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Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 1:52 pm
by Aemora
Preview of Adjustments for June Version Update (Part 2) (20/05/2008)As a part of our continuing efforts to improve the convenience and enjoyment of life in Vana’diel, we plan to introduce several changes that include the appearance of nomad moogles in Selbina and Mhaura, as well as adjustments to the supply quests.
Read on to discover what the upcoming version update holds in store.
Nomad Moogles in Selbina and Mhaura
After considering the continuing influx of new players, the changes made to the offer requirements for several quests, and the special task force’s efforts in maintaining a fair and balanced playing environment, we have decided that the inclusion of nomad moogles and delivery NPCs in Selbina and Mhaura will prove to be a beneficial addition to the game.
Look forward to these new arrivals in the next version update!
Supply Quest Records
As you are no doubt aware, in order to make use of the regional teleport services, it is first necessary to complete a supply quest to the outpost in question. We will be implementing a change wherein along with your mission rank and conquest points, a record of completed supply quests will now be retained even after transferring your allegiance to another nation.
Item Autosort Function
This particular function has been requested many times by the community, and is scheduled to be implemented along with the various other adjustments introduced in recent Topics.
As well as the difficulties encountered in preventing potential misuse, we have avoided the implementation of this function in the past in order to prevent confusion for crafters—items carefully separated for synthesis would have been forcibly stacked.
However, with the same consideration given to the placement of nomad moogles in Selbina and Mhaura, we believe that the current stability of FINAL FANTASY XI allows for this feature to be introduced without adversely affecting gameplay.
Players will be provided with the option to deactivate automatic sorting as part of the new function we have planned.
Sucks that most Lv75's no longer have any job that can actually utalise this...
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 1:55 pm
by Darkwarrior
lol 8D shame i don't have a single job that needs to go through the dunes.
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 1:58 pm
by Aemora
Apart from Nyzul Weapons (which, btw, we're classified as "Notes" not "Update"), released info all seems to be about lowbie stuff to increase and better lower-level play.
Sucks.
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 2:06 pm
by Lutia
Item Autosort Function
SIX FUCKING YEARS
As well as the difficulties encountered in preventing potential misuse, we have avoided the implementation of this function in the past in order to prevent confusion for crafters—items carefully separated for synthesis would have been forcibly stacked.
Confusion for crafters? Idiots can go play WoW.
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 4:54 pm
by Tyriac
I still have some jobs that needs Dooms, yay for me
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 4:59 pm
by Watkins
I see how putting a moogle in Selbina would have subtracted from the gaming experience years ago.

Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 7:44 pm
by Mertron
Item Autosort = shit like crystals automatically stack while meriting?
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 8:28 pm
by leeramond
SE needs to put nomad moogles in sky ffs that way we can finally avoid the hours of sitting around while ppl change jobs/grab pop items idk why they have never thought of this before a nomad moogle in sky would be more beneficial to well damn near everyone than the moogles in the dunes and other crap being as 90% of the people playing this game at this point are not really new players anymore.
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 8:38 pm
by Aemora
Yeah
Infact, why don't we just make the whole game so convenient, that you can change jobs wherever you go, get items from where you stuff it in oyur Bahut from anywhere you like through the click of a few buttons, and have good delivered to you when camping shit so you can get new shinies when someone else claims.
WHY DOESN'T SE JUST IMPLIMENT THESE FFS
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Tue May 20, 2008 8:49 pm
by Darkwarrior
Aemora wrote:Yeah
Infact, why don't we just make the whole game so convenient, that you can change jobs wherever you go, get items from where you stuff it in oyur Bahut from anywhere you like through the click of a few buttons, and have good delivered to you when camping shit so you can get new shinies when someone else claims.
WHY DOESN'T SE JUST IMPLIMENT THESE FFS
PS2 limitations.
j/k, it's probably caus it would break the game mechanics. just like having a moogle in selbina pre-this update would have.
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Wed May 21, 2008 6:13 am
by Yorke
At least I'm inspired to change nations now too. If I'm reading correctly I get to keep my OP's that I had previously done?
fun
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Wed May 21, 2008 6:37 am
by ItsSeflol
you don't, it just saves if you switch black
Re: Updates stuff... HOLY SHIT FINALLY
Posted: Wed May 21, 2008 7:20 am
by Yorke
o, gay