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PostPosted: Tue Jun 05, 2007 5:49 pm 
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[Event-Related]
A new Aht Urhgan mission has been added.


A new massively multiplayer battlefield, Einherjar, has been introduced.
Related Information>>


The following changes have been made to chocobo raising and chocobo racing:

1. Players can now request three different versions of their chocobos' daily updates.

- Hear a detailed report:
All cutscenes play while the VCS trainer gives a full report.
- Hear a brief report:
The VCS trainer gives a full report (cutscenes are not shown).
- Skip the report:
Both VCS trainer report and all accompanying cutscenes are not shown.

*Important scenes, such as when a chocobo hatches, will be shown even if a condensed update is requested.

2. Players can now feed their chocobos up to 4 items (food, medicine, etc.) at once. An update on how full the chocobo is will be given by the VCS trainer once, after the bird has eaten all the items. The following is the order in which chocobos will eat items when traded several different varieties at once:

- First: Items that cure status ailments (gausebit wildgrass, etc.)
- Second: Chocolixirs
- Third: Items that affect attributes (San d'Orian carrot, etc.)
- Fourth: Chocobo food (Gysahl greens, etc.)

*Only one chocotonic can be traded at a time. If a chocotonic is traded at the same time as other items, the chocobo will only drink the tonic and the remaining items will be returned to their owner.

3. An issue where the order in which chocobos crossed the finish line differed from the standings displayed after a race has been addressed.


Mog Locker capacity can now be increased to a maximum of 80 slots.


Several new quests in the Aht Urhgan areas have been added.


Players will no longer lose experience points for being KO'd in battlefields for the following: San d'Oria missions, Bastok missions, Windurst missions, Rise of the Zilart missions, and Treasures of Aht Urhgan missions.


The following changes have been made to the Chains of Promathia missions:

1. Experience points (limit points) will be awarded upon the completion of battlefields. This includes players who have not accepted or have previously completed the mission. However, this bonus can only be received once every 24 hours (Earth time).

2. The difficulty level of the following two missions have been adjusted:
- Flames for the Dead
- The Warrior's Path

3. Monster placement and level have been adjusted in the following areas:
- Promyvion - Holla
- Promyvion - Dem
- Promyvion - Mea
- Promyvion - Vahzl

4. Muddy siredon can now be caught anywhere in Carpenters' Landing.

5. Activation time for Shu'Meyo salt has been reduced from 10 seconds to 1.

6. Changes have been made to the following items:

Image

Chocogals have been stationed in the following locations:
- Wajaom Woodlands
- Eastern Altepa Desert
- Yhoator Jungle


The three Salaheem's Sentinels members stationed in Windurst, San d'Oria, and Bastok now offer teleport services to Whitegate for registered mercenaries who have completed the quests they each offer.

*Players must have the Treasures of Aht Urhgan expansion disc installed and its contents registered to utilize this service.


Level limits and fees for outpost teleportation have been adjusted. In conjunction with this, monster placement in several areas has been changed.
- Valkurm Dunes
- Cape Teriggan
- Eastern Altepa Desert
- The Sanctuary of Zi'Tah
- Yuhtunga Jungle


Region Required
Level Fee
(when region is under home nation’s control) Fee
(when region is under another nation’s control)
Ronfaure 10 100 300
Zulkheim 10 100 300
Norvallen 15 150 450
Gustaberg 10 100 300
Derfland 15 150 450
Sarutabaruta 10 100 300
Kolshushu 10 100 300
Aragoneu 15 150 450
Fauregandi 35 350 1050
Valdeaunia 40 400 1200
Qufim Island 15 150 450
Li'Telor 25 250 750
Kuzotz 30 300 900
Vollbow 50 500 1500
Elshimo Lowlands 25 250 750
Elshimo Uplands 35 350 1050
Tavnazian Archipelago 30 300 900

The price for the key item needed to enter Limbus (Cosmo-Cleanse) has been changed to 30000 gil.


The following items can now be easily re-obtained in the event they are accidentally discarded:

1. Tavnazian Ring
Speak with Justinius in the Tavnazian Safehold to receive the item again. Players who discard the item after re-receiving it from Justinius must wait until the next Conquest tally before they will be allowed to obtain another.

2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

4. Static Earring/Magnetic Earring/Hollow Earring/Ethereal Earring
Target the ??? in the Empyreal Paradox and erase all memories of the quests "Shadows of the Departed" and "Apocalypse Nigh." Complete these quests again to obtain one of the earrings listed above.


Requests to enhance relic equipment can now be nullified.


A level restriction has been added to the "The Goblin Tailor" quest.


[Battle-Related]
Level 8 Besieged has been released. Accordingly, the maximum value for enemy forces has increased to 200.

Image


The following monsters have been introduced:
Dvergr/Vampyr

Image

*These enemies are scheduled to appear in the 3rd wing of the Hazhalm Testing Grounds (opening soon).

The following changes have been made to Salvage:

1. 1500 Assault Points are now required to obtain a remnants permit.

2. It is now easier to obtain imbued items when defeating monsters within the remnants.

3. Armoury crates containing imbued items can now be found throughout the remnants.



The following changes have been made to the Nyzul Isle Assault area:

1. A "vending box" has been placed on the first floor. Here, tokens can be used to purchase temporary items.

2. Monster placement has been adjusted to lower the difficulty level of clearing a set of five floors.

3. Data obtained when reaching the 99th floor will no longer be erased upon entry to the 100th floor. The data will only be cleared when the monsters on that floor have been eradicated.

4. The reward for re-completing the 100th floor (by returning to the 100th floor via the key item received upon the first completion) has been adjusted.

5. The drop rate for unappraised items carried by notorious monsters has been raised.


The level of the Goblin Bounty Hunter appearing at H-7 on Qufim Island has been adjusted.


The djiggas appearing in the assault mission "Marids in the Mist" have been changed to chigoes.


Graphical adjustments have been made to Aerns in the Garden of Ru'Hmet in order to alleviate PlayStation2 processing issues.


Players will no longer lose experience points if KO'd while charmed.


The drop rate of certain items obtainable upon completion of the ENM quest "Pulling the Strings" has been adjusted.


Behavior of the monsters appearing in the ENM quest "Sheep in Antlion's Clothing" has been adjusted.


The following adjustments have been made to the merit point system:

1. The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20
"Magic Skills" maximum total ability increases:
8 > 16
*The maximum limit for each of the abilities within these categories will remain unchanged.
2. The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall

3. In the upcoming version update, we will be adding the Group 2 merit point category for blue mages, corsairs, and puppetmasters. Each of these jobs will gain access to four new job abilities and traits.


Blue Mage
Job Ability Convergence Increases the power of your next magical blue magic spell. Limits area of effect to single target. (*)
Job Ability Diffusion Grants the effect of your next support blue magic spell to party members within range.
Job Traits Enchainment Grants a TP bonus to Chain Affinity.
Job Traits Assimilation Increases maximum blue magic points.
* Convergence will also increase the power of blue magic spells that are originally single target effects.
Corsair
Job Ability Snake Eye Your next roll will automatically be a 1.
Job Ability Fold Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
Job Traits Winning Streak Extends the duration of Phantom Roll effects.
Job Traits Loaded Deck Focuses effect of Random Deal on abilities waiting on recast.
Has a chance to fail if only one ability is waiting on recast.
Puppetmaster
Job Ability Role Reversal Swaps HP of master and automaton.
Job Ability Ventriloquy Swaps the enmity of master and automaton for target.
Job Traits Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
Job Traits Optimization Grants a bonus to your automaton's attack, defense, and magic attack.

The help text for the following abilities has been adjusted:
Hasso/ Seigan


The healing rate of a pet wyvern while resting has been increased.


New automaton attachments have been added.


An issue where an automaton' provoke command would not function properly during Conflict events (Ballista & Brenner) has been addressed.


The monster that drops the item "iorite" has been changed.


Players will no longer be able to attack monsters on the outside of the heavy iron gates in the Bhaflau Thickets,Mount Zhayolm, Caedarva Mire,and Arrapago Reef staging points while standing on the inside of the gates.


[Item-Related]
New weapons and armor have been added.

New synthesis recipes have been added.


The seasonal furnishing storage NPCs will now accept the following items:
- Jeweled Egg
- Egg Helm
- Shinai


The following throwing weapons can no longer be used for ranged attacks:
Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet



The following changes have been made to the functionality of the Kingdom Signet staff, the Republic Signet staff, and the Federation Signet staff:

1. The Signet effect gained from the staves will now overwrite Sanction effects.
2. The caster can now only grant Signet in Conquest areas.
3. The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
4. The caster can only grant Signet to players in his/her party.


Help text for the following enchanted items has been adjusted (the effect of the enchantment has not changed):

1. Wing Gorget/Tactical Ring
Regenerates TP > Regain

2. Hydra Tiara
Increases critical hit rate > Potency


Icons for the following items have been changed:
All dryadic abjurations/All earthen abjurations/All aquarian abjurations/All martial abjurations/All wyrmal abjurations/All neptunal abjurations/Libation abjuration/Oblation abjuration/Argyro Rivet/White Rivet/Black Rivet/Blue Rivet/Troll Vambrace/Mamool Ja Helmet/Mamool Ja Collar/Mythril Gear Machine/GoldenGear/Star Sapphire/Pigeon's Blood/Ja Ja's chestplate/Gurfurlur's Helmet/Fairweather Fetish/Shadow Roll/Chocobo Egg/All transportation glyphs/Rotten Quiver/ Rusty Bolt Case/Old Quiver/Old Bullet Box/Elshimo Frog/Caedarva Frog/Misareaux Parsley/Moldavite Earring/Chariot Band/Empress Band/Bomb Core


Items obtainable through chocobo digging have been adjusted in the following areas:
Wajaom Woodlands/Bhaflau Thickets


[System-Related]
The following areas have been added to the title screen demo:
- Qufim Island
- Riverne Site - #B01


Key items will now be sorted into the following categories:

Image



1. Temporary Key Items
i.e. Assault orders

2. Permanent Key Items
i.e. airship pass

3. Claim Slips
i.e. armor set claim slips

4. Magical Maps


Descriptions for the following repeatable quests will now reappear under "Current" in the Quest menu when accepted multiple times:

- San d'Oria
Escort for Hire/Eco-Warrior/A Discerning Eye/Trial by Ice/Spice Gals

- Bastok
Escort for Hire/Eco-Warrior/A Discerning Eye/Brygid the Stylist Returns/All by Myself/Trial by Earth

- Windurst
Escort for Hire/Eco-Warrior/A Discerning Eye/The Moonlit Path/Waking Dreams

- Jeuno
Ducal Hospitality

- Other Areas
Test My Mettle/Trial by Lightning/The Big One/Secrets of Ovens Lost/Uninvited Guests/Waking the Beast

- Outlands
Trial by Wind/A Question of Taste/The Firebloom Tree/A Discerning Eye/Trial by Fire/Greetings to the Guardian/Trial by Water

- Aht Urhgan
Finding Faults/The Art of War/Scouting the Ashu Talif/Royal Painter Escort/Targeting the Captain

*Known Issue
There are times when the following quests appear in the "Current" list even if they have not been accepted. If this occurs, players must speak with the NPC who offers the quest in order to trigger it properly.
Waking Dreams/Finding Faults/The Art of War


An issue in which players with full inventories could continue fishing (and improve their fishing skill) without becoming fatigued has been addressed.


An error message will now appear when players attempt to use magic or abilities via text commands without specifying a target using <t>, etc.


<stpc> will no longer target NPCs (this does not include fellows or pets).


