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 Post subject: Re: Little Big Planet
PostPosted: Mon Dec 22, 2008 9:48 am 
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Galkan Sausage
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Location: Api's bed while Oni watches and VD videotapes
mines serataru

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 Post subject: Re: Little Big Planet
PostPosted: Mon Dec 22, 2008 11:56 am 
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Random Man
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That's a pretty odd name to use. And I was surprised Aemora's PSN was Aemora. What a coincidence.

And omgawsh 3 days until xmas!!!!!!! I can't wait to open my sweater box, and jeans box. And I can't wait to see the look of joy when when someone open the bread maker box I gave them. Bread makers are a hot item as far as gifts go.
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 Post subject: Re: Little Big Planet
PostPosted: Thu Jan 22, 2009 1:47 am 
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Random Man
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Wow someone made a pinball game in LBP that turns sackboy into an actual ball. Not the hallowed circle with sackboy holding on inside but a actual spherical ball.

http://www.youtube.com/watch?v=2Wd_D0Y7 ... 18#t=0m21s

Also new goodies
Quote:
Community Team Lead MusterBuster has today confirmed that LittleBigPlanet DLC will resume on January 26th. New content was expected tomorrow (January 22nd), but unknown circumstances have forced a one week delay.

To make up for the delay, a whole slew of updates have been unveiled, and it’s impressive!

January 26th
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Chinese New Year Costumes - available for 10 days only.

January 29th
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* God of War mini pack
* Kratos costume
* Groundhog Day costume - available for 1 week only

February 5th
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Valentines Day mini pack - available for 2 weeks only


February 12th
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* Ape Escape Costume
* Toro Costume


February TBC
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WipEout Costume Kit


More updates later tonight and on this page as the Planetoid team assemble their heads after a night of celebrating the Inauguration yesterday!


http://www.littlebigplanetoid.com/artic ... ack_and_ma


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 Post subject: Re: Little Big Planet
PostPosted: Thu Jan 22, 2009 9:23 am 
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Galkan Sausage
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Location: Api's bed while Oni watches and VD videotapes
OMFG THE CATFACE MUST BE MINE :love:

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 Post subject: Re: Little Big Planet
PostPosted: Sun Feb 01, 2009 3:40 am 
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Random Man
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 Post subject: Re: Little Big Planet
PostPosted: Sun Feb 01, 2009 7:33 am 
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Galkan Sausage
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Location: Api's bed while Oni watches and VD videotapes
oh
my
fucking
god
:love:

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 Post subject: Re: Little Big Planet
PostPosted: Sun Feb 01, 2009 7:48 am 
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Purposely trained wrong as a joke.
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Joined: Thu May 08, 2008 7:04 am
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Location: Toronto
LOL

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 Post subject: Re: Little Big Planet
PostPosted: Sun Feb 01, 2009 10:31 am 
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LORD HELMET
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Joined: Wed Sep 03, 2008 10:38 pm
Posts: 1052
Location: my gf's bed
Cait Sith on drugs?

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 Post subject: Re: Little Big Planet
PostPosted: Thu Feb 05, 2009 1:27 am 
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Random Man
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Posts: 8958
Happy Valentines day.
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Quote:
LittleBigPlanet Valentines Pack

Posted by Mark Valledor // Marketing Manager, SCEA

Yes, it’s that time of year again, Valentines Day. Whether you love it or loathe it, everyone can relate to the typical candies, flowers and cards that get’s passed around year after year, after year… what’s the fun in that?

Our solution, celebrate your holiday this year with the free LittleBigPlanet Valentines Day Theme pack! In addition to our McLovin SackBoy costume, the theme pack comes equipped with a full array of stickers and decorations that will surely inspire some wild and crazy creations. So go on, create that ultimate Valentines Day level or object for your chosen SackBoy or SackGirl, and be sure to also show it off on the LittleBigWorkshop.

And just a friendly reminder, if you haven’t done so already, be sure to download the Groundhog Day costume from the PS Store today as this may be your only chance before it’s gone forever.

Happy Valentines Day everyone!


