Sukasaroth wrote:
ploids standards are just set way too high imo. i think itll be great. 10 was pretty linear but was still a awesome game.
Ten was linear but it still let you go backwards a a point, the only backwards you can do in this game is to go to that one open ffxi like area and farm, and that's at the end of the game, and after you beat the game. There is no city to explore (ff10 had that), there is no interaction with something random to break up the pace (ff10 had that, remember the boat trip, talking to the travelers, picking up the ball and playing with it? Remember going to a city after SIN wrecked it and seeing how sad the mood was there? None of that in FF13, it's just you and your buddies with a flash back here and there), everyone will play the game the same way (same upgrades, same weapons, same same) for the first 20 hours. Tutorial is now over!
FF10 might as well be GTA compared to ff13. There are cities in it but they are just backgrounds, you blow right through them. No side things to break up the redundancy of fighting over and over. There's no managing items while you're in this everlasting dungeon because there's always a way out of a fight. So the game is fight walk, and cutscene. Might as well put it on PSN as a tekken story mode type game. Fight your way through 305 battles, get a cutscene after every 20 fights! $40.
This isn't a rpg, GTA:SA is more rpg than this. This is a action game with tube maps.