Resistance 2 "Look Ma' I'm a tank that reflect bullets!"
Posted: Sat Oct 18, 2008 7:28 pm
So I got the Resistance 2 open beta and thought I'd give my impressions on it. It's shareable with other ps3's (I got it on my main account sorry ora).
I only played Co-op so far, and it's amazing. It's like dynamis in a complex map that change each time you play it (different objectives, different enemy placements/spawns, and different paths you are to take). The 3 jobs are in a nicely done:
*The tanks need the spec-ops, and the medics. The tanks have a lot of HP and drink a lot of ammo. You need the medic, and spec-ops to replenish them both. So far my tank is level 2 and you get a chaingun with a shield alt button (think invincible almost when you are receiving fire from the front). For the shield and ammo you have to have a spec-ops be ammo whore (I already hear "Ammo please!" "I need Ammo spec-ops!!". The tank can get damage mitigation items from the store. You can buy them with some kind of items/points you obtain during raids.
*The medics can hold their own, but could do better backing up a warmachine(tank) while he drain enemies for energy (energy used to cure your team), and raising people is almost instant as a medic. They can do a AOE cure around them, or shoot the aoe cure if they're targeting a friendly. Right now my medic don't need spec ops much, but I got a new gun when I hit level 3 I think. I haven't tried it yet. Medics are a good active class in this game. They are no where near as boring as a rpg mage that can't fight nothing, but sit there and tend to the parties only with the occasional debuff on a enemy.
The Spec-ops is the job I chose to take up far. I wuv it. It has a far scope so I can snipe with a burst shot assault rifle. The rifle can also send a charge that stops and starts shocking the enemies around it. You give everyone in your team ammo by throwing it at them or dropping it. They don't get ammo from anything else other than boss fights that are scattered throughout the zone. Spec-ops is a fragile DD as well. The lowest HP, and no defenses means you gotta stay hidden and out of the way while supplying the tank with his ammo drink. Spec ops also get a cloak where he can be invisible. I don't have it but I saw a fellow spec ops use it. I guess this is the equivalent of -enmity. Do a lot of damage, and use it if you grab attention.
There is a store in the game where you can buy items that increase your abilities and such. Like for spec ops there is a item you can buy that increase the amount of ammo people get from each of your ammo boxes. Dropping ammo boxes is limited and on a timer. You can store 2 drops, and it constantly recharges the timer if you aren't maxed at 2. Maybe there's an item to increase the charges, I'm mostly focused on dropping ammo than shooting at the moment.
What else, oh the game looks awesome. There can be 100 enemies, and even more bullets on the screen and you don't get slowdown. There are some zombie like mobs that charge at you swinging their arms and crap. There's a lot going on and you have to keep up with your role to keep the group successful. There is a trophy that you get for completing so many levels without dying. Those types of trophies are going to be reserved for the best clans.
When things are going good, and leaders are giving orders the game is so awesome. I had a game where I was the only tank, and I had around 2 spec ops on my team. I kept asking for ammo but I guess they didn't know how to use it. That was so horrible, I wasn't getting good exp because we were moving so slow, and the spec ops were playing their own game shooting things. Most of the exp come from bosses and completing objectives I think, and they settled for slow chicken feed. 20,000 exp is the most I got out of one level.
This beta will continue on even after the game is launched. They should put it up on the PSN store as a demo. You get one competitive MP level, and one co-op level (but it never plays the same twice it seems). Oh the party system is even better now. So slick and good. The lobby is great, and everything runs like it's a finished product.
Edit: Also two people can play on the same console and do offline co-op, and online co-op (PvE). The same for competitive play mode too (PvP).

Competitive MP (Chicago 6-60 player map)









Competitive MP (San Francisco )

Competitive MP (Orick, CA 6-60 player map)








I only played Co-op so far, and it's amazing. It's like dynamis in a complex map that change each time you play it (different objectives, different enemy placements/spawns, and different paths you are to take). The 3 jobs are in a nicely done:
*The tanks need the spec-ops, and the medics. The tanks have a lot of HP and drink a lot of ammo. You need the medic, and spec-ops to replenish them both. So far my tank is level 2 and you get a chaingun with a shield alt button (think invincible almost when you are receiving fire from the front). For the shield and ammo you have to have a spec-ops be ammo whore (I already hear "Ammo please!" "I need Ammo spec-ops!!". The tank can get damage mitigation items from the store. You can buy them with some kind of items/points you obtain during raids.
*The medics can hold their own, but could do better backing up a warmachine(tank) while he drain enemies for energy (energy used to cure your team), and raising people is almost instant as a medic. They can do a AOE cure around them, or shoot the aoe cure if they're targeting a friendly. Right now my medic don't need spec ops much, but I got a new gun when I hit level 3 I think. I haven't tried it yet. Medics are a good active class in this game. They are no where near as boring as a rpg mage that can't fight nothing, but sit there and tend to the parties only with the occasional debuff on a enemy.
The Spec-ops is the job I chose to take up far. I wuv it. It has a far scope so I can snipe with a burst shot assault rifle. The rifle can also send a charge that stops and starts shocking the enemies around it. You give everyone in your team ammo by throwing it at them or dropping it. They don't get ammo from anything else other than boss fights that are scattered throughout the zone. Spec-ops is a fragile DD as well. The lowest HP, and no defenses means you gotta stay hidden and out of the way while supplying the tank with his ammo drink. Spec ops also get a cloak where he can be invisible. I don't have it but I saw a fellow spec ops use it. I guess this is the equivalent of -enmity. Do a lot of damage, and use it if you grab attention.
There is a store in the game where you can buy items that increase your abilities and such. Like for spec ops there is a item you can buy that increase the amount of ammo people get from each of your ammo boxes. Dropping ammo boxes is limited and on a timer. You can store 2 drops, and it constantly recharges the timer if you aren't maxed at 2. Maybe there's an item to increase the charges, I'm mostly focused on dropping ammo than shooting at the moment.
What else, oh the game looks awesome. There can be 100 enemies, and even more bullets on the screen and you don't get slowdown. There are some zombie like mobs that charge at you swinging their arms and crap. There's a lot going on and you have to keep up with your role to keep the group successful. There is a trophy that you get for completing so many levels without dying. Those types of trophies are going to be reserved for the best clans.
When things are going good, and leaders are giving orders the game is so awesome. I had a game where I was the only tank, and I had around 2 spec ops on my team. I kept asking for ammo but I guess they didn't know how to use it. That was so horrible, I wasn't getting good exp because we were moving so slow, and the spec ops were playing their own game shooting things. Most of the exp come from bosses and completing objectives I think, and they settled for slow chicken feed. 20,000 exp is the most I got out of one level.
This beta will continue on even after the game is launched. They should put it up on the PSN store as a demo. You get one competitive MP level, and one co-op level (but it never plays the same twice it seems). Oh the party system is even better now. So slick and good. The lobby is great, and everything runs like it's a finished product.
Edit: Also two people can play on the same console and do offline co-op, and online co-op (PvE). The same for competitive play mode too (PvP).

Competitive MP (Chicago 6-60 player map)









Competitive MP (San Francisco )

Competitive MP (Orick, CA 6-60 player map)







