and yeahthe regular way is more fun:<

I wonder if 18 blms could even do DM anymore, i remember last time we had 16blms and a few mobs had a sliver of HP left, but this was before the resist patch... although, people are alot less gimp nowadays (most people) so idk
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Re: 6/5 Update Details thread

#82 Post by Aemora »

Post Count +1

Uh, at 58% now... No troubles, another 24 minutes left, which is exactly what I have left for me break... omg hurry prz
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Re: 6/5 Update Details thread

#83 Post by Lolmy »

75%, 14mins left remaining for step 2 :3
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Re: 6/5 Update Details thread

#84 Post by Darkwarrior »

Aemora wrote:
Update wrote:3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.



Could get all 4 CoP earrings too >.>


so wait... you can actually get all 4 earrings instead of just having 1? /joygasm'
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Re: 6/5 Update Details thread

#85 Post by Aemora »

Why not? Get quest, do the Battle, choose your Earring, delete your memories, wait for the Tally, rinse and repeat.
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Re: 6/5 Update Details thread

#86 Post by Lolmy »

speculating... re-reading it atm though, and I kinda doubt it; "3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more."

It mentions that only when you discard it you can open the quest again, does this mean we have to discard the one we currently have or maybe we can current one + one new one, and can discard one of the two inorder to switch around... if that makes sense
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Re: 6/5 Update Details thread

#87 Post by Mirabella »

Aemo, bet mine fnishes before yours Very Happy

its installing now!

Mefs on the other hand, is being a pain, he's dc'd three times now...
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Re: 6/5 Update Details thread

#88 Post by Safersephx »

The following items can now be easily re-obtained in the event they are accidentally discarded:

<insert items listed>


u cant obtain anything until u discard the ones you have
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Re: 6/5 Update Details thread

#89 Post by Lolmy »

In total there are 20 users online :: 13 registered, 2 hidden and 5 guests
Most users ever online was 23 on Tue Jun 05


;o
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Re: 6/5 Update Details thread

#90 Post by Mirabella »

Version update complete!

lol @ mefs having 40mins still-_-


Now, on to the xbox!!
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Re: 6/5 Update Details thread

#91 Post by Safersephx »

omg mira pls go to my home and update for me ; ;

i still have like.. 4h till i get home =/
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Re: 6/5 Update Details thread

#92 Post by Mirabella »

k safer, but you gotta move next door first ;p
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Re: 6/5 Update Details thread

#93 Post by Darkwarrior »

Lolmy wrote:speculating... re-reading it atm though, and I kinda doubt it; "3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more."

It mentions that only when you discard it you can open the quest again, does this mean we have to discard the one we currently have or maybe we can current one + one new one, and can discard one of the two inorder to switch around... if that makes sense


hell i'd be happy with just 2
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Re: 6/5 Update Details thread

#94 Post by Lolmy »

Step 2 complete, now on 3. Installing files, 1120/1358 17% ;x, going really fast though...19 now..20..21..22 etc.
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Re: 6/5 Update Details thread

#95 Post by Aemora »

Update wrote:The monster that drops the item "Diorite" has been changed.


So Ulli camp no longer drops Diorites???

Update wrote:The following throwing weapons can no longer be used for ranged attacks:
Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet


Update wrote:The following methods of quickly scrolling through the Mog Safe and Mission menus have been implemented:

1. Analog Controller
Press the left/right directional buttons while holding L2 or R2.

2. Keyboard
Press the left/right arrow keys while holding down Ctrl or Alt.


3. Xbox 360 Controller
Press the left/right directional buttons while holding the left or right trigger.


FINALLY! I hate scrolling through inventories :<

Update wrote:Mog Locker capacity can now be increased to a maximum of 80 slots.


Yey~

Update wrote:Activation time for Shu'Meyo salt has been reduced from 10 seconds to 1.


Who else made a Salt order when doing the Snoll fight? lol - I know our (Mine, Keli and MrD) group did.

Update wrote:Chocogals have been stationed in the following locations:
- Wajaom Woodlands
- Eastern Altepa Desert
- Yhoator Jungle


Don't really need one in Wajaom, but is good for the Exp parties there to gtfo to Whitegate again, I s'pose. Pwn for the other two locations.

Update wrote:Level limits and fees for outpost teleportation have been adjusted. In conjunction with this, monster placement in several areas has been changed.
- Valkurm Dunes
- Cape Teriggan
- Eastern Altepa Desert
- The Sanctuary of Zi'Tah
- Yuhtunga Jungle


They are fucking with the Dunes :/

Update wrote:Level Area change for Exp camps and Outposts here blahblahblah


Good change IMO... Teleport out from Town to the Dunes or Qufim will be soooooo pwn. Also, you can teleport out from Vollbow to camp in Kuftal quicker too.

Update wrote:The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
    - Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall


Making Group 2 Smn merits worth it? Hmmm... Might be good...
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Re: 6/5 Update Details thread

#96 Post by Safersephx »

are you looking at the european version?

the item is "Iorite", not Diorite....

i thought they meant the Iolites from corses


i missed the smn update... i have grandfall.... but dont feel like putting in another 4 merits in it to test damage =/
Last edited by Safersephx on Tue Jun 05, 2007 8:56 pm, edited 1 time in total.
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Re: 6/5 Update Details thread

#97 Post by Sureaboutthis »

No gear worth the effort for whm? check
No job changes for bst? check
No easier way to get riddil for war? check
Smn merit bp's do decent dmg but still useless compared to lvl70 bp's? check

booooo to this update from me!
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Re: 6/5 Update Details thread

#98 Post by Gilean »

Oh god, 3 hours left...
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Re: 6/5 Update Details thread

#99 Post by Lolmy »

Update complete hoho

and lol@snoll and rest of the CoP nerfs, snoll is going to be a bigger joke than it already was, can't believe people bitched that much about CoP.
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Re: 6/5 Update Details thread

#100 Post by Scorsese »

Rather than making tier 2 blood pacts better, FIX SHIVA'S RUSH!
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