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PostPosted: Sun Oct 12, 2008 11:58 pm 
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K-Fed Stunt Double
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Posts: 1640
Location: shopping for white tees
Sounds like a pretty pwn fps. Think this will be my 1st game if I get ps3 for christmas

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http://www.youtube.com/watch?v=iX9PH1xN4FU
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PostPosted: Mon Oct 13, 2008 12:05 am 
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Keyboard Cowboy
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Location: Upstate's Bed... Wanna join in?
no u will have to buy me it first ^.-

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PostPosted: Mon Oct 13, 2008 5:14 am 
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Random Man
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http://www.youtube.com/watch?v=CFchMA7EWr4

Youtube version of the gametrailer.com video. (beta gameplay)


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PostPosted: Mon Oct 27, 2008 12:13 am 
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Random Man
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Ten minute sniper vid. I approve this eye sex.

http://www.youtube.com/watch?v=pFd90rOQY-U


Last edited by Ploid on Tue Oct 28, 2008 1:35 am, edited 1 time in total.

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PostPosted: Tue Oct 28, 2008 1:34 am 
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Random Man
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New trailer.
http://www.youtube.com/watch?v=yAuJ4KsORqM

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PostPosted: Tue Nov 11, 2008 4:33 am 
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Random Man
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More from beta. Extra good quality. aka not youtube

http://www.wipido.com/video/PdFNBVJ7R8E3
http://www.wipido.com/video/SHzK8vjrfUnp
http://www.wipido.com/video/gpwREYqJc6tD
http://www.wipido.com/video/QZfyTtiXzKcv
http://www.wipido.com/video/mvD2pwFZNgVJ

You can download the vids from these links. Also right from the ps3 browser. Just hover the cursor over the link, then press O > Files > save target as

http://cdn.wipido.com/stream1/SHzK8vjrfUnp_mq.mp4

http://cdn.wipido.com/stream1/PdFNBVJ7R8E3_mq.mp4

http://cdn.wipido.com/stream1/gpwREYqJc6tD_mq.mp4

http://cdn.wipido.com/stream1/QZfyTtiXzKcv_mq.mp4

http://cdn.wipido.com/stream1/mvD2pwFZNgVJ_mq.mp4


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PostPosted: Fri Nov 14, 2008 6:20 am 
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Random Man
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Posts: 8958
A lot of new killzone media.

Edit:
Great HD videos here, by a guy that's a leader of a KZ2 beta clan (I.E. he knows how to play unlike the gametrailers and such vids below)
http://www.gamersyde.com/news_7325_en.html
Edit over:

• [url="http://www.gamepro.com/article/previews/207900/killzone-2-beta-impressions/"]MP Gameplay @ Gamepro[/url]
• [url="http://www.gametrailers.com/player/42702.html"]MP Footage 1 @ GameTrailers[/url]
• [url="http://www.gametrailers.com/player/42699.html"]MP Footage 2 @ GameTrailers[/url]
• [url="http://www.gametrailers.com/player/42698.html"]MP Footage 3 @ GameTrailers[/url]

• [url="http://www.fz.se/filer/?id=7689"]Helghan Trailer 720P @ FZ[/url]
• [url="http://www.killzone.com/"]Helghan Trailer 720P @ Killzone.com[/url]
• [url="http://gamevideos.1up.com/video/id/22320"]Helghan Trailer @ 1UP[/url]

Stuff done by beta tester illegally.
http://www.justin.tv/clip/10d51f65364 << Great video

http://i34.tinypic.com/28b7221.gif
http://i33.tinypic.com/11he805.gif
http://i34.tinypic.com/35mlkzs.gif
http://i34.tinypic.com/i35l5x.gif


Last edited by Ploid on Sun Dec 07, 2008 10:05 am, edited 2 times in total.

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PostPosted: Wed Nov 19, 2008 7:09 am 
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Random Man
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In depth preview and a new gif. Get in the beta foos!

Image

Quote:
In the final of three articles concerning the multiplayer beta of Killzone 2, I give my impressions in place of Machina-AX, the author of the first two pieces.

Killzone 2 is the grittiest, most immersive, and all around most exhilarating first person shooter I have ever played.

Getting that out of the way, let’s rewind to 2004. As we all know, the original Killzone didn’t receive the highest of praise upon release. It had some very cool things going for it, and as a result was hyped to high heavens prior to its debut, but it ultimately turned out to be a buggy mess, with any positive traits of the game being buried under a myriad of framerate dips, texture pop-in, and other technical issues.

Killzone 2 is similar to its predecessor in many ways, such as style and atmosphere, but it seems to be doing so many things so damn right compared to the original game. I’ve spent the last four weeks playing the Killzone 2 multiplayer beta, and it is an immersive, intense, and truly addicting experience, one that uses the original Killzone as its base, but improves on every aspect of the game 100 fold, and further builds on this foundation by adding in other new and unique elements.

The controls are pretty standard fare for a shooter these days. You have the basic abilities to run, crouch, jump, etc., and various button layouts to choose from, as well as sensitivity adjustments for the X and Y axes. The general gameplay style is similar to Call of Duty 4’s, with the main difference being that your character has more of an emphasis on weight. As a result, camera movement is a bit slower, and the camera sort of sways to and fro as you walk and run. When you jump, you lift your arms up while simultaneously moving your head, making you unable to shoot. All of this combines to make a rather meaty and enthralling gameplay experience, but if you have seen any recent gameplay videos, you probably already have a good idea of what I am talking about. Shooting is pretty standard fair, and it takes very few shots to bring someone down. A few well placed chest shots or a single headshot from the rifles will take down an enemy nice and quick, as will a nicely placed shotgun blast, etc. One thing to note, however, is that you will often continue to fire your weapon for a split second after you die, which will occasionally result in you bringing down your opponent as well. This results in an abnormally high number of double kills (you and your opponent dying simultaneously), but it can be quite rewarding, especially if you manage to get a grenade out in that split second as the life drains out of you.

Despite being rather traditional, the shooting mechanics are great. The weapons have a nice weight to them, and a good amount of recoil. The audio is top notch, so the guns sound loud, heavy, and very realistic. The weapons are loud even at a distance, allowing you to hear rocket fire from clear across a map. When you begin firing upon an enemy, blood spurts out of him in various directions, making giant stains on the walls and ground, with a puddle forming around the character after he finally dies. This gruesome experience should be even more intense in the singleplayer campaign, with Guerrilla's inclusion of the Hit and Response System, an elaborate animations system via which the AI NPCs react realistically whenever they take fire. All of this together makes for a shooter in which it's extremely fun to just... shoot. And that's the most important aspect of any shooter.

There are five round types in the beta: Body Count, which is your standard Team Death Match, Search & Retrieve, which is a variant of Capture the Flag, involving finding a propaganda speaker and bringing it to a set location on the map, a location usually near the opposing team’s spawn, Seek & Destroy, which is a variant of King of the Hill, involving one team planting a pair of bombs on two objects near the opposing team’s base, Find & Hold, which is a variant of your typical Zones mode, involving both teams attempting to gain control of various areas of the map until one team fills up a progression bar, and Assassination, in which a member of one team is targeted for Assassination; his team must defend him for a certain amount of time (and within a certain area, to prevent the guy from just hiding out back at his base), while the other team is tasked with taking him out.

A typical match is a Warzone match, which includes all round types. Of course, you’re not limited to this when making your own game. You actually have plenty of options to choose from when making your own match type, like deciding what round types you’d like to play, how many of each round you’d like to play, how long the rounds should be (or how long the Assassination target should survive), which class types should be allowed, whether to allow friendly fire or not, and a number of other categories you can mess around with. It’s a rather robust system.

One of the more interesting things about the game is how the rounds play out. In a single match, you can have one round, or multiple rounds, and the team that wins a majority of the rounds wins the match. The unique thing about Killzone's implementation of this, however, is that after each round the gameplay does not stop. Rounds are seamless, and they flow right into each other, regardless of the objective per round. When the entire match ends, points are handed out per player, and you move to a new map. To provide an example of this, in a typical Warzone match you might start off in a round of Seek & Destroy. Your team is tasked with planting bombs near the enemy’s base, and then defending them until they explode. Let’s say you fail at this objective. Immediately, your “Commander” (which is really just a generic HGH or ISA voice) will come over the comm. saying something to the tune of “We’ve failed! But fear not, the war is hardly over!” and then he’ll target a member of the opposing team for assassination. Nothing stops, and you’ll immediately start heading from wherever you were to your new objective. This can continue for as many as five or six rounds. It’s all seamless, and it really helps to keep the flow of a match going. It’s also nice because even if you lose one round, you'll still have a chance to come back and win the whole match.

Of course, the rounds system isn’t the only interesting thing that Killzone 2 has to offer. There’s also the badge system, which is really Killzone 2’s defining feature. There are seven classes, including the generic Rifleman, and each class has two badges, a primary and a secondary badge, each providing a certain skill to the wearer. You can mix and match primary and secondary badges at will, allowing you to create some rather unique player types. You will always take on the appearance of whatever type of primary badge you have selected, and you will also be limited to the available weapons for that type.

The classes:

Rifleman
Primary Badge : None
Secondary Badge : None, but you can equip any secondary badge of another class that you’ve unlocked.

The Rifleman is unique in that he has access to almost all weapons in the game, unlike the other classes. However, when you start off as a Private, you only have access to your two basic battle rifles, the ISA M82 and the Helghast STA-52, with other weapons being unlocked as you level up. Of course, that’s perfectly fine, as both weapons are excellent choices for any player, and are used by a large number of people (followed by weapons like the shotgun, sniper rifle, and rocket launcher). The ISA rifle has high accuracy and incurs significant damage, making it great for long distance encounters, while the HGH rifle has a faster rate of fire and a large spray, making it perfect for tight battles.

Medic
Primary Badge : The ability to revive allies via a medic gun.
Secondary Badge : The ability to drop health packs for you and your allies.

Though limited to only using the two main battle rifles, Medics are one of the more useful classes in the game. A couple of these guys can be essential for leading your team to victory at a crucial point in a match. Of course, you might make some teammates angry if you have a habit of reviving them under thick enemy fire. ;)

Engineer
Primary Badge : The ability to deploy sentry turrets.
Secondary Badge : The ability to repair things, like ammo crates, gun emplacements, and sentry turrets.

These guys come equipped with a shotgun, and are absolutely essential in some game types. For example, setting up turrets and repairing gun emplacements around the designated target area in Seek & Destroy can be of utmost importance.

Tactician
Primary Badge : The ability to lay down a smoke grenade that acts as a spawn point for your allies.
Secondary Badge : The ability to call in an air support bot.

These guys are great for helping their teammates get where they need to go. Setting up a spawn point and calling in air support near the target location in Seek & Destroy is extremely useful for getting your guys in, planting those bombs, and defending them until they explode.

Saboteur
Primary Badge : The ability to disguise yourself as an enemy.
Secondary Badge : The ability to plant C4 proximity explosives.

These are some real sneaky bastards that have a habit of slipping into the opposing faction’s spawn, then taking out everyone they can and laying some C4 before they’re finally gunned down by the sentry turrets guarding the enemy encampment. This is especially bothersome for the Helghast on Salamun market, because once a Saboteur gets on the roof of the Helghast base, they’re free from turret fire, so it’s up to a smart HGH player to take them down. These guys are also extremely useful for sneaking up on an Assassination target.

Assault
Primary Badge : Double the health of all other classes.
Secondary Badge : A temporary speed boost, allowing him to get in and out quick!

The Assault trooper spawns with a grenade launcher, and is real useful for getting into the thick of battle quick, then blowing everything to hell while absorbing a good bit of damage.

Scout
Primary Badge : The use of an advanced camo system that makes you invisible while standing still.
Secondary Badge : The ability to tag all on-screen enemies with a marker, broadcasting their whereabouts to your entire team.

The Scout is arguably the deadliest class in the game, due to its sniper rifle and cloaking capabilities. Of course, it has its disadvantages, such as limited ammo, and the likelihood of being snuck up on from behind, due to the game’s intricate level design. There are always multiple ways to get to any given area, so these guys always have to be on the move.

The ability to mix and match badges leads to some very interesting class combinations. For example, you could combine the Engineer’s primary badge with the Tactician’s secondary badge, allowing you to set up sentry turrets while calling in air sentry bots simultaneously. Or you could combine the Assault class’ primary badge with the Medic’s secondary, resulting in a tough warrior that can throw down health packs to heal himself. There are over 40 combinations of badges you can try, if you take into account the Rifleman’s ability to use secondary badges. Of course, these badges must be unlocked through extensive online play.

Of course, if you and a friend utilize two classes that benefit each other in some way, you may want to form a squad together so that you can follow each other around easier. In Killzone 2 you can form up to six squads per team. However, each squad can have a maximum of four members, so it's usually best to have four squads of four, using all 16 players on your team. When in a squad, open chat is enabled between you and your squad mates so that you can stay in constant contact with each other. You can also use the leader of the squad as a spawn point. In a larger match between two experienced teams, a couple of organized squads can mean the difference between victory and defeat.

There is also an intricate clan system in the beta, which allows you to set up matches between clans via the game itself, or via Killzone.com. Clans have Valor Points, which determine a clan’s rank, and which a clan can use to bet on any matches they partake in. I would go more in-depth on this intriguing system, but I honestly know very little about it.

There are only three maps available in the beta: Salamun Market, Radec Academy, and Blood Gracht. In their most basic design, the maps in Killzone 2 consist of nothing more than an ISA base countered by a Helghast base. Each base is protected by three automated turrets, preventing members of the opposing team from camping within your base, taking out players as they spawn. Of course, the actual maps are far more complex than that. Salamun Market, for instance, consists of a large street surround by alleyways and multi-tiered buildings, with one rather large building at the center of that includes a bridge extending over the road. This level is great for full 32 player matches. The second map, Radec Academy, is an abandoned military school that consists of various classrooms, a library, bathrooms, and other things surrounding a rather large courtyard. This map is fine with 8-32 players, though 32 can get extremely chaotic at times. The final map is Blood Gracht, a map similar in theme to the first, but much more compact. It consists of various makeshift bridges suspended over canals, in addition to tight corridors throughout abandoned buildings. This map is probably best suited for 8-16 players, but going with a full load of 32 can result in some insanely hectic fun. All of these maps are intricately designed, with multiple rooms, levels, and even tunnels. 90% of the rooms have 2-3 exits, so you never feel trapped, as there's always another way out of sticky situation.

All of these things, the gunplay, the map design, the classes, the mission objectives, are wrapped up in a stunning graphical package that makes the game an absolute blast to play. Players move fluidly and realistically (something that will actually be improved in the singleplayer with the added Hit and Response System), trash floats by in the wind in Salamun Market, the pillars you’re cowering behind in Radec Academy begin to crumble under enemy fire, glowing embers float through the air after an explosion, and your screen becomes a blurry and bloody mess after a rocket lands a mere six feet in front of you. This all leads to an intense and chaotic experience unparalleled in the console realm. Even the more subtle details of the graphical engine add to the experience, like the way dust can block out the light, or the fact that everything has a shadow, even pieces of destroyed cover. This all happens at a locked 30fps.

Click for bigger pic
Image

This stunning presentation combined with the game’s tactical, squad-based gameplay and intricate level design results in the defining FPS experience, and it’s something no shooter fan (or even a non-shooter fan, something I would’ve considered myself to be just a short while ago) should miss, even at this beta stage.

Killzone 2 releases exclusively on the PlayStation 3 in February 2009, and it should start the year off with a bang. Assuming the singleplayer is as awesome as the multiplayer, Sony and Guerrilla Games will have one hell of a hit on their hands.


If my ram can take it, I'm sure you FFXI PC people's can.
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PostPosted: Thu Dec 04, 2008 2:26 am 
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Random Man
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Killzone 2 singleplayer embargo is over. New media!

http://img.photobucket.com/albums/v673/ ... ne2Com.jpg
http://i516.photobucket.com/albums/u327 ... illtia.jpg

http://i34.tinypic.com/mbtsbd.gif
http://i35.tinypic.com/2ivfm75.gif
http://i38.tinypic.com/2h7ge8j.jpg

http://i36.tinypic.com/24obk8m.jpg

http://i34.tinypic.com/22hzr7.jpg

New videos. This game blows my mind. The multiplayer amazed me and it was good, but this is looks even better. This game is so mine.
http://www.playfrance.com/news-ps3-killzone-2-un-assaut-helghast-246109.html
http://www.playfrance.com/news-ps3-killzone-2-defendez-vos-positions-215885.html
http://www.playfrance.com/news-ps3-killzone-2-un-pont-bien-garde-457112.html
http://www.playfrance.com/news-ps3-killzone-2-seance-de-snipe-698339.html
http://www.playfrance.com/news-ps3-killzone-2-un-boss-coriace-576256.html
http://www.playfrance.com/news-ps3-killzone-2-un-nouveau-decor-885330.html

