Ketsui's new adventures

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Yorke
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Re: Ketsui's new adventures

#1101 Post by Yorke »

Did you fight it irl?
Tread softly because you tread on my dreams-
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Re: Ketsui's new adventures

#1102 Post by Bodycount »

Yorke wrote:Did you fight it irl?
Next best thing?
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Lutia
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Re: Ketsui's new adventures

#1103 Post by Lutia »

Married it.

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Yorke
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Re: Ketsui's new adventures

#1104 Post by Yorke »

dayum
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Re: Ketsui's new adventures

#1105 Post by Ploid »

That twitch link I posted of that PLD fought that thing near launch and it was crazy. They had a single party and there was some move it did that would cause them problems, not to mention that it had so much friggin hp. They thought it had that much hp because no one did the campaign stuff that causes these mobs to be less powerful. Any who, they now do these fights a lot, the T-rex, turtle, and so on. I'm so glad I don't have to wait around to do these, and possibly wipe over and over. They also use a geomancer, or at least they changed it to a sub job lately. I have no idea what the geo does for them but I still don't see a fencer. I shall look up Fencer tanking videos and see if there's anything around. Come on internets, don't fail me.
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Re: Ketsui's new adventures

#1106 Post by S N K »

Making more progress with bst finally by getting this piece completed tonight.

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With this piece I'm 1% over the haste cap which really isn't a big of a deal but I now have an added 7% Dual Weild because of this piece. It's almost close to hundred fists now with the amount of attack speed I have. :love:
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Re: Ketsui's new adventures

#1107 Post by Ploid »

Oh man, I would like to see that attack speed. You look like a monster (pun just kinda happened, it could be worse, I could have said beast).

It's nearly impossible to find Geo and Rune Fencer end game videos and such. Are they useful? The geo I saw with that PLD didn't seem to do anything that I could understand without being told it's purpose. Maybe it was a magic attack aura?
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Re: Ketsui's new adventures

#1108 Post by S N K »

Ploid wrote:Oh man, I would like to see that attack speed. You look like a monster (pun just kinda happened, it could be worse, I could have said beast).

It's nearly impossible to find Geo and Rune Fencer end game videos and such. Are they useful? The geo I saw with that PLD didn't seem to do anything that I could understand without being told it's purpose. Maybe it was a magic attack aura?
Right now GEO is very welcome in Delve and other heavy content. It's a solid support job that has shown it's a very viable thing to have in an alliance. RUN however is like Chiz... It's just there.
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Re: Ketsui's new adventures

#1109 Post by Ploid »

hahah oh dang, poor RUN.
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Re: Ketsui's new adventures

#1110 Post by Ploid »

Huge patch, what does the bst stuff mean?
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Re: Ketsui's new adventures

#1111 Post by S N K »

Ploid wrote:Huge patch, what does the bst stuff mean?
New Jug pets and BST gets more and more powerful with their Call Beast Merits now that the jugs can go OVER the 99 Cap limit.

Also decided to try another of the new HNMs, being this thing....

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Zoned in the BC area which had a total of close to 300+ people fighting it at once and found this at the start...

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I hadn't had this much fucking fun in ages with the amount of kills this mob was claiming on people.

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Finally defeated it after a lil over 3 hours with SMNs and CORs doing the main damage with BSTs handling the pets with other DDs. It really was a full concentrated effort to bring this monster down.

Got this for my troubles...

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Going after this fucker the next chance I get...

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Drops all this shit...

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Image Enough stats on this fucking cap?
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Image Dat Axe Ploid. :wtf:
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Re: Ketsui's new adventures

#1112 Post by Lutia »

Yep, this is it for me, not even going to bother logging on anymore. FFXI isn't supposed to have this kind of gear. lolrelics, lolmythics, loleverything that existed before March 27th, 2013. Still no AF2/3 for the new jobs either. Go fuck yourself SE, you've ruined every last good bit remaining of the original game, I'm not starting to play "the new one". :x
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Re: Ketsui's new adventures

#1113 Post by ItsSeflol »

wtf @ skill +188.

I remember when getting a weapon with like +5 skill was insane
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Re: Ketsui's new adventures

#1114 Post by Yorke »

Anyone wanna buy some flame rings?
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Re: Ketsui's new adventures

#1115 Post by Lutia »

Yorke wrote:Anyone wanna buy some flame rings?
Selling my Psoleus-signed one :x
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Re: Ketsui's new adventures

#1116 Post by Ploid »

OMGAWD that loot looks insane... WWWOOOOOOOOWW This is the FF I always wanted. Loot that makes your jaw drops, not side grades, actual UPgrades.

Sorry Lutia.
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Re: Ketsui's new adventures

#1117 Post by Lutia »

Go play Borderlands.
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Re: Ketsui's new adventures

#1118 Post by Mrdude »

its bad when the stats on gear is tl;dr
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Re: Ketsui's new adventures

#1119 Post by Yorke »

Lutia wrote:
Yorke wrote:Anyone wanna buy some flame rings?
Selling my Psoleus-signed one :x
I have one also I think, I'm positive I have a Palerider signed one and a Eudon haub+1
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Re: Ketsui's new adventures

#1120 Post by S N K »

Lutia wrote:Yep, this is it for me, not even going to bother logging on anymore. FFXI isn't supposed to have this kind of gear. lolrelics, lolmythics, loleverything that existed before March 27th, 2013. Still no AF2/3 for the new jobs either. Go fuck yourself SE, you've ruined every last good bit remaining of the original game, I'm not starting to play "the new one". :x
I wouldn't give up yet, We only just found out that the Relic/Emp/Mythics are going to be stronger then these weapons with the version update in december so Guttler is gonna poop all over that new Axe even so.
ItsSeflol wrote:wtf @ skill +188.

I remember when getting a weapon with like +5 skill was insane
You think that's silly check these things out...

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