GENERAL First Person controls simulating real weight and heft heightening tactical approach. Every inch of the battlefield a gift.
Two games in one. Campaign mode and Competitive modes (Warzone/Skirmish) realised with exceptionally high standards.
720p @ 30fps (also supports 1080i/1080p & SD).
No install. Deferred rendering engine. Supports hundreds of lights in-view in contrast to other engines which have tens of light sources on an entire map.
Hit-response system. Combining motion captured animations with physics impulses creates death animations and hit responses with very
convincing weight and presence. Killzone 2 will bring this technique to the limelight.
Special FX Tall order of additional high end effects. Per Pixel Motion Blur across entire screen resolution. Advanced shadowing techniques.
MSAA. Noise filter. Volumetric clouds. Depth based color grading. Internal lens reflections. Normal mapping. Depth of field. Wind physics.
Particle physics(!) and other impressive niceties taking use of the PS3 hardware like no game before.
Advanced A.I. Face truly environment aware opponents who move and spread fast enveloping your position and flushing you out of hiding.
They respond and adapt quickly to shifting situations with a high sense of self preservation. Combined with tens of thousands of recorded combat
lines makes every encounter unique.
Art and Assets from people with backgrounds in engineering, aeronautics and industrial design.
7.1 Uncompressed Native Surround Sound (up to four different filters per sound effect, distance to player, ray casting to mould reverbs, decays
and enveloping according to closed/open space).
Music by Joris de Man (KZ1, KZL), Live music for cutscenes (Abbey Road Studios), interactive music for gameplay. Standalone Soundtrack
release hinted at.
Over twenty on-foot weapons.
Sixaxis features including Sniper steadiness (holding your hands still will prevent shake).
CAMPAIGN Story mode length ~10 Hours and ten levels.
Four difficulty settings. Hardest difficulty (no HUD) unlocked when storymode is completed once.
Vehicles. Tanks, turrets and more...
Cover System. Campaign mode (only) features a "lean and peek" cover system which allows the player to take cover and then pop out to
fire at enemies. The "lean and peek" mechanic stays in first person view at all times.
Campaign exclusive weapons. For obvious balance reasons...
Campaign exclusive Sixaxis functionality like twisting handles or placing bombs.
Boss fights as well as mini-bosses.
Intel and secrets to locate.
WARZONE | Online Multiplayer
Up to 32 PlayersWarzone is not only the overall name for Killzone 2's online multiplayer mode, it's a feature that embed a variety of game types. It's all about
getting you into tailor built games and then keeping you there. Unlike other shooters, you don't exit a map in this title to change the gametype.
Warzone smoothly shifts between different goals of play within the very same fight. It may start out with bodycount but after a while you get
orders shouted at you to plant propaganda speakers in the oppositions area. If you succeed at this you might suddenly find yourself as the
assassination target of the opposing force. For each different gametype and objective thrown at you there's a point to obtain, the faction with the
most points in the end is declared victorious in the Warzone. Winners enjoy the sweet reward of a 50% XP bonus not to mention the glory. Matches
are therefor epic in size and dangerously addictive, you will wish for this to be the standard in all competitive games.
The competitive mode revolves around a deep class based system. As you earn XP and various ribbons, more and more classes and abilities as
well as weapons gets unlocked for you to use. Each class has both a primary ability as well as a secondary ability (refered to as badges
within the game). When you have two or more classes at your disposal you may choose to combine them into a hybrid class. For example, an
Engineers primary badge ability is to deploy automated Turret stations that pepper the enemy with lead. At the same time you wish to directly aid
your team mates. A good choice then would be the Medics secondary badge ability which is throwing health packs (bags of blood). By
combining these skillsets you now create yourself a new hybrid class which is the Engineer Medic. Within a team you may also set up Squads
consisiting of four players. HUD indicators will pop up showing the status of those team members and you may converse with them freely for better
on-foot planning.
In Killzone 2's online multiplayer you can quickly choose to join the battles your friends are fighting, there's no down time. Speaking of friends, Killzone 2
delivers the most hefty and in-depth clan and tournament geared competitive mode in any console game. Clans support up to 64 members (that means
up to four full teams under one roof). The game comes with a fully built in tournament system, there's no need to artificially arrange this outside of the
game as it's hard coded straight into the experience. You may also arrange matches via Killzone.com. Any tournament ladder may support as many as
128 clans at anytime. Each new clan starts out with 100 Valor points. Before each clan match you may bet Valor points on your team. The winner takes
all robbing the competition of theirs. If you think multiplayer wins and losses in other shooters have been an emotional affair you haven't seen anything
yet. Online drama in Killzone 2 will reach new heights, ultra sweet victories and truly bitter tear defeats. Your honor is at stake. This is all on top of the
downright brilliant gameplay and audiovisual feast that Killzone 2 delivers, the game will leave a hefty footprint in the competitive landscape.
SKIRMISHFor players who aren't interested in competing with other players or for folks without an online connection. Same feature set as Warzone
(minus community aspect). Supports 1 player and up to 15 A.I controlled Bots that uses the same abilities a human player enjoys. Bots
can be set to four different difficulty settings. Just like Warzone mode you will grow in rank over time earning new classes, weapons
and abilities. If your Warzone (online) rank is higher the Skirmish (offline) rank will be updated to that level of progress (but not visa versa).
TO SUM IT UP WARZONE
Dynamically changing gametypes/objectives during matches without the need to exit.
5 GAMEPLAY TYPES
Assassination (kill or defend specific player target).
Bodycount (team deathmatch).
Search and Retrieve (find and place propaganda speaker).
Search and Destroy (C4 a communication device).
Capture and Hold (claim territories).
CLANS
Each clan supports up to 64 members which is four full teams.
Valor Points
Each clan starts out with 100 valor points. These are permanent across all games. Do you feel lucky?
Bet a high amount of valor points on your team prior to a match. Winner takes all. Online drama.
Tournaments
Built in toolset that supports 128 clans per ladder, tournaments started by individual users. Clan can
only be active in one tournament at a time.
Squads
Create squads when in a game for up to four players. Better communication as well HUD
indicators showing their status.
Bots
Not enough players? You only want to play with close friends? Add A.I controlled bots to online
matches. Takes use of the same abilities a human player enjoys and comes with four difficulty
settings.
Rewards
Winners get 50% XP Bonus. Leveling up earns you new classes and weapons. Earn ribbons through
various feats. A collection of ribbons earns you secondary abilities and weapons. You only get rewards
for actions against human players, bots are not included.
32 Players
Dedicated Servers. Both Worldwide & Regional play options.
8 Maps
There are eight of them.
XMB music plugin
Custom music in multiplayer.
Killzone.com
CLASSES6 classes with a primary badge ability and a secondary badge ability each (+ Rifleman base class).
You can combine a primary badge ability and a secondary badge ability to create a hybrid class.
The classes are:
The default multiplayer character is assigned when no primary badge is selected. A secondary
badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which
broadcasts their coordinates to team mates.
*Some of these classes enjoy specialized weapons.Video demonstration of the classes.
Badge system part 1Badge system part 2Other mp stuffs
BotsMultiplayer demonstration SCREENSHOTS Killzone2 PS3 Theme
See you in the Warzone.