SF IV Info:
-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution
-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.
-Online play is planned with potential for microtransactions such as new characters and stages
-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"
- runs in 60FPS
- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"
-camera doesn't budge
- Trying to get "as many SFII characters in as possible"
- Takes place after SFII Turbo and before SF III
-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"
- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.
- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C
- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"
-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible
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It might turn out good /wish