Edit: And someone made a Connect 4 multiplayer game. Vid here, and how it works.
http://www.youtube.com/watch?v=hLWoiDTNX8s


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 Post subject: Re: Little Big Planet
PostPosted: Thu Feb 05, 2009 12:16 pm 
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lolmithrapld

Joined: Mon Mar 19, 2007 5:23 pm
Posts: 4324
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Cutest sackboy EVER

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 Post subject: Re: Little Big Planet
PostPosted: Thu Feb 05, 2009 1:20 pm 
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LORD HELMET
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Joined: Wed Sep 03, 2008 10:38 pm
Posts: 1052
Location: my gf's bed
cos of those glasses!

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 Post subject: Re: Little Big Planet
PostPosted: Fri Feb 27, 2009 5:49 am 
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Random Man
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Wow, they made Contra in LBP. Check out this vid
http://www.youtube.com/watch?v=qNPBdKQBYHg&fmt=18

MisterAnderson wrote:
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LittleBig Contra is live! WATCH THE TRAILER NOW!!! (Thank you Teknoman!!)

LittleBig Contra is a collaborative project aimed at delivering the definitive Contra experience to LittleBigPlanet. Our goal is to recreate each of the 8 stages of Contra from the NES using the tools available to us in the LittleBigPlanet level editor.

STAGES & TEAM

There are 8 stages in total and 7 authors on the LBC team (click for level layouts - thanks SaitoH):

Jungle: MisterAnderson - PSN: Leonidas2123
Base 1: Orz- PSN: SaitoHalifax
Waterfall: PSN - RyanardoDavinci
Base 2: Orz- PSN: SaitoHalifax
Snowfield: PSN: NinjaMicWZ
Energy Zone: El_Beefo - PSN: El_Beefo
Hangar: Jaeyden - PSN: Jaeyden
Alien's Lair: Donkey Show - PSN: gevurah22


Sprites and videos for reference (Thanks WingM@n)

Jungle
Base 1
Waterfall
Base 2
Snowfield
Energy zone
Hangar
Alien's lair

GUIDELINES

-Paintgun required at spawn If you decide to include a section or two that includes grabbing something, make sure you put another paintgun nearby the area so you can resume shooting once finished. It isn't difficult to place the paintgun in such a way that the player spawns on top of it, so make sure you go ahead and do that for your "extra lives trolley." Which brings me to my next point...

-No checkpoints for extra lives. The starting 4 lives from the entrance are the only source of lives. Naturally, this is going to make things very difficult. To make it easier on players having trouble, if you're able to put a sticker switch on the title screen and have the Konami Code sticker I made unlock an "easy mode." Basically rig the switch to replace the spawn point with a double checkpoint. The spawn point must follow the player through the level from above thus simulating the respawn system of Contra. When you die you will spawn from the sky above the last place you were at.

-Don't neglect the backgrounds from the game. Try your best to recreate the backgrounds.

-Scale must be consistent between each level.

UPDATE: Scale references -

I examined each map layout and came up with ways of identifying 1 unit of measurement for each level in Contra. The reason I did this is I already have almost completed the layout for Jungle and I just want to make sure our way of measuring the sprites are consistent. 1 unit of Contra sprite is equal to going into LBP, putting big grid on, and with smallest possible box putting two boxes side by side. So just to be clear, 2 "big grid" units side by side is equal to 1 unit of measurement. Here is a rundown of a way to identify 1 unit of measurement in each map that might help:

Waterfall: If you look closely at the grass you can see tiny notches underneath the grass platforms. Every 2 notches would translate to 1 unit of measurement.

Snowfield: Every giant slab of ice platform in the foreground counts as 1 unit of measurement.

Energy Zone: Every 4 notches in the floor design counts as 1 unit of measurement. Keep in mind that a platform in Energy Zone might look longer than it actually is since they tend to pour over into the next wall for the sake of perspective. For example, the first series of "steps" needed to jump up after starting the level have 2 extra notches but the platform itself has only 4 notches of surface area to walk on.

Hangar: The same as Energy Zone; every 4 notches in the floor design is 1 unit of measurement.

Alien's Lair: The alien floor has a vein design every so often. Every vein is 1 unit of measurement.