The following methods of quickly scrolling through the Mog Safe and Mission menus have been implemented:

1. Analog Controller
Press the left/right directional buttons while holding L2 or R2.

2. Keyboard
Press the left/right arrow keys while holding down Ctrl or Alt.

3. Xbox 360 Controller
Press the left/right directional buttons while holding the left or right trigger.


When there aren't enough entries for a scroll bar to appear in a Magic or Ability window, pressing the left or right directional buttons (arrow keys) will toggle between the first and last entry.


The manual sort function for Magic, Abilities, Items, etc. has been changed from "interchange" to "insert."


The following terms have been added to the auto-translate function:


Category Term
Game Terms Einherjar
Job Abilities Role Reversal
Job Abilities Convergence
Job Abilities Snake Eye
Job Abilities Diffusion
Job Abilities Fold
Job Abilities Ventriloquy
Job Traits Assimilation
Job Traits Enchainment
Job Traits Winning Streak
Job Traits Optimization
Job Traits Fine-Tuning
Job Traits Loaded Deck
Place Names 2 Waltraute's Chamber
Place Names 2 Ortlinde's Chamber
Place Names 2 Grimgerde's Chamber
Place Names 2 Gerhilde's Chamber
Place Names 2 Schwertleite's Chamber
Place Names 2 Siegrune's Chamber
Place Names 2 Brunhilde's Chamber
Place Names 2 Helmwige's Chamber
Place Names 2 Rossweisse's Chamber


The release of the next mercenary rank and new Assault missions has been delayed. Please check back with the Topics page for more details.

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Last edited by Mertron on Tue Jun 05, 2007 6:22 pm, edited 4 times in total.

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PostPosted: Tue Jun 05, 2007 5:49 pm 
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BG down :<

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PostPosted: Tue Jun 05, 2007 5:50 pm 
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imdumb

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PostPosted: Tue Jun 05, 2007 5:51 pm 
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well the update info will just be on playonline anyway

I have the link to taj's page for the datmining but uh, im not giving it out if you didnt get it already D;

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PostPosted: Tue Jun 05, 2007 5:54 pm 
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wtfs share D:

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PostPosted: Tue Jun 05, 2007 5:59 pm 
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the whole point is not to give it out to everyone and their mother so his page just ends up crashing anyway

go to ki, theres people there who have datmining pages also

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PostPosted: Tue Jun 05, 2007 6:01 pm 
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KI is slow as fk, I demand you keep us updated!

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PostPosted: Tue Jun 05, 2007 6:02 pm 
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wtf, soon to come? I'm impatient. Mert, I demand to travel 6hrs into the future and let us know if we got let down again or not...

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PostPosted: Tue Jun 05, 2007 6:03 pm 
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I'm sorry. We can only travel 4 days, 6 hours, 3 minutes and 45 seconds into the past.

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PostPosted: Tue Jun 05, 2007 6:13 pm 
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posted, will post link and try to fix

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PostPosted: Tue Jun 05, 2007 6:22 pm 
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30k limbus, 1.5k instead of 2k salvage, and cant throw bomb cores anymore? pwnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

this was kinda confusing though:


2. Rajas Ring/Sattva Ring/Tamas Ring
Enter the Marble Bridge Eatery to receive the reward again. Players who discard the reward after receiving it must wait 27 Earth days before they will be allowed to obtain another. Players can learn how many more days they must wait by visiting the Marble Bridge Eatery at least a day after they discard the reward.

3. Suppanomimi/Knight's Earring/Abyssal Earring/Beastly Earring/Bushinomimi
Return to the location where the quest "Divine Might" is activated and accept the quest again. Complete the quest to receive another earring. Players who discard the earring after obtaining a new one must wait until the next Conquest tally before they will be allowed to accept the quest once more.

for CoP rings, are they saying you can constantly change your ring, just only once every 27 days? and for earrings, are they referring to the targetable 'nothing' in the shrine? so we gotta do DM again basically but we can get a new earring every conquest now? edit again: this doesnt mention anything about switching earrings, maybe we can get 1 of each earring if we keep doing DM every conquest?

