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PostPosted: Wed Jun 03, 2009 8:40 pm 
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Random Man
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THE FOLLOWING IS THE ONLY CONFIRMED INFORMATION AVAILABLE AS OF 6/3/09

*Confirmed for PS3 and PC. They are currently considering other platforms like "Microsoft Hardware" but nothing has been decided.

*There will be no character transfers from FFXI to FFXIV, but you will be able to transfer your Friends List.

*POL will not be used.

*Races will be "similar" to the ones in FFXI.

*There will be a "job system" but this is undefined and will be different from FFXI.

*FFXI (Vana'diel) and FFXIV (Eorzea) are completely different game worlds, there is no relation.

*FFXI will not be canceled with the release of FFXIV. There is another year of content for FFXI planned currently. You will be able to play both FFXI and FFXIV at the same time.

*FFXIV will be a bit "more casual". As with WoW, we want to aim a bit for the casual user.

*FFXIV will have solo content.

*There will be a simultaneous worldwide release, with English, Japanese, German and French language versions at launch (Now if they could just do that with all of their freaking games, LOL). No plans for Spanish in the short-term.

Quote:
*FFXIV will be a bit "more casual". "As with WoW, we want to aim a bit for the casual user."

*FFXIV will have solo content.

Quote:
*FFXIV will be a bit "more casual". "As with WoW, we want to aim a bit for the casual user."

*FFXIV will have solo content.


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Edit: Also there will be more enemies to fight against. For example instead of 6 vs 1, there will be a larger number of targets per fight. Adds?

12:03
Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?

12:04
A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.

12:05 - A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.


Last edited by Ploid on Wed Jun 03, 2009 9:03 pm, edited 1 time in total.

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PostPosted: Wed Jun 03, 2009 9:02 pm 
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:popcorn:

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PostPosted: Wed Jun 03, 2009 9:04 pm 
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A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.

A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.

--------lol spanish zone-------------
12:10 - Q: Are there plans to localize the game in Spanish?

12:11 - A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.

12:11 - Q: How can users transmit this demand?

12:12 - A: We will conduct marketing research.
------lol spanish zone over-------------

A: Our plan from the beginning was to make the best Final Fantasy game available.

12:16 - A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.

12:19Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?

12:20 A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

12:23 - A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

As you can see I'm just pulling info from one forum where people are posting quotes as they see it. Copy pasting it, I'm not organizing anything, that takes a bit of effort. Sry.


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PostPosted: Wed Jun 03, 2009 9:22 pm 
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Ploid wrote:
*There will be no character transfers from FFXI to FFXIV, but you will be able to transfer your Friends List.


Wasn't expecting them to transfer over, but I'm hoping XI players get a chance at the Beta over non-XI players.

Also nice to see they're going to cater to casual players. I think that alone will get many who quit XI to consider this.


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PostPosted: Wed Jun 03, 2009 9:25 pm 
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No character transfers LOL.
Owned x however many of you had a hope.

