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Re: Watkins' PUP Adventures Thread.

Posted: Mon Mar 17, 2008 6:26 pm
by Tidusjr
holy shit 7.3k Light DMG :shock:

Re: Watkins' PUP Adventures Thread.

Posted: Tue Mar 18, 2008 8:28 pm
by S N K
If that shit's staying then no more lulpup :<

Re: Watkins' PUP Adventures Thread.

Posted: Wed Mar 19, 2008 1:49 am
by Aemora
These aren't just a case of "whip out the Automaton and do 10k+ SCs", this is a case of "Get 300% TP on the Automaton", "Get the Automaton to a health that's as LOW as possible" and then "Whip out a 10k+ dmg SC" ... A lot of preperation goes to achieving these Skillchains and damage output, and is rather hard to achieve. Making sure the Automaton doesn't die (all frames have self-cure iirc), and blahblahblah... Either way, it's a lot, and then once they do stupid Dmg, the AUtomaton dies and all the prep has to begin again.

omfg l2pup

Re: Watkins' PUP Adventures Thread.

Posted: Wed Mar 19, 2008 9:13 pm
by Sureaboutthis
\_/

Re: Watkins' PUP Adventures Thread.

Posted: Wed Mar 19, 2008 9:19 pm
by Mrdude
Sureaboutthis wrote:\_/
:hijack:

Re: Watkins' PUP Adventures Thread.

Posted: Thu May 22, 2008 7:59 pm
by Safersephx
bump
pup @ 65

rng frame still owns for damage, need to get some parses made and posted
i just got my hands on a tranquilizer, but my magic is wayyyyyyyyyyyyy underleveled... need to skill before i play around with it

cant wait for lvl 70... hades sainti, optical hat, volunteer brais, and armor piercer ;o

Re: Watkins' PUP Adventures Thread.

Posted: Thu May 22, 2008 8:49 pm
by Watkins
level your magic nub :fear: