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Random Man |
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Joined: Tue Mar 20, 2007 5:22 am Posts: 8958
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http://www.nytimes.com/2008/04/28/arts/ ... l?ref=artsNew York Times review. By SETH SCHIESEL Quote: I was rolling through the neon deluge of a place very like Times Square the other night in my Landstalker sport utility vehicle, listening to David Bowie’s “Fascination” on the radio. The glittery urban landscape was almost enough to make me forget about the warehouse of cocaine dealers I was headed uptown to rip off.
Soon I would get bored, though, and carjack a luxury sedan. I’d meet my Rasta buddy Little Jacob, then check out a late show by Ricky Gervais at a comedy club around the corner. Afterward I’d head north to confront the dealers, at least if I could elude the cops. I heard their sirens before I saw them and peeled out, tires squealing.
It was just another night on the streets of Liberty City, the exhilarating, lusciously dystopian rendition of New York City in 2008 that propels Grand Theft Auto IV, the ambitious new video game to be released on Tuesday for the Xbox 360 and PlayStation 3 systems.
Published by Rockstar Games, Grand Theft Auto IV is a violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun. It calls to mind a rollicking R-rated version of Mad magazine featuring Dave Chappelle and Quentin Tarantino, and sets a new standard for what is possible in interactive arts. It is by far the best game of the series, which made its debut in 1997 and has since sold more than 70 million copies. Grand Theft Auto IV will retail for $60.
Niko Bellic is the player-controlled protagonist this time, and he is one of the most fully realized characters video games have yet produced. A veteran of the Balkan wars and a former human trafficker in the Adriatic, he arrives in Liberty City’s rendition of Brighton Beach at the start of the game to move in with his affable if naïve cousin Roman. Niko expects to find fortune and, just maybe, track down someone who betrayed him long ago. Over the course of the story line he discovers that revenge is not always what one expects.
Besides the nuanced Niko the game is populated by a winsome procession of grifters, hustlers, drug peddlers and other gloriously unrepentant lowlifes, each a caricature less politically correct than the last.
Hardly a demographic escapes skewering. In addition to various Italian and Irish crime families, there are venal Russian gangsters, black crack slingers, argyle-sporting Jamaican potheads, Puerto Rican hoodlums, a corrupt police commissioner, a steroid-addled Brooklyn knucklehead named Brucie Kibbutz and a former Eastern European soldier who has become a twee Upper West Side metrosexual.
Breathing life into Niko and the other characters is a pungent script by Dan Houser and Rupert Humphries that reveals a mastery of street patois to rival Elmore Leonard’s. The point of the main plot is to guide Niko through the city’s criminal underworld. Gang leaders and thugs set missions for him to complete, and his success moves the story along toward a conclusion that seems as dark as its beginning. But the real star of the game is the city itself. It looks like New York. It sounds like New York. It feels like New York. Liberty City has been so meticulously created it almost even smells like New York. From Brooklyn (called Broker), through Queens (Dukes), the Bronx (Bohan), Manhattan (Algonquin) and an urban slice of New Jersey (Alderney), the game’s streets and alleys ooze a stylized yet unmistakable authenticity. (Staten Island is left out however.)
The game does not try to represent anything close to every street in the city, but the overall proportions, textures, geography, sights and sounds are spot-on. The major landmarks are present, often rendered in surprising detail, from the Cyclone at Coney Island to the Domino Sugar factory and Grand Army Plaza in Brooklyn and on up through the detritus of the 1964-65 World’s Fair in Queens. Central Park, the Empire State Building, various museums, the Statue of Liberty and Times Square are all present and accounted for. There is no Yankee Stadium, but there is a professional baseball team known, with the deliciousness typical of the game’s winks and nods, as the Swingers.
At least as impressive as the city’s virtual topography is the range of the game’s audio and music production, delivered through an entire dial’s worth of radio stations available in almost any of the dozens of different cars, trucks and motorcycles a player can steal. From the jazz channel (billed as “music from when America was cool”) through the salsa, alt-rock, jazz, metal and multiple reggae and hip-hop stations, Lazlow Jones, Ivan Pavlovich and the rest of Rockstar’s audio team demonstrate a musical erudition beyond anything heard before in a video game. The biggest problem with the game’s extensive subway system is that there’s no music underground. (Too bad there are no iPods to nab.)
The game’s roster of radio hosts runs from Karl Lagerfeld to Iggy Pop and DJ Green Lantern. It is not faint praise to point out that at times, simply driving around the city listening to the radio — seguing from “Moanin’ ” by Art Blakey and the Jazz Messengers to the Isley Brothers’ “Footsteps in the Dark” to “The Crack House” by Fat Joe featuring Lil Wayne — can be as enjoyable as anything the game has to offer.
Grand Theft Auto IV is such a simultaneously adoring and insightful take on modern America that it almost had to come from somewhere else. The game’s main production studio is in Edinburgh, and Rockstar’s leaders, the brothers Dan and Sam Houser, are British expatriates who moved to New York to indulge their fascination with urban American culture. Their success places them firmly among the distinguished cast of Britons from Mick Jagger and Keith Richards through Tina Brown who have flourished by identifying key elements of American culture, repackaging them for mass consumption and selling them back at a markup.
It all adds up to a new level of depth for an interactive entertainment experience. I’ve spent almost 60 hours practically sequestered in a (real world) Manhattan hotel room in recent weeks playing through Grand Theft Auto IV’s main story line and the game still says I have found only 64 percent of its content. I won’t ever reach 100 percent, not least because I won’t hunt down all 200 of the target pigeons (known as flying rats here) that the designers have hidden around the city.
But like millions of other players I will happily spend untold hours cruising Liberty City’s bridges and byways, hitting the clubs, grooving to the radio and running from the cops. Even when the real New York City is right outside. GTA IV sounds like it's moving this industry foward. Tired of games = for kids stigma, and games =/= art (lolmovies these days are in higher reguard). Box full of GTA IVs http://www.youtube.com/watch?v=CrLJ2VK_oUU I haven't been able to find a place selling this game yet. I shouldn't have freed up time to play this week. It might end up being wasted. Edit spoiler. The spoiler is GTA IV cheats. Stuff like spawn helicopter, full health, weapon group B, unlimited ammo, etc. Cheats make GTA more awesome but only when you been through the game enough on your own. Highlight to see this. Hidden spoiler > # Cheat mode While playing the game, press Up to display Niko's cellphone. Press Up again to access the keypad. Then, enter one of the following codes to activate the corresponding cheat function. Once a code has been entered correctly, a new "Cheats" menu option will be available on your phone, below "Options", where you can access the cheats without having to enter the phone number again. Note: Do not save the game after enabling a code to avoid unforeseen problems. Enabling some cheats may prevent achievements from being earned.
*Full health Dial "3625550100" into the cellphone. Note: This phone number translates to "DOC-555-0100". This code prevents the "Cleaned The Mean Streets", "Finish Him", "One Man Army", and "Walk Free" achievements from being earned.
*Full health and ammunition Dial "4825550100" into the cellphone. Note: This phone number translates to "GTA-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
*Weapons tier 1 Dial "4865550100" into the cellphone. This will unlock the baseball bat, handgun, shotgun, MP5, M4, sniper rifle, RPG, and grenades. Note: This phone number translates to "GUN-555-0150". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
*Weapons tier 2 Dial "4865550150" into the cellphone. This will unlock the knife, Molotov cocktails, handgun, shotgun, Uzi, AK47, sniper rifle, and RPG. Note: This phone number translates to "GUN-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
*Remove Niko's wanted level Dial "2675550100" into the cellphone. Note: This phone number translates to "COP-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
*Add one star to Niko's wanted level Dial "2675550150" into the cellphone. Note: This phone number translates to "COP-555-0150".
*Spawn Annihilator police helicopter Dial "3595550100" into the cellphone. Note: This phone number translates to "FLY-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
*Spawn Cognoscenti Dial "2275550142" into the cellphone. Note: This phone number translates to "CAR-555-0142".
*Spawn Comet Dial "2275550175" into the cellphone. Note: This phone number translates to "CAR-555-0175".
*Spawn FBI Buffalo Dial "2275550100" into the cellphone. Note: This phone number translates to "CAR-555-0100".
*Spawn Jetmax Dial "9385550100" into the cellphone. Note: This phone number translates to "WET-555-0100".
*Spawn NRG-900 Dial "6255550100" into the cellphone. Note: This phone number translates to "MBK-555-0100".
*Spawn Sanchez Dial "6255550150" into the cellphone. Note: This phone number translates to "MBK-555-0150".
*Spawn SuperGT Dial "2275550168" into the cellphone. Note: This phone number translates to "CAR-555-0168".
*Spawn Turismo Dial "2275550147" into the cellphone. Note: This phone number translates to "CAR-555-0147".
*Change weather and brightness Dial "4685550100" into the cellphone. Note: This phone number translates to "HOT-555-0100".
# Map locations Enter "www.whattheydonotwantyoutoknow.com" into the in-game computers to view maps that reveal all weapon, health, armor, vehicle, pigeon, ramp/stunt, and entertainment locations.
# Easy money Go to an ATM, then cause a traffic jam to the area. Wait for someone to take money from the ATM, then kill him or her. Make sure to block any nearby roads so the ambulance cannot get to the murdered victim. Take the money they dropped on the ground. Then, run a short distance away, and go back. The money should have respawned on the ground. You can repeat this as many times as desired. You can also kill more people taking their money from the ATM to increase the amount of money that respawns. -From: Khairol161
# Repairing engine If the vehicle you are driving breaks down and the engine will not start, call 911, and your engine should start again.
# Fast travel To avoid wasting time driving all the way across the city, call a taxi. They will take you to your destination for your mission, stores, safehouses, or even a waypoint marker. You can skip through the taxi ride, allowing you to travel across the entire city in about ten seconds. This can also be done during missions.
# Easy headshots It is sometimes difficult to get headshots, which do count. With some practice, doing the following is an easy way to get headshots. Press [Auto-Aim], then use the Right Analog-stick to move the auto-aim target around your victim's body. Barely move the Right Analog-stick as you are shooting. This puts bullets in the chest and head, and results in an easy instant kill.
# Getting away from police When running away from the cops, you will have a circular area in which they look for you. However, if you get out and another cop sees you, it changes. To use this to your advantage, barely get out of that circle, which you will see on your radar. Then, just sit there for about five seconds instead of flooring past it.
# Regaining health during missions You can leave the mission area and go to a Cluckin' Bell, hotdog stand, etc. and eat food to replenish your health if you are low and cannot find a health pack. This is especially useful on missions where there are no health packs in sight. Note: You can also take a taxi to those locations during missions.
# Avoiding toll booths Drive through any toll booth with any emergency vehicle with the sirens on. The booth attendant will open the gate, and you will save $5.
# $100 for all ringtones and themes After getting the phone from Playboy X, go to the nearest Internet cafe. Buy all of the ringtones and themes from the ringtones site. Log out of the computer, and you will notice that you only paid $100 for all ringtones and themes. < hidden spoiler.
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