Hideo Kojima Is in Trouble With the TGS Demo of Metal Gear Solid V: Enemies are Too Unpredictable
http://www.dualshockers.com/2013/09/15/ ... edictable/Hideo Kojima himself is going to show a gameplay demo of the Ground Zeroes prologue of Metal Gear Solid V: The Phantom Pain at during a series of stage events at the Tokyo Game show, but he’s running into a problem: apparently the enemies are so unpredictable that he can’t really plan the presentation beforehand, as he explained on Twitter.
Quote:
Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.
Enemies with a mind of their own? LA-LI-LU-LE-LO