Killzone 2? since CoD6 is a long way off?
Posted: Tue Aug 26, 2008 1:26 am
Vedder since it seems like you won't be getting CoD5 and you really like CoD4 are you going to get Killzone 2?

It had a class and sub class system. Sprinting, sniping, engineering, type stuff in the place of perks. Here is a video of the full demo http://tv.multiplayer.it/3195/killzone- ... ma-gc-2008. It moves great, and the weapons look and sound like they have some weight to them. There is a cover system too.

It's not modern warfare though, it's more like scifi without the lasers and holograms.
The multiplayer trailer.
http://www.youtube.com/watch?v=i7KMI3WxWOg
The classes and traits.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

It had a class and sub class system. Sprinting, sniping, engineering, type stuff in the place of perks. Here is a video of the full demo http://tv.multiplayer.it/3195/killzone- ... ma-gc-2008. It moves great, and the weapons look and sound like they have some weight to them. There is a cover system too.

It's not modern warfare though, it's more like scifi without the lasers and holograms.
The multiplayer trailer.
http://www.youtube.com/watch?v=i7KMI3WxWOg
The classes and traits.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.