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HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 12:34 pm
by Aemora
New Notorious Monsters (04/06/2008)

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New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.

A Word from the Development Team
NM battles have been one of the most popular elements of FFXI since its launch. Nothing stirs the adventurer's soul quite the same way as cooperating with dependable comrades to overcome seemingly insurmountable odds, with rare equipment drops being the very tasty icing on the cake.

Thus far, however, getting the chance to battle NMs has been almost as difficult a task as fighting the creatures themselves. One often needed a lot of time and plenty more luck to successfully arrange an encounter with the creatures. In light of the ever-increasing number of fan requests for more opportunities to do battle against powerful monsters and reap the rewards, the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.

Overview of the New System
Carrying out requests from a certain NPC will earn you points which, when accumulated, can be exchanged for NM trigger items. The cost of these triggers will fluctuate based on the corresponding NM's difficulty level and popularity among adventurers. A limit will also be imposed on the number of points that can be earned in one Vana'dielian day (one Earth hour). Even with the above conditions in place, obtaining triggers under this new system should be relatively pain-free, especially when compared to fulfilling the elaborate requirements of some existing NM battles.
*Please note that this point system is applicable only to select new NMs scheduled to appear from the June version update.

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In order to maximize flexibility in participant numbers, in most cases the target to which you trade triggers in order to gain entry into battlefields will be located in field areas.

Rewards
Over fifty new types of equipment will be made available as exclusive drops for defeating these new NMs. Here are just a few samples to whet your ravenous adventurer's appetite:

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This update seems made of fucking win. Come on AF2, COME ON AF2!

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 1:10 pm
by Mrdude
W

O

W


I CAME


UPDATE CUM NOW


Edit: k done fapping, will be very interesting to see how this plays out, can't fucking wait!

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 2:04 pm
by Risbyn
O

M

G

ALRIGHT! This is what I've wanted to see for the longest time!

It smells like WIN!

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 2:47 pm
by Xepheria
Oh wow, this looks very interesting.

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 2:58 pm
by superfob
If there are money drops from these HNM, be sure RMT will keep popping these...

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 3:07 pm
by Lutia
Aemora wrote:the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.

I don't like the sound of this. Sea has always been a good challenge - though some of the NMs are a bit retarded due to their pop and drop rate. I hope they are just touching that detail and not take out the challenge of it.

Of course I'd like to see a beatable AV too, but please, leave the challenge of Prudence and Love in place... :whip:

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 3:13 pm
by Mertron
Acrolith NM GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 3:18 pm
by Tyriac
Lets have a week off and spam everthing in next update! :rofl:

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 3:53 pm
by dionious
cool, I wonder how many people can participate in these fights, 6 or 18? Either way sounds pwn since they're adding all new gear for drops, cant wait :Q_

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 4:47 pm
by Treciont
this is fkn amazing for people like me who dont have the time to camp everything like *normal* ls members do. if i can sit and do a campaign type thing for a hour a day to accumulate points for a NM pop... thats just win all the way.

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 6:25 pm
by Lolmy
80

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 6:44 pm
by Yorke
RIDILL

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 8:40 pm
by Asta
Looks intersting.

However, every time they add new NM, "to reduce the pressure on kings", it doesn't work.

Did CoP dragons reduce the numbers at kings? NO
Did adding SEA NM reduce the numbers at kings? NO
Did Einherjar reduce the numbers at kings? NO
Did ToAU NM reduce the numbers at kings? NO
Did Salvage reduce the numbers at kings? NO

Every time they do this it just makes the game more of a time sink because people don't prioritize and just want to pile it on top of the other events.

The new Einherjar rules will decrease the demand for Abjurations, but unless the new NM are going to drop Ridills and Drings, king camps will be just as crowded as they always were.

The only way this new system will reduce congestion on kings is if killing a king flags you as being unable to earn points for that conquest persiod.

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 8:46 pm
by Risbyn
btw, Ridills suck. WAR/SAM GA all day, everyday.

Only reason I can think of for Ridills to be camped is for DRK zerging.

What I'm trying to get at is...

RISBYN FOR RIDILL!!!!!!!!!!11111 :fag:

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 8:49 pm
by Tyriac
:lol:

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 9:14 pm
by ItsSeflol
guys
guys
GUYS





hi^^

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 9:37 pm
by Ploid
Lutia wrote:
Aemora wrote:the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.

I don't like the sound of this. Sea has always been a good challenge - though some of the NMs are a bit retarded due to their pop and drop rate. I hope they are just touching that detail and not take out the challenge of it.

Of course I'd like to see a beatable AV too, but please, leave the challenge of Prudence and Love in place... :whip:


Good thing FFXI players don't give jack about drop rates. It's all about the NM fights. The drops are just "icing on the cake".

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 10:15 pm
by Oraphin
That Sam style armor looks fkn sexy!!!!!

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 10:31 pm
by Lolmy
Risbyn wrote:btw, Ridills suck. WAR/SAM GA all day, everyday.

Only reason I can think of for Ridills to be camped is for DRK zerging.

What I'm trying to get at is...

RISBYN FOR RIDILL!!!!!!!!!!11111 :fag:


Ridill pwns your DRK unless you bring wivres into the equation, then lol1handers! :whistle: but I agree, it's not as amazing as it once was :<<<<<<<<<< Q____________Q still good for DL and KV and stuff on WAR I guess, but good thing I have DRK!

Re: HOLY SHIT - New Notorious Monsters (04/06/2008)

Posted: Wed Jun 04, 2008 10:48 pm
by Watkins
did u fkn sell my pcc amy???