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 Post subject: Re: Guild Wars 2
PostPosted: Wed Oct 03, 2012 11:14 pm 
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Random Man
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My goodness, that elementalist is so amazing. This class is kinda crazy, I'm glad I picked it instead of Mesmer, though that class is awesome as well.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Oct 04, 2012 1:01 am 
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A Fix To Quiet Playlists
In the previous custom music thread there were people having trouble with getting it to work. The most common problem was setting up the playlists as described in my video, but not hearing any music ingame.
Luckily I found out what caused this, and how to fix this.
This is caused by having your Windows Media Player writing shortcuts for the file location in the playlist. Then moving the playlist to another drive, the game will not be able to find the location of the audio file from the written shortcut in the playlist.
The easy way to fix this is to save your playlist on a different drive than the one you saved it on previously, and then copy/paste that playlist into your Guild Wars 2\Music folder.
If you don’t have a second drive to save your playlists on, you can try this. Open your playlist file in Notepad. You’ll see the file location for each song in the list is noted as a shortcut. Manually edit the noted location so it shows the full location. Example of playlist with full locations for each song:
http://i80.photobucket.com/albums/j165/ ... hot218.png


https://forum-en.guildwars2.com/forum/g ... #post53976


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 Post subject: Re: Guild Wars 2
PostPosted: Sat Oct 06, 2012 9:46 pm 
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Random Man
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; ;


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 Post subject: Re: Guild Wars 2
PostPosted: Mon Oct 08, 2012 1:22 am 
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Cock atrice
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lol that's a double whammy nerfbat to you. As long as they don't nerf your blinding abilities, I'm fine with it D: Also my new fav ele setup is sceptar/dagger. I spent most of my time in Air / Earth. Loving the close combat playstyle!

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Oct 08, 2012 3:55 am 
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Random Man
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I watching someone play the Ranger class I think I'll take that up next. It actually seem like the pet isn't too bad. It reminds me of bst very much. Especially since you can juggle the pets to keep them going. Going to look up some ranger solo videos though. I guess it's only for one vs one pve stuff.


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 Post subject: Re: Guild Wars 2
PostPosted: Mon Oct 08, 2012 10:59 pm 
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Random Man
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I probably made a mistake inviting GW2 into my relationship. Now I have to sneak to play it so I don't have someone distracting me asking questions, not letting me skip cutscenes, or play the way I want to play. Not to mention having to split time to play with their character. $#)@%^&! My alone time in jeopardy.

George Constanza worlds colliding.gif
http://youtu.be/uPG3YMcSvzo
http://youtu.be/3afZip4BTRc


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 Post subject: Re: Guild Wars 2
PostPosted: Tue Oct 09, 2012 8:36 am 
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I give people a regen just by being around them!

Also there's a pretty interesting shader for GW2 to make it look a bit different graphically. It don't tweak gameplay or add advantages but I probably wouldn't use it for now anyway (though I already tried it).

Image

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Relevant bits of code (download SweetFX yourself and then tweak the parameters):
Code:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0       // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0         // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TONEMAP 0
#define USE_VIBRANCE 0    //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 1    //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1      //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)

#define USE_DPX 1         //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor

   /*-----------------------------------------------------------.
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 1.00  // lower values = stronger radial effect from center
#define VignetteAmount -0.5 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 2      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.


   /*-----------------------------------------------------------.
  /                      Cineon DPX settings                    /
  '-----------------------------------------------------------*/
//I have yet to find good default settings for this .. maybe you can?
float Red = 15.0;   //[1.0 - 15.0]
float Green = 15.0; //[1.0 - 15.0]
float Blue = 15.0;  //[1.0 - 15.0]

float ColorGamma = 1.0f;    //[0.1 - 2.5]
float DPXSaturation = 1.0f; //[0.0 - 8.0]

float RedC = 0.3f;     //[0.6 - 0.2]
float GreenC  = 0.3f; //[0.6 - 0.2]
float BlueC = 0.3f;   //[0.6 - 0.2]

float Blend = 0.5f; //[1.0 - 0.0] How strong the effect should be


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 Post subject: Re: Guild Wars 2
PostPosted: Wed Oct 10, 2012 10:31 pm 
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Random Man
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Dude dude dude, dudedudedude dude dude dude. Another Ele build, and it's pretty sturdy and damaging.

http://www.gw2build.com/builds/simulato ... .0.0.30.30

http://youtu.be/tXTthy6g_yk

They talk about it on some theory craft podcast too.
http://www.gamebreaker.tv/video-game-shows/buildcast/
75mins long, probably best to play this while playing the game doing stuff that don't require 100% focus like farming, clearing map, or something that's not serious fighting/dungeons.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Oct 11, 2012 10:53 pm 
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Cock atrice
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Awesome, definitely cool to see and Ele survive that long in a pvp environonment. I can't say much on the build since my ele is only 18 and I haven't checked out the different trees yet.

During the beta I used to get a lot if info from gamebreaker, I like some of their podcasts. When I have some time to kill I'll listen to it.

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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 6:59 am 
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77 I can cure like crazy now. I have a ton of toughness and cure power, also attack power. Each roll I do can cure, nuke, blind, or churning earth. The cure roll can cure for 2000.

So for curing I can cure by:

Changing to water attunement
Rolling while in Water mode
Use spell 3 while in water mode
use spell 5 while in water mode
Give regen by being in water mode, lasts 5 seconds after I move out of water mode.

