Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

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Aemora
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Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#1 Post by Aemora »

Job Adjustments and Additions: Part II (21/10/2009)

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Part II of our job adjustments and additions preview invites to center stage beastmasters and summoners, Vana'diel's wielders of animalistic and avatarial might!

Summoner
    A new ability will be added for summoners, and with it, a brand new way for these masters of forbidden magic to lend their powers to party battles.

    Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours)
    Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.

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    By summoning an avatar while this ability is active, a corresponding beneficial effect from above table will be granted to all party members within range of the avatar. The effect's potency will gradually increase until the avatar is released, and at its peak, can be expected to reach levels equal to those granted by the corsair's lucky number roll.
    While multiple favors of the same variety will not be stackable, a single party can benefit from as many types as there are summoners. Furthermore, enhancements received through this ability can be used in conjunction with those received via magic spells, songs, the Phantom Roll ability, and so forth.

Beastmaster
    Adjustments and additions have been scheduled that will greatly enhance the effectiveness of pets called forth via the "Call Beast" ability.

    - New Pet Command: "Ready"
      When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal.
        * The pet's TP is at 100% or more.
        * Sufficient charges have accumulated for the ability you wish to use.

    - Charges
      Regardless of the beastmaster's level, one charge will accumulate for every two minutes after a pet has been called, up to a maximum of three. The amount of charges required will vary depending on ability.

    Example: Funguar Familiar

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We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet.
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Aemora
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#2 Post by Aemora »

Omg Smn update notes!!! Such pwn stuff, but I think that the buffs are on the wrong jobs lol :\ Though they do make sense.

OMNOM
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Lutia
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#3 Post by Lutia »

Kewl, Summoner replaces Bard and Corsair.

Im in ur gaem, braeking ur gaem.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#4 Post by Tomiko »

Smn update looks promising. Curious what the "reduced perpetuation" will be.

Ifrit, Shiva, Diabolos, Leviathan and Ramuh seem like the best abilities.

Bst update is kinda meh. Would be better if it applied to charmed pets as well. Another option would be to add more jug pets if they're only going to adjust those.

Wyrm jug pet made using Nidhogg Scales. :yes:

I'd be happy with a Scorpion jug though.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#5 Post by dionious »

Smn update makes me :Q___ ... Almost makes me wish I had time to play this game. But even if I did, I'd know better...
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#6 Post by Bodycount »

soooooo no new summon and charmed pets will still spam bubble shower or an equally useless move?
well played square, well played.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#7 Post by Blaize »

doesn't that sound incredibly lame for jug pets? especially ant where you're going to have to wait 10 mins for mandibular bite or whatever
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#8 Post by Bodycount »

I thought most bst charmed whatever was around or just used cc
mine was like 15 so idk how bsts roll
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#9 Post by Ploid »

Bst update is meh. Would be better if it applied to charmed pets as well w/ no charge crap. Another option would be to add great and useful jug pets if they're only going to adjust those.

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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#10 Post by Sureaboutthis »

this is relevant to my intrests
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#11 Post by Mrdude »

hey remember 2 years ago when I was like

hay aemo what would you do if they gave summoners a refresh.

he said they never will


OSHI, bitch I'm right.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#12 Post by Yorke »

Sureaboutthis wrote:this is relevant to my intrests

hi qt
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#13 Post by Dhiloda »

bst update is ballz... horrible... just horrible...

Jug pets only have one good move, if that, and you know it'll take 3 charges. Plus I'd say at least 80% of bsting (pretty much 100% of you're not in a standard party) is done with charmed mobs which this does not seem to apply to.

Should have just reduced sic timer by half, which would apply to all pets... I wouldn't care so much if pets wasted tp on shit AoE debuffs if they could do it more frequently at least.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#14 Post by Ploid »

OMG bst would be sew broken if sic timer wuz reduced. Bst is already overpowered duder SE knows it.

On a unrelated note, anybody want sum pet mindgazer manaburn? Bio spam!

On a serious note, why do SE fear letting bst pick which ability a pet should use for sic? It's not like being able to chose would make bst the king of the world. It would just make pets a bit more reliable. It saddens me to see how awesome blu is with all the sic's I would like to be able to command my pet to use. Screw SE and why do I still care?

On a emotional note, BST is so lovely. If a game was made with only BST class and was as awesome as FFXI's bst could be at it's peak of fun/awesomeness I'd so be on it.

Love,
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#15 Post by ItsSeflol »

Lutia wrote:Im in ur gaem, braeking ur gaem.

You quit etc.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#16 Post by Mrdude »

ItsSeflol wrote:
Lutia wrote:Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#17 Post by Aemora »

Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#18 Post by dionious »

Aemora wrote:
Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.

So did you.
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#19 Post by Mrdude »

dionious wrote:
Aemora wrote:
Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.

You quit Mrd :<
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Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

#20 Post by Lolmy »

me2 lol!
I hate this linkshell with a fiery passion.
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