It is currently Mon Sep 16, 2024 8:35 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Mon Sep 16, 2013 12:57 am 
Offline
Random Man
User avatar

Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
Hideo Kojima Is in Trouble With the TGS Demo of Metal Gear Solid V: Enemies are Too Unpredictable

http://www.dualshockers.com/2013/09/15/ ... edictable/

Hideo Kojima himself is going to show a gameplay demo of the Ground Zeroes prologue of Metal Gear Solid V: The Phantom Pain at during a series of stage events at the Tokyo Game show, but he’s running into a problem: apparently the enemies are so unpredictable that he can’t really plan the presentation beforehand, as he explained on Twitter.

Quote:
Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.


Enemies with a mind of their own? LA-LI-LU-LE-LO


Top
 Profile  
 
PostPosted: Mon Sep 16, 2013 2:22 am 
Offline
Black Thumb
User avatar

Joined: Tue Mar 20, 2007 3:39 am
Posts: 8890
Location: East Coast, United States
That is going to make the game exceptionally difficult to Big Boss rank. I had a hard time getting it in MGS4 because a lot of the time I spent memorizing movement patterns and well, going elsewhere.

_________________
Tread softly because you tread on my dreams-
Image
Lies are a funny thing,
they slip through your fingertips because
they never happened to you.


Top
 Profile  
 
PostPosted: Mon Sep 16, 2013 3:12 am 
Offline
Random Man
User avatar

Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
Time to develop Big Boss skill then. You will probably not be required to memorize patterns but utilize the environment to manipulate enemies, and be aware of the space around you.

Challenge, accept the mission VD. Also we will get to see how much of a baws KojiPro is.


Top
 Profile  
 
PostPosted: Mon Sep 16, 2013 11:41 am 
Offline
Black Thumb
User avatar

Joined: Tue Mar 20, 2007 3:39 am
Posts: 8890
Location: East Coast, United States
Oh I'll definitely get it. I just think it's going to take a lot more effort than when I did it last. It may be a bit presumptuous given that I haven't even picked up a PS4 controller yet BUT I HAVE FAITH.

_________________
Tread softly because you tread on my dreams-
Image
Lies are a funny thing,
they slip through your fingertips because
they never happened to you.


Top
 Profile  
 
PostPosted: Sat Sep 21, 2013 6:36 am 
Offline
Random Man
User avatar

Joined: Tue Mar 20, 2007 5:22 am
Posts: 8958
http://youtu.be/Pe7U3IJZ4B4


Top
 Profile  
 
PostPosted: Sat Sep 21, 2013 11:05 am 
Offline
Black Thumb
User avatar

Joined: Tue Mar 20, 2007 3:39 am
Posts: 8890
Location: East Coast, United States
Holy shit that's pretty.

Seems they took that camera idea from Farcry 3, I liked the way that let you plan your movements in that game. With the erratic enemy patterns I bet it helps with this game a TON.

_________________
Tread softly because you tread on my dreams-
Image
Lies are a funny thing,
they slip through your fingertips because
they never happened to you.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group