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PostPosted: Wed Jun 03, 2009 9:25 pm 
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11:18
Running a bit late, guys. Waiting to go in.
11:18
Blogging from my iPhone outside the room.
11:19
Hoping for more on Final Fantasy XIV
11:20
Also, Square Enix isn't allowing cameras so this will be a live blog only event.
11:21
Fun fact: I saw Itagaki here at the show. It's unclear if he's here for meetings or announcing something with Square or Konami, which both have press conferences today.
11:22
Itagaki being the creator of Ninja Gaiden.
11:23
I hope there are a lot of comments, but I can't see them on the iPhone version of this software.
11:24
Also, if you didn't catch our late story last night, FFXIV will also be released on the PC.
11:24
Being developed
11:25
By the primary team behind FFXI
11:25
I just hope it's less grindy!
11:27
Looks like we're going in soon. Still running late. I think the localization team for FFXIII is running this event.
11:30
I'm really hoping for some Chris Taylor action. Square is publishing Supreme Commander II.
11:32
Been hearing that there could be a major announcement here, but that might have been FFXIV yesterday.
11:34
Just got moved to the VIP line. Bling.
11:42
Still in line. Just more VIP'ier. Be patient, y'all.
11:45
Okay, inside now! I can see your comments now.
11:45
For those just joining us, no video Sad Square-Enix isn't allowing it, but I'm here to live blog all the news for you guys.
11:46
The chair is super comfortable!
11:46
As always, I won't be publishing your comments, but can see them all and might respond to some Wink
11:46
As far as I know, this is a straight press conference. Don't know about a Q&A yet, but if there is, I'll ask you guys for questions.
11:47
For those interested in the Konami conference later today, there will be video tonight. We can't live stream it based on the room it's being held in Sad But we are filming it for later.
11:48
I really want to see more of FFXIII, not just what was in the Japanese demo or cinematics. Kupo!
11:48
FFXIV is an MMO so expect a fee on both PC and PS3. Nothing concrete has been announced for pricing as far as I know.
11:49
If they give FFXIV details, you'll get them. Or I could make stuff up if you really need something now?
11:50
That "confirmation" of FFXIV being Free 2 Play seems shaky, but I could believe it if the game was based around a paid "premium" experience or micro-transactions.
11:51
Ok, here's some made up stuff for FFXIV: It takes place entirely underwater and those flying drones in the cinematic trailer were actually Mutalisks from StarCraft.
11:52
People are still filing in, but we should be starting soon.
11:53
This just in, I see name placards for the two leads on FFXIV.
11:53
And away we go!
11:53
This is Brian Leahy from TheFeed.
11:54


It seems like this is very much about FFXIV.
11:54
Update on exclusivity confusion.
11:55


Please be patient as this is going to be translated from Japanese.
11:56
FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!)
11:56


Q: What are the ties to Final Fantasy XI, if any?
11:58
A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.
11:59
Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?
11:59


XIV does not take place in Vana'deil.
12:00
A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.
12:01
Q: What influence have games like World of WarCraft have on the development of FFXIV?
12:02
A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.
12:02
Q: Will combat be more action oriented or turn-based?
12:02
A: We cannot talk about the battle system at this time.
12:03
Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?
12:04


A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.
12:04
Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?
12:05
A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.
12:05
Q: Will all servers be worldwide or split by territory?
12:07
A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.
12:07


There's your beta!
12:08
Q: Will you be taking feedback from your FFXI users?
12:08
A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.
12:09
Q: Will you try to move players from XI to XIV or will they be separate communities?
12:09
(I'm on my laptop + 3G now Wink )
12:10
A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.
12:10
Q: Are there plans to localize the game in Spanish?
12:11
A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.
12:11
Q: How can users transmit this demand?
12:12


A: We will conduct marketing research.
12:12
Q: Is there any special element in the MMO genre that you will improve with this game?
12:13
A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.
12:13
A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.
12:14
Q: Why did you decide to make a new game rather than continue to evolve FFXI?
12:16
A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.
12:17
Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
12:18
A: There were parts that were pre-rendered and parts that were running on the in-game engine.
12:18
Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
12:19
A: Yes, that is the part that was running in-engine.
12:19
Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
12:20
A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.
12:20
This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.
12:20
Q: What would you like to emphasize with this game? What is different from FFXI?
12:21


We're asking questions, but they are currently going through the international and Japanese press.
12:22
A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.
12:23


A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.
12:24
Q: On the beta process, will current XI players get in?
12:25
A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.
12:25
Q: Will FFXI characters be portable to XIV in any way?
12:26
A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character.
12:26
A: We will NOT be using PlayOnline, but friend lists will transfer over.
12:27
Q: If I'm new to the MMO genre, why would I choose FFXIV over other games?
12:27
A: We believe that players will fall in love with the world & story that we have created.
12:31
Q: I've been seeing information that the title is free to play, is this true?
12:31
A: No pricing has been decided at this time. It is still TBD.
12:33
That wraps it up for the Q&A. Thank you all for following along and I hope you had some of your questions answered. That last one about pricing was mine, by the way.
12:34
Remember to come back later for Konami's press conference. I'm guessing they will reveal what the "Mask" game is that is being teased on Kojima's site.
12:34
Square-Enix's session is over.
12:34
Video for Konami will come later. It's a technical limitation of the venue that prevents us from live streaming it, but we are filming it to my knowledge.
12:35
No other Square-Enix conferences at E3, but we've been covering their games and keep checking G4tv.com and TheFeed for info.
12:35
http://g4tv.com/thefeed
12:35
Until next time, I'm out ya'll!

