FF14 beta Homepage LIVE!

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Ploid
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Re: FF14 beta Homepage LIVE!

#81 Post by Ploid »

Yeah it's ffxiv.

This is interesting
There is new info on the exp system. Apparently if you exp for too long on one job you will be capped and start gaining 0 exp. You will be capped until the next irl week. You have 8 hours per week on a class until your exp cap. When you start exping or whatever you activate the timer. To stop it you may have to change jobs, or whatever other way there is to do it.

tl;dnr EXP cap in 8 hours. You start gaining 0 exp.

Here is a interview explaining the reason for the exp cap feature*
We’d like to thank all the beta testers out there for their hard work and support! We’re applying all those ideas you’ve sent us to make for the best possible Open Beta test and official release.

Now we’d like to take a moment to answer the many questions we’ve received about character balance in the current B3 phase.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).


Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.

Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.

However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.

That’s how the system stands as of right now.

Also, this system wasn’t implemented just in B3 but was set in motion from the very start of beta. Despite this, we have received many opinions regarding it in B3. There are a few reasons why:

-B3 allowed for longer sessions in single sittings.
-In order to promote party play, skill/experience points earned were greatly increased.
-The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance).

According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time.

Our lack of explanation regarding all of this was a mistake, and we heartily apologize.

This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.

At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3.

We would also like to make an announcement regarding something else.

The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.

Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.

Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes.

Finally, we would like to apologize for the lateness of any developer comments due to my attendance of Gamecom this past week. In my absence much fuss was raised over speculation, old information and some mistranslations on overseas fansites *(what?! /panic. Though I wonder what that’s in reference to in particular). I hope to avoid this from happening again by delivering developer comments as promptly as possible. Thank you all for your understanding.

And thanks in advance for your hard work to come in Open Beta!

Final Fantasy XIV director
Nobuaki Komoto


Sounds neat huh? :fag:
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Re: FF14 beta Homepage LIVE!

#82 Post by Mrdude »

will be gay, everyone will static exp. I see it now, every pug will have someone leaving every 15-20 mins because of exp cap.

imo it will hurt casual players even more. There's no way I'd be able to static, my work sched is so fucked up, only time you can guarentee I'm home is 10 pm or later, and I'd be too tired to want to play a game, so its either play solo or lfg a party that will split in 20 mins.
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Re: FF14 beta Homepage LIVE!

#83 Post by Lutia »

No one could train ad nauseam in the real world with no ill effects


So FFXIV = RL. Thx for clarifying.
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Re: FF14 beta Homepage LIVE!

#84 Post by Machdaddy »

I wonder at what level this actually starts, because I played a lot longer than 8 hours on my pug and made it to level 17 before the beta ended and I never got hit with surplus.
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Re: FF14 beta Homepage LIVE!

#85 Post by Mrdude »

Sounds to me like its something they're adding now/after
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Re: FF14 beta Homepage LIVE!

#86 Post by Yorke »

I use CD's, I don't own an iPod. My car has a CD player anyway gg?
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Re: FF14 beta Homepage LIVE!

#87 Post by Mrdude »

My car has a choice of over 3k songs with a few touches of my finger! My car has a sick sound system tho. 2 12 jl's.
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Re: FF14 beta Homepage LIVE!

#88 Post by ItsSeflol »

I don't pwn a car anymore :(
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Re: FF14 beta Homepage LIVE!

#89 Post by Lolmy »

owned.










unlike a car in your case :|
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Re: FF14 beta Homepage LIVE!

#90 Post by ItsSeflol »

:plain:










That was a good one though.
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Re: FF14 beta Homepage LIVE!

#91 Post by Mrdude »

;)
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Re: FF14 beta Homepage LIVE!

#92 Post by Yorke »

Lolmy wrote:owned.










unlike a car in your case :|


ahahahaha, that was so awesome
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Re: FF14 beta Homepage LIVE!

#93 Post by Machdaddy »

For any that care. Me, and a group of old XI friends will be playing on Cornelia.
Last edited by Machdaddy on Thu Sep 02, 2010 9:32 am, edited 1 time in total.
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Re: FF14 beta Homepage LIVE!

#94 Post by Scorsese »

That's the gayest piece of shit I've heard. They've ruined FFXIV before it even hit the streets.

WoW's Cata expansion is looking better and better every day.
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Re: FF14 beta Homepage LIVE!

#95 Post by dionious »

Scorsese wrote:That's the gayest piece of shit I've heard. They've ruined FFXIV before it even hit the streets.

WoW's Cata expansion is looking better and better every day.


A damn shame.. I didn't even bother with the Open Beta.
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Re: FF14 beta Homepage LIVE!

#96 Post by Ploid »

Turns out that the open beta really isn't a open beta. You have to be lucky to get a key, and they pick and choose who get one. They disabled giving out keys because the site was getting hammered. Welcome to SE version of open beta.
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Re: FF14 beta Homepage LIVE!

#97 Post by Machdaddy »

I got my key np.
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