13 new vids:
http://www.play3-live.com/news-ps3-13-v ... 11334.html

Edit

http://i37.tinypic.com/2nbrmol.gif
http://i36.tinypic.com/2114128.gif
http://i33.tinypic.com/14l7e2o.gif


Last edited by Ploid on Fri Jan 09, 2009 2:41 am, edited 2 times in total.

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PostPosted: Tue Jan 06, 2009 11:23 am 
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Random Man
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Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
Latest version of Killzone 2 looks even better. How... Anyway, next month!
http://i40.tinypic.com/23wmiwi.gif

http://i41.tinypic.com/2h5n37m.gif


http://s.ps3movies.ign.com/ps3/video/article/940/940261/VideoForeplay_KillzoneP1_qthd.mov
http://s.ps3movies.ign.com/ps3/video/article/940/940261/VideoForeplay_KillzoneP2_qthd.mov
http://s.ps3movies.ign.com/ps3/video/article/940/940261/VideoForeplay_KillzoneP3_qthd.mov


Last edited by Ploid on Fri Jan 09, 2009 2:40 am, edited 1 time in total.

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PostPosted: Fri Jan 09, 2009 1:47 am 
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Random Man
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Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
Behold
http://i44.tinypic.com/dfzzhe.gif
http://www.gametrailers.com/player/44150.html
Classy

and another (not so classy)
http://www.gametrailers.com/player/44145.html

Edited had classy mixed with not so classy

Finer Details
http://www.gametrailers.com/player/44155.html

Edit new vid.

http://i43.tinypic.com/axfs44.gif
http://i41.tinypic.com/a27vxh.gif
http://i40.tinypic.com/2mi0s2a.gif
http://i41.tinypic.com/2dtag6h.gif

Edit new gifs.

UROP!
Image


Last edited by Ploid on Sat Feb 21, 2009 3:59 am, edited 1 time in total.

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PostPosted: Sat Feb 21, 2009 3:48 am 
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Random Man
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Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
Image

Image GENERAL

Image First Person controls simulating real weight and heft heightening tactical approach. Every inch of the battlefield a gift.
Image Two games in one. Campaign mode and Competitive modes (Warzone/Skirmish) realised with exceptionally high standards.
Image 720p @ 30fps (also supports 1080i/1080p & SD).
Image No install.
Image Deferred rendering engine. Supports hundreds of lights in-view in contrast to other engines which have tens of light sources on an entire map.
Image Hit-response system. Combining motion captured animations with physics impulses creates death animations and hit responses with very
convincing weight and presence. Killzone 2 will bring this technique to the limelight.
Image Special FX Tall order of additional high end effects. Per Pixel Motion Blur across entire screen resolution. Advanced shadowing techniques.
MSAA. Noise filter. Volumetric clouds. Depth based color grading. Internal lens reflections. Normal mapping. Depth of field. Wind physics.
Particle physics(!) and other impressive niceties taking use of the PS3 hardware like no game before.
Image Advanced A.I. Face truly environment aware opponents who move and spread fast enveloping your position and flushing you out of hiding.
They respond and adapt quickly to shifting situations with a high sense of self preservation. Combined with tens of thousands of recorded combat
lines makes every encounter unique.
Image Art and Assets from people with backgrounds in engineering, aeronautics and industrial design.
Image 7.1 Uncompressed Native Surround Sound (up to four different filters per sound effect, distance to player, ray casting to mould reverbs, decays
and enveloping according to closed/open space).
Image Music by Joris de Man (KZ1, KZL), Live music for cutscenes (Abbey Road Studios), interactive music for gameplay. Standalone Soundtrack
release hinted at.
Image Over twenty on-foot weapons.
Image Sixaxis features including Sniper steadiness (holding your hands still will prevent shake).


