Classes and video "how to"'s ● 1) ScoutPrimary Weapon: Scattergun
Secondary Weapon: Pistol
Melee Weapon: Aluminum Baseball Bat
Valve says: The fastest and lightest of all the classes, the Scout uses his speed to punch through enemy lines before opposing defenders can react. What he lacks in health and weaponry, he makes up for with his incredible speed and aerial maneuverability. If you'd like to sprint gracefully through enemy fire, look into the Scout.
How to play the spy:
http://www.youtube.com/watch?v=b-qD30EOO-o● 2) SoldierPrimary Weapon: Rocket Launcher
Secondary Weapon: Shotgun
Melee Weapon: Shovel
Valve says: The core of any offensive push, the Soldier comes armed with a devastating rocket launcher. Faster and slightly more fragile than the Heavy, the Soldier's a true all-arounder. From taking out Engineer sentry guns to using his rockets to launch himself into the air, the Soldier is useful in a wide variety of situations. If you're an old school deathmatcher, or just quick on your feet in the middle of combat, the Soldier's your man.
● 3) PyroPrimary Weapon: Flamethrower
Secondary Weapon: Shotgun
Melee Weapon: Fire Axe
Valve says: The nastiest class to run into when turning a corner. The flamethrower produces a massive amount of damage over a short range, making the Pyro the most lethal close-quarter class there is. Pyros are often seen playing a defensive role near the front line, ambushing enemies as they enter tight spaces. On offense, they're terrific at harassing the enemy's defense, since it's hard to maintain a solid defensive line when you're on fire.
How to play the pyro:
http://www.youtube.com/watch?v=QGIISxhYRYE● 4) MedicPrimary Weapon: Syringe Launcher
Secondary Weapon: Medi-Gun
Melee Weapon: Bonesaw
Valve says: The core support class, the Medic is invaluable on both offense and defense. When attached to an offensive squad, he's critical to keeping it alive inside the enemy base (while also boosting its offensive capability.) On defense, his ability to keep defenders healthy means they won't have to leave their posts. If you want to be loved by your entire team, or to indirectly kill a horde of enemies without firing a shot, then the Medic is just what the doctor ordered.
How to play the Medic:
http://www.youtube.com/watch?v=bYsahdVegIE● 5) SniperPrimary Weapon: Sniper Rifle
Secondary Weapon: Submachine Gun
Melee Weapon: Machete
Valve says: Nobody beats the Sniper at long-range combat. With a little time to find a perch and dig in, he can significantly slow an enemy advance. If knocking the helmet off a Soldier at 400 paces sounds fun, then the Sniper is the class for you.
How to play the Sniper:
http://www.youtube.com/watch?v=Ee2LHDFAhRc● 6) SpyPrimary Weapon: Revolver
Secondary Weapon: Disguise Kit
Melee Weapon: Butterfly Knife
Other Weapon: Sapper
Valve says: The Spy excels at the black arts of infiltration and assassination. With the ability to disguise himself to look like an enemy, or even become fully invisible on command, the Spy creates havoc behind enemy lines. He's an enemy's worst nightmare -- a dangerous foe indistinguishable from a friend. If you prefer guile to brute force, the Spy is what you're looking for.
How to play the spy:
http://www.youtube.com/watch?v=b-qD30EOO-o● 7) DemomanPrimary Weapon: Sticky Bomb Launcher
Secondary Weapon: Grenade Launcher
Melee Weapon: Bottle
Valve says: A versatile combat class packing an absurd amount of high explosives, the Demoman is great at holding a map's choke points. Whether he's shutting down an enemy route by laying sticky bombs along it, shelling an area with long distance grenade fire, or simply blowing up anything that blocks the team's way, the Demoman is the class of choice for anyone interested in making a lot of noise.
● HeavyPrimary Weapon: Minigun
Secondary Weapon: Shotgun
Melee Weapon: Fists
Valve says: The slowest, most powerful class, the Heavy carries a massive minigun capable of clearing roomfuls of enemies. He's vital on defense to deal with Scouts, who can easily avoid Soldiers and Demomen. If you're a player who wants to be in the thick of the action, but your aim is a little rusty, the Heavy is the perfect class for you.
How to play the Heavy.
http://www.youtube.com/watch?v=Z66iWDH_lgU● 9) EngineerPrimary Weapon: Shotgun
Secondary Weapon: Pistol
Melee Weapon: Wrench
Other Weapon: Construction PDA
Valve says: The defensive backbone of any team, the Engineer builds useful devices such as sentry guns, health & ammo dispensers, and personal teleporters. Tactical placement of these devices and the ability to maintain them under fire are the keys to being a successful Engineer. If you're better at planning and thinking than fighting, you're a natural born Engineer.
How to play the Engineer:
http://www.youtube.com/watch?v=kcokQJRYWis ●
Dustbowl - Control Point (Video)●
Granary - Control Point (Video)●
2Fort - Capture The Flag (Video)●
Well - Control Point (Video)●
Hydro - Territorial Control (Video) (New Dynamic map system)
Dynamic maps explained by Robin Walker (Video)●
Gravel Pit - Control Point (Video) As Engineer, upgrade your sentry by hitting it with your wrench. Keep your eye out for spies, as they can destroy your sentry with a electro-sapper!
TF2 is darn nice. Reminds me of how the jobs in ffxi compliment eachother based on play style (yes even drg have a place in parties).
Mechanic* is like bst, Your machines are your pets, especially the upgradable turret. <3 that thing, also the turret get all the aggro usually hah. Good time to pull out the shotgun and smack people trying to hurt your pet that has so much hp that's curable with a wrench smack!! No stay required!
Medic* is whm that like to hexa after curing for max dmg,
Scout* is like thf that can flee constantly (pwn, also sneak attacks with scout and spy).
Spy* oh man spy lol you can mess some people up with spy and make them look stupid for trusting you.
Expected mert to talk about this game since he's the one that hyped us all up for it. Portal awesome, HL2 awesome x3. The end.