If you guys have issues with these just let me know, I'm pretty sure if we stick to this all of our levels will be pretty consistent. As far as vertical scale is concerned, try to stay accurate if you can but take into account that sackboys can't jump as high as Bill and Lance. For jumps that should be reachable by the player but are just too high when they are to scale, try putting a little bump on the terrain to help the player make the jump or simply lower/raise the ledge if you feel like it. And to compensate for the longer horizontal jumping ability of sackboys, try to space out some of the platforms a little more than they are in the actual game just to get the difficult Contra jumps to translate properly to LBP.

- Fixed camera views to try to simulate the proper view from Contra. Keep the tracking all the way up but set a camera network throughout the map to make sure the orientation of the level from Contra is as accurate as possible. At key points feel free to use the camera as you feel would be most effective, for example during the bridge sequence in Jungle I have the camera pull back and center a bit on each bridge. Let's refrain from freezing up the gameplay with a camera event/dialogue bubbles though, and keep the gameplay fast-paced.

- Make the bullet colors accurate to what they are in Contra. Standard shots - white. Some red bullets here and there. Basically just make sure the colors are the same from the original game, not rocket science heh.

-Use your discretion with altering the level. I know I have been saying that you need to be true to Contra first and foremost, and that still holds true to a degree. But if you REALLY feel like you have a good idea that makes the level better and it isn't too outrageous feel free to take your idea and go with it. I would hate to limit creativity and let good ideas go to waste!



PICS OF WIP
(Post pics and I'll put them up here)

Stage 1: Jungle
(MisterAnderson)


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Stage 2: Base 1 (Orz)

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Stage 3: Waterfall (RyanardoDavinci)

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Stage 6: Snowfield (NinjaMicWZ)



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For some reason the in-game pic kept distorting the hell out of the spike dozer miniboss. This doesn't do it justice since you can't see the wheels/treads and the rest of the gun mount. For some reason the picture kept glitching and making them transparent.

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Stage 6: Energy Zone (El_Beefo)

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Stage 7: Hangar (Jaeyden)

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Stage 8: Alien's Lair (Donkey Show)

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 Post subject: Re: Little Big Planet
PostPosted: Fri Feb 27, 2009 9:04 pm 
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Galkan Sausage
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Posts: 502
Location: Api's bed while Oni watches and VD videotapes
omfg that game just gets more fucking awesome like daily

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 Post subject: Re: Little Big Planet
PostPosted: Fri Mar 06, 2009 1:07 am 
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Peaches 'n Cream
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Location: Alzadaal Undersea Ruins
I has uploaded 2 new leve. One made by my Girlfriend ("World of Lumpkin") and one by me ("Hidden Gems").

SERATARU FUCKING BEFRIEND ME JESUS... And play my levels qq... My ID is "Aemora", simple as.

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 Post subject: Re: Little Big Planet
PostPosted: Sat Mar 07, 2009 8:59 pm 
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Galkan Sausage
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Location: Api's bed while Oni watches and VD videotapes
Aemora wrote:
I has uploaded 2 new leve. One made by my Girlfriend ("World of Lumpkin") and one by me ("Hidden Gems").

SERATARU FUCKING BEFRIEND ME JESUS... And play my levels qq... My ID is "Aemora", simple as.


I would except oni has commandeered the ps3 since he bought SFIV....

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 Post subject: Re: Little Big Planet
PostPosted: Sat Mar 07, 2009 10:23 pm 
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Peaches 'n Cream
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Location: Alzadaal Undersea Ruins
Still, BEFRIEND ME OMGOSH!!!

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 Post subject: Re: Little Big Planet
PostPosted: Fri Apr 17, 2009 6:59 pm 
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Not really long
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Posts: 614
http://www.youtube.com/watch?v=iotA3gmHN-0

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 Post subject: Re: Little Big Planet
PostPosted: Fri Apr 17, 2009 9:54 pm 
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Random Man
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Posts: 8958
Awesome Boba, are you that dude? I recall you had gnarley hair.


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 Post subject: Re: Little Big Planet
PostPosted: Fri Apr 17, 2009 11:46 pm 
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Not really long
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Posts: 614
Lol no, Im ginger remember!
Plus I dont use my PS3 atm, waiting till the new FF is released till I can be bothered to make space for it in my room~

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 Post subject: Re: Little Big Planet
PostPosted: Sat Apr 18, 2009 3:10 pm 
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Black Thumb
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Location: East Coast, United States
Contra is gangster.

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