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PostPosted: Wed Jun 03, 2009 9:57 pm 
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ItsSeflol wrote:

12:22
A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

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PostPosted: Thu Jun 04, 2009 4:43 am 
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looks interesting


Maybe I'm not done with ff forever!

now to convince my 15 or so rl friends on wow to do the same -.-



will not happen :D

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PostPosted: Thu Jun 04, 2009 5:32 am 
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More important than this topic:

Disturbed was fucking amazing. The drummer threw his drumsticks at the end of the show and I dove over someone and got my hand on it and so did two other people, we fought for it on the ground, I got up and picked both of them off the ground with it in my hand. <_< Which was probably like 300 pounds. After everyone looked at me like I was fucking Arnold or something I let go and let them fight for it because I was annoyed and wanted to sit!

They played for over 2 hours though, was amazing.

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PostPosted: Thu Jun 04, 2009 5:41 am 
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PostPosted: Thu Jun 04, 2009 5:45 am 
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You're just jealous.

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PostPosted: Thu Jun 04, 2009 6:27 am 
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15 of your real life friends play WoW? plz get new friends :wtf:

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PostPosted: Thu Jun 04, 2009 7:54 am 
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I'm really glad they didn't allow transfers, that would totally ruin the game.

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PostPosted: Thu Jun 04, 2009 4:50 pm 
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Machdaddy wrote:
I'm really glad they didn't allow transfers, that would totally ruin the game.


I actually agree, even though I know I only have 1.71 jobs.

Coming in with a bunch of jobs already leveled would kinda take away from the newness and the fun parts of the game - namely the challenge of figuring things out. Sure the prospect of "starting over" seems daunting, but technically this is no different then starting a NEW game. You always have to start at the beginning. FFXIV isnt an expansion of FFXI. Its something totally different with similar mechanics, making it not much different than any other final fantasy installment.

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PostPosted: Thu Jun 04, 2009 9:07 pm 
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Gria race?

Quote:
They were female only. Might be the nex case of Mithra, or they could easily make males and just change slightly the name of the race.

They have only appeared in FFTA2, and had 4 jobs:

Ravager
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Hunter
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Geomancer
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Raptor
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"Dragonic wings and tail adorn this peculiar female race. Able to fly for short distances, they move without hindrance across the battlefield. Gria prefer a weapon's cold steel to the subtle arts of magick, eagerly taking to the front lines."
—Online Description

"Wings of a dragon and a powerful tail distinguish this unique race. Outwardly small, some might even say cute, grias make vicious foes in battle. They have a fierce, competitive spirit."
—In-Game Description


The Gria are a small-bodied draconic race, complete with dragon wings, tail and horns. The Gria are more proficient in physical attacks rather than magick in combat. Their ability to fly seems to allow them to ignore the "jump" stat, giving them an advantage in areas with high terrain, and allowing them to easily get behind units, as they can simply fly over them rather than try to walk around them. And unlike units equipped with Faerie Shoes, which use teleportation to ignore the jump stat in a similar fashion, Gria are immune to falling damage; If they are knocked off a high cliff, the Gria will use their wings to slow the descent.


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PostPosted: Fri Jun 05, 2009 1:15 am 
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that looks gay as fuck, we mine as well just go play WoW :complain:

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PostPosted: Fri Jun 05, 2009 4:46 am 
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How homo.

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PostPosted: Fri Jun 05, 2009 5:09 am 
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fuck you sefadin!


and i c u scorsese! :love:

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PostPosted: Fri Jun 05, 2009 5:13 am 
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:plain:

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