Did I get ninja'd into leveling up a white mage?


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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 6:02 pm 
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Cock atrice
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More like a ninja whitemage! That does sound like a legit support build for ele, definitely a cool option i'll have to try out at some point. I'll say this though, I'm never really confident in a build until I try it out in a dungeon. I'm loving my current engineering setup but I'm almost certain I'd get eaten up in a story-mode dungeon. We should try them out this weekend! =p

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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 8:28 pm 
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In my opinion, this is the true sign of "Beating the game":
http://wiki.guildwars2.com/wiki/Legendary_weapon

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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 9:20 pm 
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Are legendary weapons even worth all this? What are the stats, and they better not be weak. I'm thinking after 3 years + of continuous play with expansions helping it could be possible for sane people. I'll be buying expansions for sure but I don't know about legendary weapons.

Edit: Ok I saw the area where the legendary weapons are listed and their stats. That's it? Just a higher stat on specific attributes? What if I want Power, Toughness, and healing power? Bah, not even going to look forward to trying for a legendary. Nice damage number though.


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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 10:10 pm 
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I started a legendary. Made a Gift of Wood which is for shortbow (but also some others, so I'm not locked into shortbow yet). I'm thinking shortbow mainly because people are completely hating on its looks and it shoots rainbows. You know people will get pissed when I kill them with rainbows! I don't know how hard I'll really try at it but the only thing that I think will slow me down is WvW. I like WvW but so far the Badges of Honor seem a bit hard to come by

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 Post subject: Re: Guild Wars 2
PostPosted: Fri Oct 12, 2012 11:57 pm 
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Legendary weapons are strictly for e-peen, they may have slightly better stats than some of your other rare gear tho. Judging by the looks of them and the special effects they give your character, it's definitely on the top of my list of goals. The Twilight greatsword is what I'm looking at right now.

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 Post subject: Re: Guild Wars 2
PostPosted: Mon Oct 15, 2012 5:49 am 
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Random Man
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I'm not feeling Ranger.


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 Post subject: Re: Guild Wars 2
PostPosted: Tue Oct 16, 2012 1:30 pm 
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Cock atrice
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I'm going to retry Ele in pvp once more tonight. This time, I'm spec'ing my gear into toughness as well as maxing out the earth tree. That Ele that I faced in the tourney put me to shame! :cry2:

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 Post subject: Re: Guild Wars 2
PostPosted: Tue Oct 16, 2012 7:34 pm 
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I went back in and I survive a ton of stuff, every match I was in I won. It wasn't tournament though, maybe tournament people are just too nuts. It's just some thiefs double teaming you will melt you down no matter what. You don't really need earth traits for the toughness. Grab cleric's neck, and if you want get toughness runes. Remember that ele from the gamebreaker thing? That's the build he does, very tough to kill, very stable, and a good amount of damage.

Also I got jacked up by a necro with some crazy condition damage effects.


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 Post subject: Re: Guild Wars 2
PostPosted: Wed Nov 14, 2012 6:40 pm 
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Dhil/Ploid! We gotta explore this contentttttttt!

https://www.guildwars2.com/en/news/leah-rivera-on-the-new-fractals-of-the-mist-dungeon/
Quote:
My team has a mission.

A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists!

This dungeon is unlike anything you’ve played in Guild Wars 2. It’s built of an array of mini-dungeons, which we call fractals. These fractals are slices of the Mists, fragments of time that have been stabilized by the intrepid asura researcher Dessa. Some of these vignettes from history may be familiar to original Guild Wars players, while others will represent previously unseen events. Because of their eclectic origin, each fractal is built as a distinct, separate experience with themes, mechanics, and art specific to that fractal.

You access the Fractals of the Mist by gathering your party of five in Lion’s Arch and entering a new asura gate (seen below).

Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!

Once you enter the portal you’ll be taken to the Mistlock Observatory, a safe haven created by Dessa within the Mists. From there you’ll start your first round of fractals. You’ll be sent to three randomly chosen destinations and once you’ve vanquished all three of these fractals, you’ll be brought back to the Mistlock Observatory hub to rest and regroup. On top of that, every other round before you return to the hub you’ll be faced with a bonus “boss fractal.” Here, you will face an encounter akin to our big world bosses!

Seems simple, right? Well, there’s one last mechanic that makes this dungeon unique.

To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. That’s right, a scaling dungeon! The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level. It’s a true challenge, but as you hit higher and higher scales, the dungeon will get more and more rewarding. You’ll have to have some serious skills and solid tactics to make it through these Fractals. After a certain point, our new Ascended items and Infusions become crucial tools for survival. To learn more about this new type of high-level gear, check out this post from designer Linsey Murdock.

We can’t wait to see you in the Mists!


This looks pretty interesting too!
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
Quote:


Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on.

As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.

We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony

In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.

This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.

New Upgrades: Infusions

Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.

There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.

For now, Infusions slots can only be found in gear of a new rarity type: Ascended.
New Rarity Type: Ascended

In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.

Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.

The Future of Items Progression

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

I hope you are all as excited about these new items as I am!

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 Post subject: Re: Guild Wars 2
PostPosted: Wed Nov 14, 2012 9:52 pm 
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I'm down. Been playing a bit less since Cursed Shore was badly bugged after an update last week. Update yesterday seemed to fix it for the most part so I'll be around more, though I have been getting into Torchlight 2 a bit more and there are a few other games. Too much to play!

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