Battle System Adjustments (08/14/2007)

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Lolmy
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Battle System Adjustments (08/14/2007)

#1 Post by Lolmy »

Battle System Adjustments (08/14/2007)

The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.
In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.

Two-handed weapons

Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.

This month's version update will see the introduction of a new type of gear called "grips," which players can equip in their offhand weapon slot when using a two-handed weapon. We are also planning to apply changes to associated weapon skills as well.

Attacking with two-handed weapons

The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.

A word on grips

While not designed to bring about radical improvements, grips are a new lineup of items which can be used in tandem with two-handed weapons as a means of wielding them more effectively. They accomplish this by enhancing a weapon's benefits while compensating for shortcomings. Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.
Different grips will allow players to adapt to specific situations depending on the type of two-handed weapon they are using, as well as the type of enemy they are fighting. Players should be advised, however, that changing grips mid-combat will result in a loss of TP. Therefore, no grip's benefits will be restricted to the execution of weapon skills.

Rethinking weapon skills

The majority of two-handed weapon skills already stand to see a vast improvement based on the changes described above. However, we will also be retooling the characteristics of several particular weapon skills in order to enhance their usability.

http://www.playonline.com/pcd/topics/ff ... etail.html

o m g
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Re: Battle System Adjustments (08/14/2007)

#2 Post by Ryuushin »

Camp playonline.com moar pls.
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Re: Battle System Adjustments (08/14/2007)

#3 Post by Darkwarrior »

/joygasm, inc grips coming out and costing like 20m each
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Re: Battle System Adjustments (08/14/2007)

#4 Post by Ploid »

OMG depending on how good it turns out I might have something to do in ffxi other than ls events. Well if I get fast party invites. Sam is back and omg how will this effect relic Gkt, Scythe, Gaxe, lolStaff?1
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Re: Battle System Adjustments (08/14/2007)

#5 Post by Aemora »

WTF AMY

I always do the fucking POL Updates, DAMN YOU!

DAMN YOU!!!!!

And this is in the wrong thread grrrrrrrrrrrr...

Faggoting Black Mage and Warrior that never plays Samurai.

Also...

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and...

Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.


Magic Grip: Enhances "Magic Attack Bonus" :Q..........
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Re: Battle System Adjustments (08/14/2007)

#6 Post by Praetor »

Damn, I knew I shoudln't have sold my Osode. LOL - I guess I can WS on Haub+1!
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Re: Battle System Adjustments (08/14/2007)

#7 Post by Scorsese »

oooooooooo.............
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Re: Battle System Adjustments (08/14/2007)

#8 Post by Bodycount »

hawt
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Re: Battle System Adjustments (08/14/2007)

#9 Post by Mrdude »

This... will... be.... pwn!!!
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Sefsig pwns
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