Image CAMPAIGN

Image Story mode length ~10 Hours and ten levels.
Image Four difficulty settings. Hardest difficulty (no HUD) unlocked when storymode is completed once.
Image Vehicles. Tanks, turrets and more...
Image Cover System. Campaign mode (only) features a "lean and peek" cover system which allows the player to take cover and then pop out to
fire at enemies. The "lean and peek" mechanic stays in first person view at all times.
Image Campaign exclusive weapons. For obvious balance reasons...
Image Campaign exclusive Sixaxis functionality like twisting handles or placing bombs.
Image Boss fights as well as mini-bosses.
Image Intel and secrets to locate.


Image

Image WARZONE | Online Multiplayer
Up to 32 Players

Warzone is not only the overall name for Killzone 2's online multiplayer mode, it's a feature that embed a variety of game types. It's all about
getting you into tailor built games and then keeping you there. Unlike other shooters, you don't exit a map in this title to change the gametype.
Warzone smoothly shifts between different goals of play within the very same fight. It may start out with bodycount but after a while you get
orders shouted at you to plant propaganda speakers in the oppositions area. If you succeed at this you might suddenly find yourself as the
assassination target of the opposing force. For each different gametype and objective thrown at you there's a point to obtain, the faction with the
most points in the end is declared victorious in the Warzone. Winners enjoy the sweet reward of a 50% XP bonus not to mention the glory. Matches
are therefor epic in size and dangerously addictive, you will wish for this to be the standard in all competitive games.

The competitive mode revolves around a deep class based system. As you earn XP and various ribbons, more and more classes and abilities as
well as weapons gets unlocked for you to use. Each class has both a primary ability as well as a secondary ability (refered to as badges
within the game). When you have two or more classes at your disposal you may choose to combine them into a hybrid class. For example, an
Engineers primary badge ability is to deploy automated Turret stations that pepper the enemy with lead. At the same time you wish to directly aid
your team mates. A good choice then would be the Medics secondary badge ability which is throwing health packs (bags of blood). By
combining these skillsets you now create yourself a new hybrid class which is the Engineer Medic. Within a team you may also set up Squads
consisiting of four players. HUD indicators will pop up showing the status of those team members and you may converse with them freely for better
on-foot planning.

In Killzone 2's online multiplayer you can quickly choose to join the battles your friends are fighting, there's no down time. Speaking of friends, Killzone 2
delivers the most hefty and in-depth clan and tournament geared competitive mode in any console game. Clans support up to 64 members (that means
up to four full teams under one roof). The game comes with a fully built in tournament system, there's no need to artificially arrange this outside of the
game as it's hard coded straight into the experience. You may also arrange matches via Killzone.com. Any tournament ladder may support as many as
128 clans at anytime. Each new clan starts out with 100 Valor points. Before each clan match you may bet Valor points on your team. The winner takes
all robbing the competition of theirs. If you think multiplayer wins and losses in other shooters have been an emotional affair you haven't seen anything
yet. Online drama in Killzone 2 will reach new heights, ultra sweet victories and truly bitter tear defeats. Your honor is at stake. This is all on top of the
downright brilliant gameplay and audiovisual feast that Killzone 2 delivers, the game will leave a hefty footprint in the competitive landscape.

Image

Image SKIRMISH

For players who aren't interested in competing with other players or for folks without an online connection. Same feature set as Warzone
(minus community aspect). Supports 1 player and up to 15 A.I controlled Bots that uses the same abilities a human player enjoys. Bots
can be set to four different difficulty settings. Just like Warzone mode you will grow in rank over time earning new classes, weapons
and abilities. If your Warzone (online) rank is higher the Skirmish (offline) rank will be updated to that level of progress (but not visa versa).

Image

Image TO SUM IT UP

    Image WARZONE
    Dynamically changing gametypes/objectives during matches without the need to exit.

    Image 5 GAMEPLAY TYPES
    Image Assassination (kill or defend specific player target).
    Image Bodycount (team deathmatch).
    Image Search and Retrieve (find and place propaganda speaker).
    Image Search and Destroy (C4 a communication device).
    Image Capture and Hold (claim territories).

    Image CLANS
    Each clan supports up to 64 members which is four full teams.