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Last edited by Lolmy on Tue Jun 05, 2007 6:25 pm, edited 2 times in total.

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PostPosted: Tue Jun 05, 2007 6:23 pm 
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Old abjurations now drop in Einharjar.

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PostPosted: Tue Jun 05, 2007 6:25 pm 
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Graphical adjustments have been made to Aerns in the Garden of Ru'Hmet in order to alleviate PlayStation2 processing issues.


LOL PS2 limitations!


everything else looks awesome... its a shame i bought my salvage permit last night for 2k points >(

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PostPosted: Tue Jun 05, 2007 6:26 pm 
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[What is Einherjar?]
Einherjar is an ever-changing multiplayer battlefield based in the Hazhalm Training Grounds.


What are the Hazhalm Training Grounds?
The training grounds are divided into three separate wings, with each wing consisting of three large chambers. Each chamber houses a horde of enemies and a boss-type character known as a Guardian of Asgarth. All the monsters in a chamber must be defeated within a certain time limit to clear the area. Once the three chambers in wing I have been cleared, the path to wing II will open. Only after all three wings have been cleared will players be given the opportunity to enter Valgrind and learn the secret the forbidden chamber holds.


Wing I
Rossweisse's Chamber Grimgerde's Chamber Siegrune's Chamber
Wing II
Helmwige's Chamber Schwertleite's Chamber Waltraute's Chamber
Wing III
Ortlinde's Chamber Gerhilde's Chamber Brunhilde's Chamber
Valgrind
???'s Chamber

Image

What can I win?
After defeating all the enemies in a chamber, an armoury crate will appear in the middle of the room. Here is a sample of some of the treasures that can be discovered in the chests:


1. Key Items
Upon clearing a chamber, all players will receive a key item that signifies they assited in the clearing of the area. There is one for each room, and all nine will be required for entry into the final chamber, Valgrind.

*The key items will vanish at the moment of entry into Valgrind.
*Players who clear the 10th chamber will be awarded a pass that allows them entry to any of the other nine chambers without having to clear each wing in succession.


Image

2. Therion Ichor
Players will also receive ampoules of therion ichor depending on the number and type of enemies that appeared in the chamber. These can be used to purchase various valuable items from Kilusha in Nashmau.

*All players will receive the same amount of ichor, regardless of their battle record.


Image

3. Abjurations
Several types of new and old abjurations can be obtained from the crates. All cursed items and abjurations should be taken to Alphollon C Meriard for "spiritual cleansing."


[Can I participate?]
Only the following can participate in Einherjar:


1. Players who have installed the Aht Urghan Expansion disc and registered its contents.

2. Players who are level 60 or higher.

3. Parties/Alliances with 6-36 members.

*Players need not have completed any Aht Urghan missions or mercenary promotion quests to participate.


[How do I get in?]
Players are required to take the following steps to enter the Hazhalm Training Grounds:


1. Obtain a smouldering lamp
Smouldering lamps can be purchased from Kilusha in Nashmau for the low, low price of 180,000 gil. Divided by 36, that is a mere 5,000 gil a piece.


2. Make a reservation
Trading a smouldering lamp to the Entry Gate in the Hazhalm Training Grounds will transform it into a glowing lamp. At this moment, the player who made the trade will be allowed to select a chamber and reserve it.

- Reservations
*Reservations last 30 minutes from the moment they are made
*If less than six people occupy the area 10 minutes after the reservation is made, the reservation will be automatically cancelled, regardless of the time remaining on the lamp. At this point, the glowing lamp will become void and players will not be allowed re-entry with it.
*A reservation's time limit can be viewed in the glowing lamp's help window.
*If another party already occupies the selected chamber, the smouldering lamp will not light, and players can either select another chamber or wait for the one they chose to open.

3. Making copies of the glowing lamp
By using the glowing lamp, players can create replicas. These replicas can be traded to other players, allowing them entry into the chamber indicated on the lamp. Up to 36 players can enter the same chamber at once.

