Naughty Dog expands on the original plotline and ending of The Last Of Us
Speaking to the magazine, creative director Neil Druckmann revealed that Tess had a much darker past in the initial plans for the game, though this was balanced with a more "hopeful" ending.
"What's interesting is that, originally in the story Tess took more of a villain role," Druckmann said. "Tess was betrayed by Joel and took on a mission to pursue him across the country. That storyline never worked out. The storyline shifted and Tess took on this role where she became more of a believer and she helped motivate Joel."
Apparently it was for this reason that the story was changed; the team at Naughty Dog didn't believe that Joel would take on this gargantuan task without something motivating him, like Tess sacrificing herself.
"We had a tough time understanding why Joel would take this journey - we weren't buying it," he continues. "We also had a hard time buying that Tess would go on a vendetta. We could understand her pursuing Joel a little bit, but why would she go for a year around the country? Those things were solved by saying that Tess is going to die when she gets bitten, but her dying wish to Joel is to do this one good thing - help me do this one good thing so my soul can rest because I've done all these horrible things."
This decision in turn impacted on Ellie's character. She was previously envisioned as being much more innocent, refusing to kill other humans for the majority of the game. Again though, the team soon realised that this had practical implications on gameplay.
“
"Ellie's arc originally was that she didn't kill any non-infected people until the end, when she was going to kill Tess when Tess was torturing Joel," Druckmann continued. "What we realised is that we had to get Ellie engaged more in the combat because when she was disengaged from the action for that long you didn't care so much. So that changed pretty early on. We decided it wasn't going to be about the first time she killed someone, it was more about this coming of age story of the impact that the horrors of violence has on her over the course of the game.
"That culminates with her conflict with David. That happened pretty quickly, just based on some things we realised about the story and how we had to integrate it into the gameplay."
So what does this mean for the original ending? Well, the plan was for Joel and Ellie to make it to San Francisco where they'd live out the rest of their lives in peace. Unfortunately, both members of the development team and focus testers were unhappy with it as it was viewed as both anticlimactic and too definitive.
“
"The original ending when we pitched the game was a much more hopeful ending, where Joel and Ellie make it to San Francisco and that is a town run by people who are trying to restore society," Druckmann continued. "Joel has killed all these doctors and lied to Ellie, and Ellie just fully buys into the lie. So, you're left with the idea that they are going to live the rest of their lives in this town. The camera pulls back and maybe everything is going to be alright for these two. I was working on writing, and it didn't feel honest anymore. After everything they've done and everything they've been through, that was letting them off a little too easy - especially for Joel.
"When we did focus testing, at least initially until some of the hospital stuff started coming together, it tested very poorly. People said it's unclear, anticlimactic, unsatisfying... A lot of people at the company felt the same way. A few designers didn't like the ending I had in mind. But then, as time passed and they thought about it, they came around and really appreciated. I think that happened with other people, too."
|