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Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst
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Author:  Aemora [ Wed Oct 21, 2009 2:44 pm ]
Post subject:  Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Job Adjustments and Additions: Part II (21/10/2009)

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Part II of our job adjustments and additions preview invites to center stage beastmasters and summoners, Vana'diel's wielders of animalistic and avatarial might!

Summoner
    A new ability will be added for summoners, and with it, a brand new way for these masters of forbidden magic to lend their powers to party battles.

    Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours)
    Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.

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    By summoning an avatar while this ability is active, a corresponding beneficial effect from above table will be granted to all party members within range of the avatar. The effect's potency will gradually increase until the avatar is released, and at its peak, can be expected to reach levels equal to those granted by the corsair's lucky number roll.
    While multiple favors of the same variety will not be stackable, a single party can benefit from as many types as there are summoners. Furthermore, enhancements received through this ability can be used in conjunction with those received via magic spells, songs, the Phantom Roll ability, and so forth.

Beastmaster
    Adjustments and additions have been scheduled that will greatly enhance the effectiveness of pets called forth via the "Call Beast" ability.

    - New Pet Command: "Ready"
      When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal.
        * The pet's TP is at 100% or more.
        * Sufficient charges have accumulated for the ability you wish to use.

    - Charges
      Regardless of the beastmaster's level, one charge will accumulate for every two minutes after a pet has been called, up to a maximum of three. The amount of charges required will vary depending on ability.

    Example: Funguar Familiar

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We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet.

Author:  Aemora [ Wed Oct 21, 2009 2:45 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Omg Smn update notes!!! Such pwn stuff, but I think that the buffs are on the wrong jobs lol :\ Though they do make sense.

OMNOM

Author:  Lutia [ Wed Oct 21, 2009 3:29 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Kewl, Summoner replaces Bard and Corsair.

Im in ur gaem, braeking ur gaem.

Author:  Tomiko [ Wed Oct 21, 2009 3:40 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Smn update looks promising. Curious what the "reduced perpetuation" will be.

Ifrit, Shiva, Diabolos, Leviathan and Ramuh seem like the best abilities.

Bst update is kinda meh. Would be better if it applied to charmed pets as well. Another option would be to add more jug pets if they're only going to adjust those.

Wyrm jug pet made using Nidhogg Scales. :yes:

I'd be happy with a Scorpion jug though.

Author:  dionious [ Wed Oct 21, 2009 3:44 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Smn update makes me :Q___ ... Almost makes me wish I had time to play this game. But even if I did, I'd know better...

Author:  Bodycount [ Wed Oct 21, 2009 4:06 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

soooooo no new summon and charmed pets will still spam bubble shower or an equally useless move?
well played square, well played.

Author:  Blaize [ Wed Oct 21, 2009 4:09 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

doesn't that sound incredibly lame for jug pets? especially ant where you're going to have to wait 10 mins for mandibular bite or whatever

Author:  Bodycount [ Wed Oct 21, 2009 4:14 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

I thought most bst charmed whatever was around or just used cc
mine was like 15 so idk how bsts roll

Author:  Ploid [ Wed Oct 21, 2009 4:15 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Quote:
Bst update is meh. Would be better if it applied to charmed pets as well w/ no charge crap. Another option would be to add great and useful jug pets if they're only going to adjust those.


Author:  Sureaboutthis [ Wed Oct 21, 2009 6:51 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

this is relevant to my intrests

Author:  Mrdude [ Thu Oct 22, 2009 2:52 am ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

hey remember 2 years ago when I was like

hay aemo what would you do if they gave summoners a refresh.

he said they never will


OSHI, bitch I'm right.

Author:  Yorke [ Thu Oct 22, 2009 2:54 am ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Sureaboutthis wrote:
this is relevant to my intrests

hi qt

Author:  Dhiloda [ Thu Oct 22, 2009 6:10 am ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

bst update is ballz... horrible... just horrible...

Jug pets only have one good move, if that, and you know it'll take 3 charges. Plus I'd say at least 80% of bsting (pretty much 100% of you're not in a standard party) is done with charmed mobs which this does not seem to apply to.

Should have just reduced sic timer by half, which would apply to all pets... I wouldn't care so much if pets wasted tp on shit AoE debuffs if they could do it more frequently at least.

Author:  Ploid [ Thu Oct 22, 2009 6:31 am ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

OMG bst would be sew broken if sic timer wuz reduced. Bst is already overpowered duder SE knows it.

On a unrelated note, anybody want sum pet mindgazer manaburn? Bio spam!

On a serious note, why do SE fear letting bst pick which ability a pet should use for sic? It's not like being able to chose would make bst the king of the world. It would just make pets a bit more reliable. It saddens me to see how awesome blu is with all the sic's I would like to be able to command my pet to use. Screw SE and why do I still care?

On a emotional note, BST is so lovely. If a game was made with only BST class and was as awesome as FFXI's bst could be at it's peak of fun/awesomeness I'd so be on it.

Love,
♥Ploid♥

Author:  ItsSeflol [ Thu Oct 22, 2009 9:25 am ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Lutia wrote:
Im in ur gaem, braeking ur gaem.

You quit etc.

Author:  Mrdude [ Thu Oct 22, 2009 6:59 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

ItsSeflol wrote:
Lutia wrote:
Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.

Author:  Aemora [ Thu Oct 22, 2009 7:07 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:
Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.

Author:  dionious [ Thu Oct 22, 2009 7:22 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

Aemora wrote:
Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:
Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.

So did you.

Author:  Mrdude [ Thu Oct 22, 2009 11:12 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

dionious wrote:
Aemora wrote:
Mrdude wrote:
ItsSeflol wrote:
Lutia wrote:
Im in ur gaem, braeking ur gaem.

You quit etc.


So did you.


So did you.

You quit Mrd :<

Author:  Lolmy [ Thu Oct 22, 2009 11:43 pm ]
Post subject:  Re: Job Adjustments and Additions: Part 2 (21/10/2009) - Smn/Bst

me2 lol!

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