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PostPosted: Fri Aug 10, 2012 6:06 pm 
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Random Man
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The thing is, there's sound like a lot more they couldn't fit in. It looks like they want to win some players back, at least they aren't stubborn. I can't wait to see what the rune/abilities buffs will be. I hope WD get a lot of love. I'd rather play that than Wizard if I could.


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PostPosted: Fri Aug 10, 2012 6:38 pm 
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Did you highlight stuff after I posted or am I going nuts?

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PostPosted: Fri Aug 10, 2012 7:15 pm 
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After.


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PostPosted: Sun Aug 12, 2012 9:31 pm 
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These changes sound awesome.

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PostPosted: Sun Aug 12, 2012 10:42 pm 
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PostPosted: Wed Aug 15, 2012 5:15 pm 
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Oh my goodness, Tornado Barb is getting buffed buffed buffed. So I need those legendary items. You guys are going to help me farm them right? RIGHT?

http://us.battle.net/d3/en/blog/6923457 ... -8_14_2012

Elites will cower in our wakes now. Well if we have those legendaries.

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Barb Changes
http://us.battle.net/d3/en/blog/6923460 ... -8_15_2012

"I'll close by adding that there are no changes planned for either Sprint or Battle Rage, so all you crazy double tornado barbarians will still be able to log in after 1.0.4 goes live and continue with your current build. "


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PostPosted: Wed Aug 15, 2012 9:54 pm 
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wow quite a few changes -- champions w/ less hp, and no more invuln minions?
legendaries actually good?

interesting, should be worth revisiting


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PostPosted: Wed Aug 15, 2012 11:39 pm 
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The idea of good legendaries intrigues me greatly

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PostPosted: Thu Aug 16, 2012 3:26 am 
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Wizard's patch notes are up.

Mostly talking about what they expected people to do with the hydras and how they are going to buff all of them except the venom hydra. Oh and they're nerfing energy twister critical mass procs bwahah. Glad I moved to Barb, Blizz love barb now and it's aaaawwwesssomeee!

http://us.battle.net/d3/en/blog/6939564 ... -8_15_2012


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PostPosted: Thu Aug 16, 2012 2:06 pm 
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LEAD DESIGNER OF D1 & D2 THOUGHTS

David Brevik, the project, design and programming lead on Diablo and Diablo II, has given us his thoughts on Diablo III, saying that the game's focus on grinding for gold over searching for items "loses a lot of what the game is about".

Speaking to us at Gamescom in Cologne, Brevik - who is now president and COO of Marvel Heroes developer Gazillion Entertainment - revealed that he and his team had begun design work on Diablo III, which was originally intended to be an MMOG. Clearly, much changed in the intervening years, so what does he think of the finished product?

"I wouldn't have made the same game," he admits. "They did some stuff that I thought was great, that advanced action-RPGs in a lot of ways. I think their story presentation was much better than we'd ever done it; I thought that the [ability to] teleport to other players, to group rapidly [was] really good.

"But I wouldn't have made the same choices that they did for some of the item stuff. The way that they did the skill selection really kind of changed, making it more of a loadout that you would find in a shooter or something.

"I thought that being able to change your build on the fly was almost too flexible. So I felt like that took away from some of the replayability, and the lower level cap [did] also."

Diablo III's most divisive feature in the run-up to launch was the real money auction house, and since the game was released that feeling has, in many ways, intensified, with players feeling like the endgame presents them with a stark choice: grind for enough gold to buy the more powerful items, or cough up real money and buy them from the auction house.

"It became more efficient to grind for gold than it did to find items," Brevik tells us. "The point of the game is to find items; if you make the point of the game to grind for gold instead, it really loses a lot of what the game is about.

"[Blizzard has] done the auction house stuff before. I think they did a fantastic job with it in WOW, so I'm not quite sure why there was so much stuff lost in translation in Diablo III."

Brevik's diplomacy personified here - by his own admission, this is the "sober version", and differs markedly from what he told Blizzard's Rob Pardo and Mike Morhaime one night at E3 in June. There's no bitterness about his original design vision being compromised: indeed, many elements of that vision have followed him to Gazillion been implemented in Marvel Heroes.

"A lot of the same thought processes went into doing it," he tells us. "A lot of people that are on the Marvel Heroes team are people that worked for me at Blizzard when we made Diablo II - we have a lot of people that have participated in [making] this kind of game for a while now."

http://www.edge-online.com/news/gamesco ... -3s-design


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PostPosted: Thu Aug 16, 2012 5:51 pm 
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Monk
http://us.battle.net/d3/en/blog/6939559 ... -8_16_2012


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PostPosted: Thu Aug 16, 2012 10:11 pm 
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Monk seems small compared to the other two classes so far. That being said I'm not disappointed since all I wanted was them to not nerf my build since I've gotten my monk to a point where I can handle all but the bitchiest elite packs without much trouble. Biggest problem I have now is the lag getting me killed. Exploding Palm buff seems pretty nice. I used to use it and maybe it'll be viable again.

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PostPosted: Thu Aug 16, 2012 11:11 pm 
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DH
http://us.battle.net/d3/en/blog/6986845 ... -8_16_2012

Immortal DH is not touched lol wizard.

WD
http://us.battle.net/d3/en/blog/6923459 ... -8_16_2012

I hope they didn't only look at zombie dogs. The huge frog is pointless, and the Giant need some help too. I await the full change log.


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PostPosted: Fri Aug 17, 2012 9:39 pm 
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This made me laugh, DH's whirlwind build (strafe)
https://www.youtube.com/watch?v=muRitrcVW-Q

Quote:
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http://us.battle.net/d3/en/forum/topic/6352745857#4

Oh wow!

Edit:
Quote:
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PostPosted: Sat Aug 18, 2012 7:22 pm 
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Guys, GUYS, GUYS D3 is out of beta....

http://www.diablofans.com/news/1317-uno ... -and-more/

Datamined Patch 1.0.4 Merry christmas, or for me Happy Birthday!

Notes:

Levels string1: You are now earning Paragon XP!
[*[]Each Paragon Level you gain grants a Gold and Magic Find bonus.

Trail of Cinders :Leave a trail of fire in your wake that inflicts 1500% weapon damage as Fire over 3 seconds.

Wizardspike - [{VALUE1} * 100]% chance to hurl a frozen orb when attacking.

For the curious, the Seven-sided change is +1000% Damage (777% -> 1777%).


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PostPosted: Mon Aug 20, 2012 6:36 pm 
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New exp system 100 more levels but for MF bonuses added to your character and the regular stats bonuses that you get when you level up normally.

http://us.battle.net/d3/en/blog/6968517 ... -8_20_2012


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PostPosted: Mon Aug 20, 2012 9:34 pm 
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MOTHERFUCKING bonusus
???

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PostPosted: Tue Aug 21, 2012 1:13 am 
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I kind of like the idea of Paragon levels. Should be quite the grind to get Paragon 100 so there will always be a goal to reach. I don't think they should have capped MF at 300 though. They should have left it uncapped with diminishing returns like in D2 so you have to make a choice of whether or not to sacrifice some dmg/surivability for more mf.

I think the new patch is going to be overkill on scaling back the difficulty.

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PostPosted: Tue Aug 21, 2012 3:16 am 
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Bots will get to 100 in the shortest amount of time, but for real people it could take 2 years. Might as well act normal and farm with the bonus of getting surprise level ups. Even getting to 50 is a huge goal.


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PostPosted: Tue Aug 21, 2012 3:42 am 
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Full patch notes.

http://us.battle.net/d3/en/forum/topic/6368188147#1


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