*While, in theory, an infinite number of glowing lamps can be produced, entry into the reserved chamber is limited to the first 36 players to trade their lamp to the gate. Once 36 people have entered the chamber, all remaining lamps will become void.
*Glowing lamps can be sold on bazaars as well as traded.


4. Enter the chamber
To enter the reserved chamber, players need only trade their glowing lamp to the Entry Gate and select "yes" from the query window.


[What happens if I leave the area?]
Unlike Dynamis, if players leave the area via magic or by returning to their Home Points, they will not be allowed re-entry into the chamber, regardless of time remaining on the reservation. After entering a chamber, players will be required to wait at least 3 Earth days before they can enter the training grounds again.

*Players can check the amount of time remaining before they may re-enter Hazhalm by checking the Entry Gate or by speaking with Kilshua in Nashmau.
*If all players in a chamber remain KO'd for more than 3 minutes, everyone will be teleported out of the area.
*The three-day wait applies to all chambers in the training grounds.


[What do I do inside?]
As with Dynamis, players do not need to be in the same party and/or alliance to participate in any of the battles fought within the chambers. In addition, all players will be allowed to lot on any items found. The name of the player with the current highest lot number will be displayed next to the item in the treasure window.

*Make sure everyone lots on items before chamber reservations run out to prevent items from being lost or going to an unintended player.


*Players who have left the chamber will not be allowed to lot on items.

*Upon clearing a chamber, an amoury crate will appear in the center of the area. The moment the crate is opened, players in the chamber will have five minutes to lot on all items, regardless of the amount of time remaining on the chamber reservation.


[Is there anything else I need to do?]
Chat & battle effect filters
Because large numbers of monsters and players will be occupying the same small rooms, we highly recommend that everyone adjust their chat and battle effect filters accordingly. Turning on these filters not only makes message windows easier to see, but it also reduces the amount of data that needs to be sent from the server to your computer or console. This usually results in a smoother playing experience.


Windows settings
In addition to chat and battle effect filters, the Windows version of FINAL FANTASY XI also comes with a variety of other adjustable settings that may help improve performance. Please make any necessary adjustments before entering Hazhalm.



The June version update will introduce wings I and II only. The release of wing III, as well as Valgrind, is planned for the near future.

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Last edited by Mertron on Tue Jun 05, 2007 6:27 pm, edited 1 time in total.

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PostPosted: Tue Jun 05, 2007 6:26 pm 
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Old abj include king abjs (ebody????????????????????)?

AND YES THEY FINALLY FIX RUHMET

and me2 safer, me2:<

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PostPosted: Tue Jun 05, 2007 6:29 pm 
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Mertron wrote:
The following throwing weapons can no longer be used for ranged attacks:
... Fortune Egg...


Bloodred JUST threw his last night! LOL

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PostPosted: Tue Jun 05, 2007 6:30 pm 
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Quote:
The June version update will introduce wings I and II only. The release of wing III, as well as Valgrind, is planned for the near future.


=/

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PostPosted: Tue Jun 05, 2007 6:31 pm 
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Posts: 2768
Location: waiting for you... at the end of time~
fk kings, lets do einherjar tonight instead and get 2004812-481241 abjurations!

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PostPosted: Tue Jun 05, 2007 6:32 pm 
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Cock atrice

Joined: Thu Mar 22, 2007 7:00 am
Posts: 398
http://www.playonline.com/pcd/update/ff ... Pr1/06.jpg

Lol.

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PostPosted: Tue Jun 05, 2007 6:33 pm 
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Gender Illusionist
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Joined: Tue Mar 20, 2007 2:27 am
Posts: 6212
Location: Star gazing with dudes
Quote:
3. Abjurations
Several types of new and old abjurations can be obtained from the crates. All cursed items and abjurations should be taken to Alphollon C Meriard for "spiritual cleansing."


anyone notice this? I wonder how many points you get per run, and how many needed for a body abj

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