Quote:
Elizabeth, for example, takes a turn about one-half to two-thirds of the way through the game. She starts out as a smart, headstrong, and innocent girl who looks at much of the world in wide-eyed wonderment and dreams only to be in Paris, a place she’s only seen in paintings and read about in books (and futzed around with in tears, but I guess that’s not really the same thing). It’s hard not to fall in love with her because it’s so hard to not fall in love with genuine, authentic passion. She is infectious in her fervor for exploration and it’s a bug I don’t mind catching.
But then she sees me and, by extension, Booker what we really are: killers. He is a gun and I am the finger that pulls the trigger. I am the one exposing her to murder and death and rampant indecency in a world she previously had filled with nothing but joy and happiness. Her reaction to first seeing me kill is appropriate: she runs. The second time is to rescue her, and she understands the act’s necessity. Then, when she is the one with the crimson-soaked hands, she understands its simplicity, its ease. There is a murderer and a victim and nothing more. What she becomes is still smart and headstrong but jaded. Cynical. Us.
http://www.platformnation.com/2013/04/0 ... +Nation%29Was just surfing my Twitter feed and this article popped up; I think this pretty accurately states what we're talking about.
Edit: Was thinking of some of my favorite parts when I remembered this:
Bioshock Infinite - Fortunate Son cover
http://www.youtube.com/watch?v=UsQuTCycrwIMusic example. So damn pretty.
This is one of those games that is about the story I think. Sure it's pretty, sure it's extremely fun, but it's not a shooter like Call of Duty or Halo. Those games are *just* shooters.
_________________
Tread softly because you tread on my dreams-
Lies are a funny thing,
they slip through your fingertips because
they never happened to you.