Killzone 2 Eden Players

Some people have started to notice that there are other games around!
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Ploid
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Posts: 8958
Joined: Tue Mar 20, 2007 5:22 am
Linkshell: Eden
Job Classes: THF/SAM/RDM/BST/WAR75

Re: Killzone 2 Eden Players

#41 Post by Ploid »

New DLC and maps on the way, and it's said to be free.

http://www.gametrailers.com/player/47891.html
http://www.gametrailers.com/player/47889.html

No splitting the community. Woo

DLC Steel&titanium will be free!

Sony Computer Entertainment has announced that first person shooter Killzone 2 new multiplayer game fields receive. The expansion in the Netherlands made PlayStation 3 game from April 30th for free download

http://translate.google.co.uk/translate ... n&ie=UTF-8
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Ploid
Random Man
Posts: 8958
Joined: Tue Mar 20, 2007 5:22 am
Linkshell: Eden
Job Classes: THF/SAM/RDM/BST/WAR75

Re: Killzone 2 Eden Players

#42 Post by Ploid »

New patch, some class tweaks too (assault, and tactician's air support)

* DLC - Enables support for downloadable content pack #2 “Flash & Thunder”, released on June 11th on the Playstation®Store

* Network errors – Improved handling of large message groupings to decrease network errors on heavy loads. Should decrease some instances of network errors

* Stability - Fix for potential Quick-join stability issues when DLC pack “Steel & Titanium” is not installed

* Stability – Removal of DLC could result in stability issues when using game pre-sets

* Stability – Crash fix for potential Search & Retrieve issue

* Stability – Fix for infrequent hang on loading when using spectator mode

* Exploit – Search & Destroy objective exploit fix

* Exploit – Collision fix for map MP04 – Visari Hammer

* Exploit – Collision fix for map MP07 – Blood Gracht

* Exploit – Collision fix for map MP07 – Blood Gracht (2)

* Exploit – Collision fix for map MP08 – Corinth Crossing

* Exploit – Collision fix for map MP08 – Corinth Crossing (2)


* Stats – Fix for clans not always receiving the clan match win medal

* Controls – Addition of High precision mode option for both Single Player and Multiplayer. New accounts will have this mode set as standard and existing users will have to enable it manually.

* Feature – Players will be automatically placed on the same faction, if they are friends upon using the ‘Join Friend’ option

* Feature – Players will be automatically placed on the same squad, if they are friends upon using the ‘Join Friend’ option

* Feature – Squads will remain constant over multiple rounds unless disbanded.


* Feature – Faction balancing only checked when entering the game to the pre-game lobby or spawn-select New faction select screen on spawn-select

* Feature – In-game faction changing now allowed on heavily unbalanced factions

* Feature – Skirmish – All Badges and Abilities are now unlocked for Skirmish mode to allow users with lower bandwidth network connections to experience the full range of weapons and abilities available in Multiplayer mode

* Gameplay – Invulnerability when spawning on a deployable spawn-point outside of a base-camp is now disabled

* Gameplay – Armor of Assault class reduced from 100 to 50 hit-points

* Gameplay – AI and health of the flying Sentry Bots has been tweaked upwards

* Gameplay – Firing rate of the Sentry Turret’s rocket system has been reduced slightly

* Bug – Cooked grenades dealing friendly fire damage despite the option being disabled

* Bug - DLC Pack 1 “Steel & Titanium” front end text fix for Japanese sku

* Moderation – Enhanced moderation tools for SCE Moderators

* Killzone.com – Revived players now appearing correctly in Battle Replays

* Misc - Various minor bug fixes

For more in depth information on some of the bigger features to come with this patch, check out the Q&A with Eric Boltjes our Lead Multiplayer Designer here.



Seb Downie - Producer - Guerrilla Games
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Tomiko
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Re: Killzone 2 Eden Players

#43 Post by Tomiko »

The Gameplay changes have me the most interested. I hate how people would spawn invulnerable before.
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