    Image Valor Points
    Each clan starts out with 100 valor points. These are permanent across all games. Do you feel lucky?
    Bet a high amount of valor points on your team prior to a match. Winner takes all. Online drama.

    Image Tournaments
    Built in toolset that supports 128 clans per ladder, tournaments started by individual users. Clan can
    only be active in one tournament at a time.

    Image Squads
    Create squads when in a game for up to four players. Better communication as well HUD
    indicators showing their status.

    Image Bots
    Not enough players? You only want to play with close friends? Add A.I controlled bots to online
    matches. Takes use of the same abilities a human player enjoys and comes with four difficulty
    settings.

    Image Rewards
    Winners get 50% XP Bonus. Leveling up earns you new classes and weapons. Earn ribbons through
    various feats. A collection of ribbons earns you secondary abilities and weapons. You only get rewards
    for actions against human players, bots are not included.

    Image 32 Players
    Dedicated Servers. Both Worldwide & Regional play options.

    Image 8 Maps
    There are eight of them.

    Image XMB music plugin
    Custom music in multiplayer.

    Image Killzone.com

Image

Image CLASSES

6 classes with a primary badge ability and a secondary badge ability each (+ Rifleman base class).
You can combine a primary badge ability and a secondary badge ability to create a hybrid class.
The classes are:

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The default multiplayer character is assigned when no primary badge is selected. A secondary
badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

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Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.

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Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

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Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

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Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.

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Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

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Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which
broadcasts their coordinates to team mates.

*Some of these classes enjoy specialized weapons.

Video demonstration of the classes.
Badge system part 1
Badge system part 2
Other mp stuffs
Bots
Multiplayer demonstration


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Killzone2 PS3 Theme
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See you in the Warzone.


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PostPosted: Sat Feb 21, 2009 5:09 am 
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Black Thumb
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GI Joe with the Kung Fu Grip~

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Lies are a funny thing,
they slip through your fingertips because
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PostPosted: Sat Feb 21, 2009 6:59 am 
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Random Man
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PostPosted: Fri Feb 27, 2009 12:08 am 
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Random Man
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Badge video demonstration (Classes).
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Badge Abilities Part 1: Assault Video demonstration

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Badge Abilities Part 2: Engineer Video demonstration

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Badge Abilities Part 3: Medic Video demonstration

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Badge Abilities Part 4: Saboteur Video demonstration (wowow proximity mines, like goldeneye. Love those things. This will be the class I play, being a spy is funz)

Making of:
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Making Of: A War On Every Front

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Making Of: Enemy Territory


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PostPosted: Mon Mar 02, 2009 7:33 am 
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Goblin Smithy
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So ploid, I bought KZ2, I propose we make an EDEN clan on KZ2. Would be pretty sweet and then we can gather everyone on here that has a PS3 and own some shit up. Stat pad and get our ranks up real fast then just go rape everyone lol. IM GONNA MAIN SCOUT SO FUCK OFF....go be spy or something...maybe medic...we need those.

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PostPosted: Mon Mar 02, 2009 8:41 am 
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Cock atrice
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I'll probably go Rifleman, Medic or Assault. I haven't decided yet, though. Need to get the game and play a bunch first.

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PostPosted: Mon Mar 02, 2009 9:41 am 
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Random Man
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Kaise wrote:
So ploid, I bought KZ2, I propose we make an EDEN clan on KZ2. Would be pretty sweet and then we can gather everyone on here that has a PS3 and own some shit up. Stat pad and get our ranks up real fast then just go rape everyone lol. IM GONNA MAIN SCOUT SO FUCK OFF....go be spy or something...maybe medic...we need those.


Dang, I already belong to a clan. I'm not a fan of stat padding (remember socom 2 rooms where they powerlevel to rank up. I was a natural wings for 2 minutes in Socom 2. Chicks dug me). I'll ultimately probably end up being a tactician, or saboteur. Medic seems important but I'm not the healing/reviving type. I'll probably sub medic, but I also want to fix turrets, and ammo dispensers for the team to hold ground better and such.

Oh and a new video demonstration/explanation.

Scout
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http://www.gametrailers.com/player/46062.html

Tactician
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http://www.gametrailers.com/player/46050.html


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